Every artifact in Cobalt Core and the rule it changes for the rest of a run.
93 artifacts · 0 types.
Adaptive Plating
Adaptive Plating is an artifact that gives you 1 max hull (and 1 current hull) after each Elite and Boss fight.
Ares Cannon
Ares Cannon is an artifact that adds a Toggle Cannon to your hand if you do not already have one each turn. Ares starts with it and it cannot be obtained any other way.
Ares Cannon V2
Ares Cannon V2 is an Boss artifact that adds a War Mode to your hand if you do not already have one each turn. It replaces Ares Cannon.
Armored Bay
Armored Bay is an artifact that gives your Missile Bay(s) Armored on pickup.
Berserker Drive
Berserker Drive is a Boss artifact for Peri that gives you +1 Powerdrive at the start of combat, but also gives your enemy 1 Powerdrive on turn 2.
Broken Glasses
Broken Glasses is an artifact that gives you 1 Energy every turn, but "prevents" you from using Repair Yards (but if you have this artifact, you know who prevented you from using those repair yards...). It can only be ob
Bubbler
Bubbler is an artifact for Isaac that gives you 1 Bubble for every 4 cards played.
Caffeine Rush
Caffeine Rush is a Riggs artifact that gives you +1 Evade when you shuffle your draw pile into your deck. (It caps at 2 Evade per turn.)
Cargo Hold
Cargo Hold is an artifact that gives you 1 more option of artifact at artifact nodes. The Artemis starts with it, and it cannot be obtained normally.
Chaff Emitters
Chaff Emitters is an artifact that causes seeker missiles and other homing missiles to be unable to see you if you're 2 or more spaces away from them.
Cockpit Lock-On
Crosslink is an artifact that gives all enemy Cockpits Weak.
Control Rods
Ares Cannon is an artifact that makes you draw 1 less each turn. Ares starts with it and it cannot be obtained any other way.
Crosslink
Crosslink is an artifact that gives you 1 Evade on every 5th attack.
Dakka Drum
Dakka Drum is an artifact that puts a Temporary Chip Shot into your hand every time you play 5 Peri cards.
Demon Thrusters
Demon Thrusters is a Boss artifact for Riggs that gives you +1 Evade per turn, but also means you can only store up to 3 Evade.
Dirty Engines
Dirty Engines is a Boss artifact that gives you 1 Energy per turn, but adds Trash to your draw pile every 2 turns.
Drone Piercer
Drone Piercer is an Isaac artifact that gives all your drones' attacks pierce each turn.
Energy Refund
Energy Refund is an artifact that gives you 1 Energy when you play a card costing 3 or more.
Flow State
Flow State is an artifact for Max that makes you draw 1 less card per turn, but draw a card the first 3 cards you play each turn.
Flywheel
Flywheel is a Boss artifact for Riggs that gives you Energy for every 10 cards drawn.
Fracture Detection
Fracture Detection is an artifact that gives a random enemy ship part Brittle, but also makes it unmarked as such until fired upon.
Gemini Core
Gemini Core is an artifact that toggles which Cannon and Missile Bay are active every time you draw a card. The Gemini starts with it, and it cannot be obtained normally.
Gemini Core Booster
Gemini Core is an Boss artifact that gives the Gemini's left (red) cannon +1 damage, and its right (blue) cannon -1 damage and stun.
Genesis
Genesis is a Boss artifact that gives you a choice of 1 of 2 artifacts 3 times on pickup, but also gives you 3 Genesis Canisters.
Glass Cannon
Glass Cannon is a Boss artifact that gives you 1 Energy per turn, but makes your Cannon(s) Weak.
Gravel Recycler
Gravel Recycler is an artifact for Isaac that gives you 1 Temp Shield every time an Asteroid is destroyed for any reason.
Grazer Beam
Grazer Beam is an artifact that deals 1 damage every time an attack misses the enemy by exactly 1 space.
Grimoire
Grimoire is an artifact that gives you a Temporary Crystal Shard the first turn of each combat.
Hardmode
Hardmode is an artifact. You start with it on Hard difficulty and up. When hovering over it, it shows you the effects of the difficulty you currently have selected.
