Deck size is the hidden difficulty setting. Every card you add lowers the chance of drawing the ones that carry a fight.
Consistency beats ceiling
A deck with one great play you rarely draw loses to a deck with several good plays you always draw.
Answer the timeline
Build to answer what enemies actually do: interruption, movement, and enough damage to kill attackers before their action lands.
Remove clutter
Card removal is one of the strongest rewards available. Removing a weak card is often better than adding a strong one.
Where to check the data
- Card database to compare options.
- Run structure guide for reward timing.