Enemies are readable by design. Once you can classify what an enemy is about to do, most fights stop being close.
Classify by intent
Enemies generally attack, reposition, buff, or interfere with your cards. Identify which, then answer the cheapest way.
Kill or avoid
If an attacker will land damage you cannot block, killing it first is the answer. If you can leave the lane, moving is cheaper.
Escalation
Later enemies combine interference with damage. Decks with no way to draw through interference stall here.
Where to check the data
- How combat works for the timeline.
- Movement guide for lane answers.