Heal Booster
Heal Booster is an artifact that heals you for 1 more whenever you heal.
Heat Distiller
Heat Distiller is an artifact that gives you 1 Serenity every 3 turns.
Hi Freq Intercom
Hi Freq Intercom is a Boss artifact that lets you draw +2 cards per turn, but decreases your choice of cards and forces you to draft one after each combat.
Hull Plating
Hull Plating is an artifact that gives you 3 Max Hull and 3 current hull upon pickup.
Hunter Wings
Hunter Wings is a Boss artifact exclusive to the Artemis that makes its Wings Empty during the enemy's turn if you end your turn with 1 or more Energy.
Ignition Coil
Ignition Coil is an artifact for Drake that adds 1 damage to all attacks when you are at 3+ Heat.
Initial Booster
Initial Booster is an artifact for CAT that gives your Basic Shots +1 damage.
Ion Converter
Ion Converter is an artifact that gives you +1 Shield if you end a turn with 1 or more Energy left.
Jet Thrusters
Jet Thrusters is an artifact that gives you 2 Evade at the start of combat.
Jettison Hatch
Jettison Hatch is an artifact that lets you remove 2 cards at Repair Yards.
Jumper Cables
Jumper Cables is an artifact that gives you Temp Shield equal to your missing hull at the start of combat.
Jupiter Drone Hub
Jupiter Drone Hub is an artifact that adds Jupiter's Moons to your opening hand of each combat. The Jupiter starts with it, and it cannot be obtained normally.
Jupiter Drone Hub Booster
Jupiter Drone Hub Booster is an Boss artifact for the Jupiter that gives +1 Energy when you launch a Jupiter Drone when none currently exist in the midrow.
Lightspeed Boot Disk
Lightspeed Boot Disk is an artifact that lets you choose a card in your deck without Buoyant to gain it, and gives you 1 Energy and draws 1 extra card on the first turn of battle.
Mooring Line
Mooring Line is an artifact that adds an Anchor to your deck at the start of combat. The Tiderunner starts with it, and it cannot be obtained normally.
Mooring Line V2
Mooring Line V2 is an artifact that adds an Anchor A to your deck at the start of combat. It replaces Mooring Line.
Multi Threading
Multi Threading is an artifact for CAT that gives you +1 Energy when receiving your first Temporary card of a combat.
Nanofiber Hull
Nanofiber Hull is an artifact that restores 1 Hull at the end of each combat.
Next Gen Insulation
Next Gen Insulation is an artifact that causes you to overheat at 4 Heat instead of 3.
Overcharger
Overcharger is an artifact that gives you 1 Overdrive every 4 turns.
Overclocked Generator
Perpetual Motion Device
Perpetual Motion Device is a Riggs artifact that lets you draw 1 whenever your hand is empty.
Photon Condenser
Photon Condenser is an artifact that boosts all attacks on Dizzy's cards by 1.
Piercer
Piercer is an artifact that gives your first attack pierce each turn.
Power Diversion
Power Diversion is a Peri Boss artifact that gives you 1 Energy per turn, but makes non-Peri attacks deal 1 less.
Premeditation
Premeditation is an artifact that adds a Temporary Glissade to your opening hand.
Prepped Batteries
Prepped Batteries is an artifact that gives you 1 Energy on turn 1.
Pressure Fuse
Pressure Fuse is an artifact for Drake that adds 1 damage to Drake attacks when you are at or below half hull.
Prototype 22
Prototype 22 is an Boss artifact for Dizzy that gives you 1 Max Shield on pickup, and 1 Shield per turn, but if you can't get this Shield because it's full, you take 2 hull damage instead.
Quickdraw
Quickdraw is a Riggs artifact that lets you draw 2 more cards on turn 1.
Radar Subwoofer
Crosslink is an artifact that gives Jupiter Drones in front of your Comms +1 attack. It's in the common relic pool, but will only appear if you are piloting the Jupiter.
Radio Repeater
Radio Repeater is a Boss artifact for Isaac that causes an additional Drone Turn after the player's turn to happen.
Rebound Reagent
Rebound Reagent is an artifact that heals you for 1 the first time you lose hull in any combat.
