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Cobalt Core shows you what the enemy will do before you act. That single change turns a deckbuilder into a positioning puzzle. You move your ship, you read the timeline, and you spend cards to break the enemy's plan before it lands.
All Cobalt Core guides
What a Cobalt Core run is and what to learn first.
Mechanics How Combat and the Timeline WorkEnemy intent, the shared timeline, and how to read a turn.
Mechanics Movement and PositioningWhy where your ship sits matters more than how hard you hit.
Cards Card GuideCard types, costs and what each family is for.
Cards Best Cards Tier ListCards that earn a slot in almost any deck.
Cards Deck Building GuideHow to keep a deck small enough to be reliable.
Artifacts Artifact GuideHow artifacts are offered and how to value one.
Artifacts Best Artifacts Tier ListThe artifacts that change a run and the ones to skip.
Ships Ships and Crew GuideWhat each ship changes and how crew slots work.
Ships How to Unlock ShipsShip unlock paths and which ones to chase first.
Enemies Enemy GuideEnemy patterns and how to break them on the timeline.
Enemies Boss GuideBoss mechanics and what each one asks of your deck.
Progression Run Structure and RewardsWhat a run offers, and when to take cards versus upgrades.
Practice Tips and Common MistakesThe habits that quietly cost a run.
Reference tables
Two tables pulled from the wiki: every card with what it costs and does, and every artifact with its effect. Read them before a run and you will stop losing to cards you did not know existed.
Data notes
The tables above are built from the game wiki's own pages. Where a figure matters, we mark it and check it before publishing it as fact. Pages with incomplete source data are marked rather than filled with guesses.
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