Wall first
A perimeter with one gate funnels enemies. Build it before you sprawl, because retrofitting a live camp is a nightmare.
Mark the map
Note caves, bunkers and cannibal camps. A marked map is a plan, not a guess, and it saves the next run.
Use the databases
Do not hold 73 weapons and 33 enemies in your head. The weapon database and enemy database are the plan.
Retreat to reset
Lost a fight? Fall back, rearm, return. The island is not going anywhere, so take the fight on your terms.
Scout before you build
The enemy database shows what roams near a site. Pick a base spot the patrols do not cross.
Small edges win
A marked map and a walled camp beat any fancy trick. Stack the boring habits and the island stops feeling impossible.
Weapons worth carrying
- Crafted Spear (block Weak, added Early Access release)
- Crossbow (added Early Access release)
- Guitar (block None, added Early Access release)
- Cross (added Early Access release)
- Crafted Bow (added Early Access release)
- Modern Axe (block Medium)
- Machete (block Weak, added Early Access release)
- Firefighter Axe (block Strong)
- Chainsaw
- Compound Bow (added Early Access release)
- Katana (added Early Access release)
- Molotov (added Early Access release)
- Grenade (added Early Access release)
- Crafted Club (block Medium, added Early Access release)
The few that rule
The scary names are few, but they rule the deep. Learn them early, and the rest of the island feels small by comparison.
Enemies worth knowing
- Fingers (type Mutants, class Humanoid mutants)
- Enemies
- Twins (type Mutants, class Creepy mutants)
- Sluggy
- Cannibals
- Caterpillar
- Shark (type Predator)
- Demon
- Edward Puffton
- Barbara Puffton
- Mutants
- Puffies
- Mutant Baby (type Mutants, class Creepy mutants)
- Muddy Cannibals
- Heavy Cannibals
- Golden-Masked Cannibals
- Fat Cannibals
- Regular Cannibals