Antewise

All Cobalt Core Cards

Updated 19 Oct 2026 Source Synthesized from published Cobalt Core guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every card in Cobalt Core with its cost, type and what it does when played.

210 cards · 0 types.

Abyssal Visions

Abyssal Visions is a 2 cost corrupted card that Rogue Starnacle can give you.

Ace

Ace is a rare Riggs card.

Acid Cannon

Acid Cannon is an uncommon card from Dizzy.

Adaptability

Adaptability is a rare CAT card.

Admin Deploy

Admin Deploy is a common Max card and one of Max's starting cards.

Aegis

Aegis is a uncommon CAT card.

Aggressive Armoring

Aggressive Armoring is a uncommon Drake card.

AI Overflow

AI Overflow is a rare CAT card.

Anchor

Anchor is a common Trash card. It is added to the deck at the start of combat by Tide Runner, the Tiderunner's starting artifact.

Annoyance

Annoyance is an uncommon Trash card. It is obtained (upgraded to its A version on Hard and up) in an event that lets you convert A to B upgrades and vice versa — you get as many of these as cards you switch. ==Descriptio

Attack Drone

Attack Drone is a common Isaac card and one of Isaac's starting cards.

Avid Reader

Avid Reader is a uncommon Books card.

Backup Stick

Backup Stick is a rare Max card.

Barrage

Barrage is an uncommon Peri card.

Basic Block

Basic Block is one of the starting cards. The deck always starts with 1 Basic Block.

Basic Dodge

Basic Dodge is one of the starting cards. The deck always starts with 1 Basic Dodge.

Basic Shift

Basic Shift is one of the starting cards. When using Jupiter as your ship, you gain 1 Basic Shift instead of one of your Basic Shots.

Basic Shot

Basic Shot is one of the starting cards. The deck always starts with 2 Basic Shots, or 3 on HARD difficulty or above.

Basic Swap

Basic Swap is one of the starting cards for the Gemini only.

Battalion

Battalion is a uncommon Isaac card.

Battle Repair

Battle Repair is an uncommon Peri card.

Bay Overload

Bay Overload is a rare Isaac card.

Big Shield

Big Shield is a common Dizzy card.

Block Evolution

Block Evolution is a uncommon Books card.

Block Shot

Block Shot is one of Dizzy's starting cards.

Blocker Burnout

Blocker Burnout is an uncommon Dizzy card.

Bloodstone Bolt

Bloodstone Bolt is a uncommon Books card.

Bolt

Bolt is a common Riggs card.

Books.EXE

Books.EXE is a uncommon CAT card. If Books is not in your crew, this can be one of CAT's starting cards.

Boost Capacitors

Boost Capacitors is a common Dizzy card.

Boulder Bundle

Boulder Bundle is a uncommon Isaac card.

Branch Prediction

Branch Prediction is a uncommon Max card.

Bruise

Bruise is a rare Tooth card.

Bubble Field

Bubble Field is a uncommon Isaac card.

Buckshot

Buckshot is a rare Tooth card.

Button Mash

Button Mash is a common Dizzy card.

Cards

Cards are the primary method by which players interact with enemy ships in Cobalt Core. Cards require energy to play, and generally have positive effects including damage, movement, and buffs. The cards available during

CAT.EXE

CAT.EXE is a uncommon CAT card.

Catch

Catch is a uncommon Books card.

Charge Beam

Charge Beam is an uncommon Riggs card.

Chip Shot

Chip Shot is a common Peri card. Since Chip Shot is not in the default card pool, the only way to get it is through Endless Magazine or Dakka Drum which gives you a temporary Chip shot. The only way to gain a permanent C

Clean Exhaust

Clean Exhaust is a rare Max card.

Cloud Save

Cloud Save is a common Max card.

Combustion Engine

Combustion Engine is a common Drake card.

Comm Jam

Comm Jam is a common Trash card. Some enemies add it to your deck mid-combat.

Converter

Converter is an uncommon Dizzy card.

Corrosion Beam

Corrosion Beam is a rare Dizzy card.

Corrupted Core

Corrupted Core is a 1 cost Trash card. It starts in your deck on Harder and above difficulty.

Crystal Shard

Crystal Shard is a common Books card. It cannot be drafted and instead is generated mid-combat.

Debris

Debris is a common Trash card. Having one added to your deck is one choice of Boot Sequence penalty you can suffer on Hardest mode.

