Ailments like shock, freeze, ignite, poison and bleed can kill you fast. Handling them keeps you alive in tough content.
Why this matters
Ailments stack up from many hits and can overwhelm you before you react.
Step-by-step
- Shock makes you take more damage — avoid or remove it fast.
- Freeze locks you in place — use freeze avoidance or immunity.
- Ignite and poison deal damage-over-time — move to drop ground effects.
- Bleed stacks physical damage-over-time — stop moving to avoid more stacks.
- Carry the right flask to remove ailments (staunching, quenching).
- Build ailment avoidance or immunity on the tree when you can.
Key tips
- Keep an ailment-removal flask
- Move to avoid ground dots
- Avoidance beats reaction
- Know which ailment hurts you
Common mistakes
- Ignoring ailment immunity
- No removal flask
- Standing in ignite or poison ground
Practical notes
Ailments like freeze, shock, and ignite add damage and control, so build resistance to the ones your content applies. Use flask suffixes or tree nodes to avoid the worst effects, and remove them with a cleanser when caught.
Shock especially spikes damage taken, so prioritize shock avoidance in lightning-heavy areas. Layer your defenses so an ailment does not chain into a death. A prepared character shrugs off ailments that would gut an unprepared one.
Use a flask with the relevant immunity suffix, and take tree nodes that reduce the duration of the ailment your content applies most.