Heat creeps
Every machine adds heat. In a sealed base it accumulates, so plan cooling before you pack machines together.
Wheezeworts first
Wheezeworts are free, slow cooling. Use them on small hot spots while you design a real loop.
The aquatuner loop
A liquid cooling loop moves heat out of a room and dumps it into a cold biome or the void.
Protect the food
Farms and hatcheries hate heat. Keep them in the cool zone so your food chain does not cook.
Insulate the gap
Insulated tile stops heat from walking into the living quarters next door.
Build the loop
The building database lists aquatuners, pipes and vents. Place them on a clean cooling run.
Cool the power
Generators run hot. Move them off the living grid or the whole base warms up.
Watch the sensor
A temperature sensor triggers cooling only when needed. Automation saves the power the loop would waste.
Keep critters cool
The critter database shows species that suffer in heat. Ranch them where the loop reaches.
Move the generators
Power machines run hot. Shift them off the living grid or the whole base warms up with time.
Use a sensor
A temperature sensor starts cooling only when called for. Automation spares the power the loop would burn.
Shelter the species
Some critters wilt in heat. Ranch them where the cooling loop reaches them.
Cooling buildings
- Printing Pod (cat Buildings, effect Light Range: 5 tiles)
- Plumbing (Building)
- Decor
- Cell of Interest
- Stations (Building)
- Rocket
- Base (Building)
- Utilities (Building)
- Power (Building)
- Building
- Refinement (Building)
- Overheating
- Radiation Sensor
- Rocketry (Building)
- Piping
- Ventilation (Building)
- Furniture (Building)
- Great Monument (cat Buildings)
Critters that feel the heat
- Shine Bug
- Critter
- Drecko
- Plug Slug
- Hatch
- Egg
- Critter Morphs
- Pacu
- Puft
- Gassy Moo
- Morb
- Shove Vole
- Pokeshell
- Slickster
- Pip