Antewise

Cobalt Core Movement and Positioning Guide

Updated 20 Oct 2026 Source Synthesized from published Cobalt Core guides; rewritten in original wording on 20 October 2026 By

Position is a second hand of cards. Moving is free of card cost, so it is usually the cheapest answer available to you.

Position as defence

Leaving a lane cancels incoming fire. That is better than absorbing it, because it costs no card and no block.

Position as offence

Many attacks only reach certain lanes or only hit adjacent targets. Getting close is often the difference between a card working and doing nothing.

Ships differ

Not every ship moves the same way. Some are fast and fragile, others slow and heavily armoured. Your movement budget shapes your whole plan.

Where to check the data

Frequently asked questions

Should I move every turn?

Only when it changes something. Moving for no reason wastes position you may need later.

Does moving cost energy?

Movement is separate from card energy, which is why it is so efficient.

How do I handle enemies that track me?

Some attacks follow your position. Against those, block or interrupt instead of moving.

More Cobalt Core guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.