Recalibrator
Recalibrator is an artifact that draws a card every time you attack and miss.
Regenerator
Regenerator is an artifact that gives you +1 Shield every time you play 3 Dizzy cards.
Resonance Fork
Resonance Fork is an artifact that starts you out at full Shard each combat.
Revenge Drive
Revenge Drive is an artifact that gives you 1 Overdrive the first time you take damage each turn.
Ricochet Paddle
Ricochet Paddle is an artifact that causes hit Missiles to flip towards the enemy when hit, instead of being destroyed.
Right Click
Right Click is an artifact that gives your rightmost card +1 damage, and your leftmost -1 damage.
Rock Collection
Rock Collection is an artifact for Books that causes 2 Geodes to appear near your ship at the start of combat.
Safety Lock
Safety Lock is an artifact that lets you choose a card in your deck with Exhaust to lose it.
Salvage Arm
Salvage Arm is a Boss artifact for Isaac that gives you Energy whenever you destroy a Midrow Object.
Scrap Armor
Scrap Armor is an artifact that, one time, gives you a full heal upon being hit 10 times, with +2 Max hull to boot. This artifact can only be obtained in the Garbage Girl Repairs event, by selecting the "Extra Spicy!!!"
Shard Collector
Shard Collector is an artifact that gives you 1 more Shard capacity.
Shard Enchanter
Shard Enchanter is an artifact that gives you +1 Temp Shield whenever you play Crystal Shard for the first time each turn.
Sharp Edges
Sharp Edges is an artifact that deals 1 damage to the enemy, no matter where they are, when you shuffle your discard pile into your draw pile. It caps at 3 per turn.
Shield Burst
Shield Burst is an Boss artifact for Dizzy that gives you Temp Shield whenever you gain any Shield.
Shield Memory
Shield Memory is an artifact that allows you to carry over Shield between combats.
Shield Reserves
Shield Reserves is an artifact that gives you +2 Max Shield on pickup.
Simplicity
Simplicity is a Boss artifact that lets you remove 3 cards from your deck on pickup.
Standby Mode
Standby Mode is an artifact that gives you +1 Energy next turn if you have at least 1 Energy remaining at end of turn. (This is not preserved between combats.)
Sticky Note
Sticky Note is an artifact that lets you choose a card in your deck without Retain to gain it.
Strong Start
Strong Start is an artifact for Max that gives you 1 Boost at the start of combat.
Stun Calibrator
Stun Calibrator is an artifact that gives you 1 Stun Charge on your first attack each turn.
Subzero Heatsinks
Subzero Heatsinks is an artifact for Drake that allows you to have up to 3 negative stacks of Heat.
Summon Control
Summon Control is a Boss artifact for CAT that, after each combat, lets you optionally pick a Temporary card to make permanent.
The Cobalt Core
The Cobalt Core is an artifact. It has no in-game effect. You have it in The Finale.
Thermo Reactor
Thermo Reactor is a Drake Boss artifact that gives you 1 Energy and 1 Heat per turn.
Tide Runner
Tide Runner is an artifact that moves you to the left/right when you play your leftmost/rightmost card. The Tiderunner starts with it, and it cannot be obtained normally.
Tridimensional Cockpit
Tridimensional Cockpit is an artifact for Max that replaces your Cockpit with Empty scaffolding, but also costs you half your max hull on pickup.
Warp Mastery
Warp Mastery is a Boss artifact that grants 3 Shield and Evade on the first turn of each combat. It replaces Warp Prep when taken, and is only offered if you already have Warp Prep. (It's an "upgrade" to it.) ==Strategy=
Warp Prep
Warp Prep is a starter artifact that grants 1 Shield and Evade on the first turn of each combat.
Wave Control
Wave Control is an artifact for Isaac that gives you 3 Droneshift at the start of each combat.
Zero Doubler
Zero Doubler is a Boss artifact for Books that causes your first 0 Energy card each turn to be played twice.
Artifacts questions players ask
How many artifacts are there?
The wiki lists more than ninety, including artifacts tied to specific ships or crew.
Can I drop an artifact?
Not usually. Treat each one as permanent and read the effect before taking it.
Do artifacts stack?
They do, and stacking is where a run stops being close.