Defensive Mode

Defensive Mode is a common CAT card.

Deflection

Deflection is a common Dizzy card.

Desperate Measures

Desperate Measures is a common Drake card.

Dice Roll

Dice Roll is a common Max card.

Dizzy.EXE

Dizzy.EXE is a common CAT card. If Dizzy is not in your crew, this can be one of CAT's starting cards.

Drake.EXE

Drake.EXE is a common CAT card. If Drake is not in your crew, this can be one of CAT's starting cards.

Draw Shot

Draw Shot is a common Riggs card and one of Riggs's starting cards.

Echo

Echo is an uncommon Riggs card.

EMP

EMP is an uncommon Dizzy card.

EMP Slug

EMP Slug is a common Drake card and one of Drake's starting cards.

Endless Magazine

Endless Magazine is a rare Peri card.

Energy Drone

Energy Drone is a rare Isaac card.

Enrage

Enrage is a uncommon Max card.

Ephemeral Blast

Ephemeral Blast is a uncommon Ephemeral card. It can only be obtained from the Extra-Planar Being event.

Ephemeral Dodge

Ephemeral Dodge is a uncommon Ephemeral card. It can only be obtained from the Extra-Planar Being event.

Ephemeral Repairs

Ephemeral Repairs is a uncommon Ephemeral card. It can only be obtained from the Extra-Planar Being event.

Escalate

Escalate is a common Peri card.

Escape Artist

Escape Artist is a uncommon Max card.

Evasive Shot

Evasive Shot is an uncommon Riggs card.

Exothermic Release

Exothermic Release is a common Drake card.

Explosive Slug

Explosive Slug is a common Drake card.

Extra Battery

Extra Battery is a common Peri card.

Fear

Fear is a common Trash card. It is added to your hand by Aquatic Lifeform when its attacks hit you.

Feint

Feint is a common Peri card.

Firewall

Firewall is a common Drake card.

Flash Point

Flash Point is a uncommon Drake card.

Fleetfoot

Fleetfoot is an uncommon Riggs card.

Flex Move

Flex Move is a common Isaac card.

Flux

Flux is a uncommon Peri card.

Freeze Dry

Freeze Dry is a rare Drake card.

From Hell's Heart

From Hell's Heart is a rare Drake card.

Frontloaded Blast

Frontloaded Blast is a uncommon Peri card.

Fumes

Fumes is a common Trash card. Some enemies add these to your deck mid-combat. Frontloaded Blast also adds 3 of these to your deck when played.

Genesis Canister

Genesis Canister is a rare Trash card. You get 3 of them when taking the boss artifact Genesis.

Glimmer Shot

Glimmer Shot is a common Books card.

Glissade

Glissade is a common Peri card. It is added to your hand by the Premeditation artifact at the start of combat.

Hand Cannon

Hand Cannon is a rare Riggs card.

Heatsink

Heatsink is a common Drake card and one of Drake's starting cards.

Heatwave

Heatwave is a uncommon Drake card.

Hot Compress

Hot Compress is a common Drake card.

Hotfoot

Hotfoot is a common Drake card.

I Frames

I Frames is a uncommon CAT card.

Inverter

Inverter is a rare Peri card.

Isaac.EXE

Isaac.EXE is a common CAT card. If Isaac is not in your crew, this can be one of CAT's starting cards.

Jack of All Trades

Jack of All Trades is a uncommon CAT card.

Juke

Juke is a common Riggs card.

Jupiter Drone

Jupiter Drone is a rare Isaac card.

Jupiter Eclipse

Jupiter Eclipse was a uncommon Jupiter card. It was generated at the start of combat by Jupiter Drone Hub V2. See Patch Changes.

Jupiter's Moons

Jupiter's Moons is a common Jupiter card. It is created at the start of combat and put in your opening hand by Jupiter Drone Hub.

Large Boulders

Large Boulders is a uncommon Isaac card.

Lazy Barrage

Lazy Barrage is a uncommon Max card.

Leech

Leech is a common Dracula card. It can only be obtained from the Your Old Friend Dracula event.

Lightning in a Bottle

Lightning in a Bottle is a rare Tooth card.

Load State

Load State is a common Max card. It is created mid-combat by Save State and cannot be drafted normally.

Lunge

Lunge is a common Peri card and one of Peri's starting cards.

Mage Hand

Mage Hand is a common Books card and one of Books's starting cards.

