Antewise

Path of Exile 2 Guides, Gem Databases and Build Help

Path of Exile 2 guides plus three searchable databases: all 407 skill gems and 557 support gems with their keyword tags, and the gem level and uncut gem tables.

Where the numbers come from. The gem tables, the class list, the ascendancy trial requirements and the gemcutting grid are read from PoE2DB, which publishes the game's own data. Values are reproduced as published and blank cells are left blank. Guides on this hub are written from game mechanics and are marked as such.

Start here

Path of Exile 2 punishes two things more than anything else: running underlevelled, and spreading your passive points across too many skills. Read the beginner guide first, then the support gems guide, because a single well-supported skill is the difference between a character that clears and one that stalls.

All Path of Exile 2 guides

Start here Beginner guide

The first hour in order, why resistances are the wall you will hit, and the habits that keep a first character moving.

Classes Character classes guide

All eight classes with their own playstyle blurbs, plus how to pick the damage type you enjoy.

Classes Ascendancy guide

Ascendancy is a trial gate, not a level gate. What each Ascension step asks for and what to run before you spend a point.

Progression Passive tree guide

The two-pass method, the pathing cost that catches new players, and how to spend points that you can still refund.

Campaign Campaign guide

Act pacing, when to stop and farm levels, and the three checks that prevent most boss deaths.

Endgame Endgame guide

Waystones, the atlas, and the order to approach it all in: ascendancy, resistances, gear, then difficulty.

Builds Best builds guide

Four questions that separate a build that clears endgame from one that stalls, and how to read a tier list honestly.

Items Support gems guide

Keyword tags decide everything. How to pick supports that affect your skill, and why stacking is not automatic.

Items Uncut gems guide

Uncut gems are a roll, not a purchase. What each tier and weapon family can give you, and when to hold one.

Items Best quiver

All 11 bases with their implicits, plus the real affix pool: +1 to Projectile Skills at iLvl 5, extra arrow at 80, attack speed at 60.

Endgame Best tablets

All 8 bases ranked by how many of the 90 tablet mods actually work on them: Expedition 15, Abyss 10, Ritual 9, Irradiated 0.

Minions Best companion

Only 5 of the 15 companion gems publish a damage stat. The bear hits 450% and does not use your one companion slot.

Minions Best beast to tame

234 beasts ranked by damage and life: 36 you can never raise, 46 with two versions, and the bear at 3.00 damage per life.

Minions Best spectre

Bind Spectre is tier 7, and the ghost you bind is not the boss you killed. Every target, its override and where it spawns.

Items Best jewel

All 193 jewel mods are item level 1, so there is no ilvl chase. 80 prefixes, 100 suffixes, 13 that rewrite the jewel itself.

Economy Currency guide

What each orb is for, which rerolls are safe to spend early, and the ones to save until you know what they do.

Economy Crafting guide

Crafting starts with the item, not the currency. The three checks before you spend anything on a rare.

Economy Trading guide

What to sell, what to buy, how to price an item without a price checker, and the trades that cost more than they earn.

Improvement Common mistakes

The errors that stall Path of Exile 2 characters, plus the two checks that fix most of them.

Farming How to get Divine Orbs

Ritual vessels, divination cards, pinnacle drops, and the trade loop that funds most builds.

Build Fix low damage

Level and link your main skill, upgrade the weapon base, and reclaim resistance points.

Defense Cap your resistances

Why sudden deaths spike after Act 2 and how to push every resistance to its cap.

Build Respec passive points

Refund nodes for gold, fix mistakes early, and patch instead of rebuilding.

Bosses Beat campaign bosses

The level gap rule, the obvious four checks, and the tells that end most stalls.

Trade Use the trade site safely

Search by exact stats, read a listing honestly, and avoid the scams that target buyers.

Leveling Level a league starter

A calm Acts 1 to 3 plan and how to avoid the brick wall at the endgame gate.

Bosses Beat pinnacle bosses

A sane progression order, the prep each one demands, and the Atlas difficulty trap.

Defense Stop the one-shots

Defensive layers explained and the recovery that keeps a hit from being your last.

Build Get more Spirit

What Spirit powers, where to find it on gear, and how to fit the auras you want.

Defense Deal with ailments

Freeze, shock, ignite and the charms that counter each one.

Farming Farm Chaos Orbs

Mapping for steady currency and how to turn a session into sellable loot.

Tools Set up a loot filter

Why a strict filter changes your game and how to grab one from Filterblade.

Endgame Trials of Chaos and Sekhemas

How Honour works and the calm habits that get you through for Ascendancy.

Build Get skill gems

Quest, vendor, and uncut sources, and how to carve the gem your build wants.

Class Play Warrior

Warrior is the melee bruiser: bonk, slam and shield, built to tank while it kills.

Class Play Ranger

Ranger is the ranged bow class, fast and mobile with strong single-target and clear.

Class Play Sorceress

Sorceress is the elemental spellcaster, built around cold, fire and lightning spells.

Class Play Monk

Monk is the martial artist: quarterstaff and fist skills with charged combos.

Class Play Mercenary

Mercenary is the crossbow and grenade class, a hybrid of ranged power and utility.

