Antewise

Cobalt Core Enemy Guide

Updated 20 Oct 2026 Source Synthesized from published Cobalt Core guides; rewritten in original wording on 20 October 2026 By

Enemies are readable by design. Once you can classify what an enemy is about to do, most fights stop being close.

Classify by intent

Enemies generally attack, reposition, buff, or interfere with your cards. Identify which, then answer the cheapest way.

Kill or avoid

If an attacker will land damage you cannot block, killing it first is the answer. If you can leave the lane, moving is cheaper.

Escalation

Later enemies combine interference with damage. Decks with no way to draw through interference stall here.

Where to check the data

Frequently asked questions

Why can I not out-damage enemies?

You are probably tanking hits you could have avoided. Movement solves most of it.

Do enemies scale through a run?

Yes, both in health and in how disruptive their actions are.

Should I build differently per enemy?

Only against interference. Otherwise a general answer works across the roster.

More Cobalt Core guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.