Magi-Battery

Magi-Battery is a common Books card.

Math.Max

Math.Max is a common Max card.

Max.EXE

Max.EXE is a common CAT card. If Max is not in your crew, this can be one of CAT's starting cards.

Medusa Field

Medusa Field is a rare Books card.

Memory Leak

Memory Leak is a uncommon Max card.

Meteor

Meteor is a common Books card.

Miasma

Miasma is a common Trash card. It is added to your deck by Wizbo. On Hardest difficulty, he adds its A version instead.

Mineral Deposit

Mineral Deposit is a uncommon Books card.

Mining Drill

Mining Drill is a common Books card.

Missile Malware

Missile Malware is a rare Soggins card. This card can only be obtained after successfully saving Soggins during the Missile Mayhem event.

Missile Shot

Missile Shot is a common Isaac card.

Missile Swarm

Missile Swarm is a common card belonging to Riggs's "evil" side. It cannot be obtained during normal gameplay - it is only present in the Finale.

Mitosis

Mitosis is a Rare Dizzy card. It gives 1 stack of a status condition of the same name. At the beginning of your turn, lose Shield equal to the number of stacks of Mitosis that you have. Gain 2 Temporary Shield for each S

Momentum

Momentum is a common Dizzy card.

Multi Blast

Multi Blast is a common Peri card.

Multi Shot

Multi Shot is a common Peri card and one of Peri's starting cards.

Multi Stun

Multi Stun is a Uncommon Dizzy card.

Now Or Never

Now Or Never is an uncommon Riggs card. Its unique debuff, Lose All Evade Next Turn, means that at the start of your turn, you lose all Evade and all stack of this debuff.

Ol' Reliable

Ol' Reliable is a uncommon Books card.

Options

Options is a common Riggs card.

Overclock

Overclock is a rare Max card.

Overflowing Power

Overflowing Power is a rare Books card.

Overpower

Overpower is a common Peri card.

Oxygen Leak

Oxygen Leak is a common Trash card. It is added by Spike Jr when his harpoon attacks connect.

Panic

Panic is a common Riggs card.

Parallel Shift

Parallel Shift is a common Isaac card and one of Isaac's starting cards.

Parry

Parry is a rare Peri card.

Payback

Payback is a Rare Dizzy card.

Pebble

Pebble is a common Isaac card. 3 of them are added to your hand by Boulder Bundle; Boulder Bundle B adds this card's A version to your hand.

Perfect Specimen

Perfect Specimen is a rare Books card.

Peri.EXE

Peri.EXE is a common CAT card. If Peri is not in your crew, this can be one of CAT's starting cards.

Pillage and Plunder

Pillage and Plunder is a rare Drake card.

Power Play

Power Play is an uncommon Peri card.

Prepare

Prepare is an uncommon Riggs card.

Prism

Prism is a rare CAT card.

Pulse Barrier

Pulse Barrier is a Uncommon Dizzy card.

Quantum Quarry

Quantum Quarry is a rare Books card.

Quick Fix

Quick Fix is a uncommon CAT card.

Quick Thinking

Quick Thinking is a common Riggs card.

Radio Control

Radio Control is a uncommon Isaac card.

Refresh Interval

Refresh Interval is an uncommon Dizzy card.

Release

Release is a common Books card. It cannot be drafted, and is created by Catch when it successfully catches a midrow object. In game, the card will show you the Midrow Object that it's going to release, including its orie

Repair Kit

Repair Kit is a uncommon Isaac card.

Reroll

Reroll is a common Max card and one of Max's starting cards.

Reroute

Reroute is a common Max card.

Rev the Engines

Rev the Engines is an uncommon Peri card.

Riggs.EXE

Riggs.EXE is a common CAT card. If Riggs is not in your crew, this can be one of CAT's starting cards.

Rock Factory

Rock Factory is a rare Isaac card.

Root Access

Root Access is a uncommon Max card.

Safety Override

Safety Override is a common Trash card. The Needler in the first sector adds these to your deck.

Sapphire Shield

Sapphire Shield is a common Books card.

Save State

Save State is a rare Max card.

Scattershot

Scattershot is a rare Isaac card.

Scoot

Scoot is a common Peri card.

Scramble

Scramble is a common Riggs card and one of Riggs's starting cards.

Sear

Sear is a uncommon Drake card.