Class Play Witch

Witch is the summoner and hex class, fielding minions or dark spell damage.

Ascendancy Titan ascendancy

Titan doubles down on strength and slam damage for the tankiest Warrior path.

Ascendancy Warbringer ascendancy

Warbringer adds warcry and armor break for an aggressive Warrior path.

Ascendancy Deadeye ascendancy

Deadeye supercharges bow speed and tailwind for the fastest Ranger path.

Ascendancy Pathfinder ascendancy

Pathfinder turns flasks and poison into a fast, sustainable Ranger path.

Ascendancy Stormweaver ascendancy

Stormweaver boosts elemental spell crit and attribute stacking for Sorceress.

Ascendancy Chronomancer ascendancy

Chronomancer bends time with slow, stun and cooldown control for Sorceress.

Ascendancy Invoker ascendancy

Invoker powers quarterstaff and elemental monk skills with charged synergy.

Ascendancy Acolyte of Chayula

Acolyte of Chayula trades life for chaos and darkness Monk power.

Ascendancy Gemling Legionnaire

Gemling Legionnaire grants attribute bonuses and gem sockets for Mercenary.

Ascendancy Witchhunter ascendancy

Witchhunter hunts with bounties and burst, a focused Mercenary path.

Ascendancy Infernalist build

Infernalist powers fire and minion builds for the Witch.

Ascendancy Bloodmage ascendancy

Bloodmage converts life to power for a glass-cannon Witch path.

Build Lightning Arrow build

The league-starter bow build: Lightning Arrow clearing screens with chain and shock.

Build Minion build

Infernalist summoner: an army of minions that tanks and clears for you.

Build Ice Sorceress build

A cold spell build that freezes screens and deletes with critical shatter.

Build Titan slam build

A two-handed mace Warrior that bonks screens and tanks everything.

Build Poison Pathfinder build

A flask-and-poison Ranger that outlasts and out-damages over time.

Build Invoker Monk build

A quarterstaff Monk that uses the Bell and elemental charged skills.

Build Crossbow build

A Mercenary crossbow build with skill variants and grenade utility.

Build Bloodmage spell build

A life-conversion Witch that trades survivability for explosive spell damage.

Endgame Use Waystones

Waystones power the map device and raise endgame difficulty for better loot.

Currency Farm Exalted Orbs

Exalted Orbs are top-tier currency; here is where they actually drop.

Currency Get Regal Orbs

Regal Orbs upgrade a magic item to rare — a crafting staple.

Crafting Use Omens

Omens are consumable safeguards for crafting and death penalties.

Endgame Juice maps

Adding modifiers to maps increases rewards and risk for efficient farming.

Guide Dodge boss attacks

Boss fights reward movement and telegraphed-attack reading over DPS.

Guide Get more attributes

Strength, Dexterity and Intelligence gate your gear and gems — how to get them.

Guide Fix low armor

Armor reduces physical hits; here is how to raise it when you are too squishy.

Guide Get more Energy Shield

Energy Shield is the caster defense layer; learn how to scale it.

Endgame Use shrines

Shrines grant temporary buffs during maps — knowing which to grab matters.

Currency Farm boss uniques

Where specific unique items drop and how to target them efficiently.

Guide Price check items

Valuing rares and uniques before trading or vendoring saves currency.

Crafting Use Catalysts

Catalysts improve the quality of items by boosting a specific affix category.

Crafting Use rune sockets

Runes socket into gear for flat stats and crafting flexibility.

Guide Survive Acts 1–3

The campaign is where new players die most; here is the safe path through it.

Currency Farm endgame currency

A routine for steady Exalted and Regal income once maps open.

Endgame Ritual altars

Rituals let you defer and buy specific items from a growing pool.

Endgame Run Breaches

Breaches spawn monster waves and reward currency and splinters.

Endgame Use Delirium

Delirium mirrors raise difficulty and reward for a timed window.

Endgame Run Expedition

Expedition lets you detonate marked areas for targeted rewards.

Crafting Use Essences

Essences guarantee a modifier on an item — a reliable crafting tool.

Crafting Improve loot filter

A tuned loot filter stops you missing value and drowning in junk.

Crafting Gem quality

Gem quality improves a skill’s secondary effect — worth the investment.

Currency Farm Divines

Divine Orbs are scarce; here is the realistic endgame path to them.

Performance Best graphics settings for FPS

CPU-bound in endgame maps: turn on Engine Multithreading, set Lighting to Shadows Only, and cap FPS instead of V-Sync.

Searchable databases

Three tables you can filter and search. The gem databases are the ones to open when you are deciding what a support affects.

Data notes

Skill gem and support gem rows come from the PoE2DB gem lists. Each row carries the gem's name, its required character level, its keyword tags and the attribute it scales from. Skill text is shown where the source publishes it; rows without it show their tags rather than an invented description.

The gem level chart and the uncut gem grid are copied from the Gemcutting and Tier Level tables on the same page. The ascendancy requirements come from the Ascendancy_class page.

Found something wrong? Tell us. Corrections are the fastest way this hub improves.

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.