The Ranger is the dexterity bow class. It kills from range with bows and traps, staying mobile with evasion-based defense.
Why pick this
Ranger clears fast from safety and suits players who like kiting and ranged play.
Core mechanics
- Dexterity scaling with bows.
- Evasion and movement speed.
- Bow skills plus traps or totems for extra damage.
- Elemental or physical bow damage.
Step-by-step leveling
- Acts 1–3: get a bow early and link it to projectile supports.
- Prioritise evasion and movement speed on gear.
- Cap elemental resistances as you go.
- Add a movement skill so you kite packs smoothly.
- At maps, scale bow damage, crit, and attack speed.
- Layer a quicksilver or defensive flask for bosses.
Stats and gear to prioritize
- Evasion and life
- Elemental resistances toward the cap
- Bow or projectile damage
- Critical chance if going crit
- Movement speed
Common mistakes
- Standing still and getting hit
- Ignoring resistances
- No movement skill
Practical notes
The Ranger is a bow class built for speed and projectiles, so keep distance and use movement to kite. Stack projectile and the damage type your bow skill uses. Use a skill that chains or pierces for clear. Tailwind or similar bonuses reward constant motion. A Ranger wins by never standing still and out-ranging every threat.
Respec projectile speed if clear feels slow, because the Ranger’s strength is hitting every target before it reaches him.