Second Opinions

Second Opinions is a rare Riggs card.

Seeker

Seeker is a rare Soggins card. This card can only be obtained after successfully saving Soggins during the Missile Mayhem event.

Selective Memory

Selective Memory is an uncommon Riggs card.

Serenity

Serenity is a rare Drake card.

Shardpack

Shardpack is a uncommon Books card.

Shield Drone

Shield Drone is a common Isaac card.

Shield Gun

Shield Gun is a Rare Dizzy card.

Shield Surge

Shield Surge is one of Dizzy's starting cards.

Shift Shot

Shift Shot is a common Isaac card.

Shuffle Shot

Shuffle Shot is a common Max card.

Sidestep

Sidestep is an uncommon Peri card.

Small Boulder

Small Boulder is a common Isaac card.

Solar Breeze

Solar Breeze is a common Isaac card.

Solar Flair

Solar Flair is a uncommon Drake card.

Space Mine

Space Mine is a common Isaac card.

Spacer

Spacer is a uncommon Max card.

Sport Orb

Sport Orb is a common Sasha card. It is offered after completing the "Sports" event, regardless of whether you win or lose.

Static Noise

Static Noise is a common Trash card. It is generated by playing Memory Leak.

Strafe

Strafe is a rare Riggs card. It gives a status of the same name. Whenever you move any amount of spaces for any reason, attack for an amount equal to the stacks of Strafe that you have.

Striker Squadron

Striker Squadron is a uncommon Isaac card.

Stun Charge

Stun Charge is a common Dizzy card. It gives one stack of a status condition of the same name. When you have any Stun Charge and attack with any attack that does not natively have Stun, that attack gains Stun and you los

Stun Shot

Stun Shot is a common Dizzy card.

Stun Source

Stun Source is a Rare Dizzy card.

Swizzle Shift

Swizzle Shift is a common Books card.

System Security

System Security is a common Max card.

Table Flip

Table Flip is a rare Peri card.

Temporal Anomaly

Temporal Anomaly is a uncommon CAT card.

Thermal Battery

Thermal Battery is a rare Drake card.

Think Twice

Think Twice is a rare Riggs card.

Time Skip

Time Skip is a rare CAT card.

Toggle Cannon

Toggle Cannon is a common Ares card. At the start of each turn, Ares Cannon will give you a copy of this if you do not already have one.

Total Cache Wipe

Total Cache Wipe is a rare Max card.

Toxic

Toxic is a common Trash card. It is added to your deck by Wizbo.

Trash

Trash is a common Trash card. It is added to your deck mid-combat by several enemies.

Unpolished Crystal

Unpolished Crystal is a common Books card and one of Books's starting cards.

Vamoose

Vamoose is an uncommon Riggs card.

Ventilator

Ventilator is a uncommon Drake card.

Volatile Vapor

Volatile Vapor is a uncommon Drake card.

Waltz

Waltz is a rare Tooth card.

War Mode

War Mode is a common Ares card. At the start of each turn, Ares Cannon V2 will give you a copy of this if you do not already have one in hand.

Wave Beam

Wave Beam is a common Peri card. It can only be added mid-combat by Wave Charge and cannot be drafted normally.

Wave Charge

Wave Charge is a common Peri card.

Weaken Hull

Weaken Hull is a rare Peri card.

Whiplash

Whiplash is a common Riggs card.

Worm

Worm is a common Max card.

Yellow Card

Yellow Card is a temporary card that can be given out as a penalty during the Sports! event. It gets added to your hand whenever you deal damage to the opposing ship. (Only direct hits count. Indirect damage from sources

Zero Draw

Zero Draw is a rare Books card.

Zircon Zip

Zircon Zip is a common Books card.

Cards questions players ask

How many cards are in Cobalt Core?

The wiki documents a little over two hundred, split across ship decks and neutral cards you pick up during a run.

Are card costs fixed?

Most are, but several cards and artifacts change what a card costs or let you play it twice.

Do I keep cards between runs?

No. Each run starts from your ship's deck and grows from rewards.

Frequently asked questions

How many cards are in Cobalt Core?

The wiki documents a little over two hundred, split across ship decks and neutral cards you pick up during a run.

Are card costs fixed?

Most are, but several cards and artifacts change what a card costs or let you play it twice.

Do I keep cards between runs?

No. Each run starts from your ship's deck and grows from rewards.

More Cobalt Core guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.