Antewise

All Oxygen Not Included Buildings — What to Automate

Updated 19 Oct 2026 Source Synthesized from published Oxygennotincluded guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every Oxygen Not Included building with what it does and how it fits a colony, so you can plan automation instead of bolting on fixes.

24 buildings · 1 types.

Automation (Building)

Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. == List of Automation buildings == === Connections === === Logic gates === Logic gates cost a uniform 25 kg

Base (Building)

Base Buildings are basic building blocks for the Colony. ==List of base buildings== === Storage === === Doors === === Other === Category:Buildings ru:Постройки/Базовые

Building

Basic buildings only require the appropriate resources to be built. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planeta

where
requiredDLC HOLDS "SO"
format
list

Cell of Interest

Cell of Interest (COI, also known as Tile of Interest) is a location on a building which corresponds to some form of interaction between the building and the world. There are three types which are: material delivery, mat

Decor

Decor is a measure of how beautiful a place is. It is affected by almost everything: Furniture, Wires, Plants, Critters and Duplicants, just to name a few. == What affects Decor? == Decor in a tile is influenced by many

Flooding

Flooding is a mechanic that can prevent buildings from functioning and most plants from growing. There is no indication in game as to whether or not a building is susceptible to flooding. == Usage == === Substantial Liqu

Furniture (Building)

Furniture Buildings focus on diminishing Duplicants' Stress by increasing Decor value. Category:Buildings ru:Постройки/Мебель

where
category="Furniture"

Great Monument

Buildings

A Great Monument must be built to achieve the colonize imperative.

research
Monuments
cat
Buildings
width
5
height
15

Overheating

Some buildings are bundled with overheat temperature property. Whenever the building temperature is higher than its overheat temperature, it starts to take damage. For most of the buildings this property is at , but it c

Piping

The Piping (Gas, Liquid, or Solid) in Oxygen Not Included can behave in unobvious and unrealistic ways due to the nature of a simulation. These aspects can both lead to frustrations with designs not working when they are

Plumbing (Building)

Plumbing buildings are needed to maintain a subterranean asteroid base. The majority of plumbing buildings are used to organize the flow of liquid around the base. This includes buildings that can be used to improve the

where
category="Plumbing"

Power (Building)

Power is needed to run machinery in a subterranean asteroid colony. Generators can produce power automatically, but they will consume various resources (in case of renewables: heat above and daylight). All carbon burners

Printing Pod

Buildings

An exceptionally advanced bioprinter of unknown origin. It periodically produces new Duplicants or care packages containing resources.

cat
Buildings
width
4
height
4
effects
Light Range: 5 tiles

Radbolt Sensor

Sends a Green Signal or a Red Signal when Radbolts detected enters the chosen range.

requiredDLC
SO
research
Radiation Protection
width
1
height
1

Radiation Sensor

Sends a Green Signal or a Red Signal when ambient Radiation enters the chosen range.

requiredDLC
SO
research
Micro-Targeted Medicine
width
1
height
1

Refinement (Building)

Refinement buildings focus on turning waste materials into useful materials. ==List of refinement buildings== Category:Buildings ru:Постройки/Переработка

where
category="Refinement"

Research Portal

Buildings

A functional research decrypter with one transmission remaining.

width
3
height
3
cat
Buildings
decor
+5 (Radius: 1 tiles)

Rocket

Rockets are multi-component constructs used to visit destinations in outer space found on the Starmap. == Construction == Each rocket must have an engine at its base, a Command Capsule at the top, and a Gantry providing

Rocketry (Building)

Rocketry buildings all are for use in space missions. == List of Rocketry buildings == === Utility Modules === === Propulsion Modules === === Cargo Modules === === Other Buildings === Category:Buildings ru:Постройки/Раке

Shipping (Building)

Shipping buildings are used to automate supply errands. It is essentially a piping system for solid items. == List of shipping buildings == === Network Elements === Building a shipping network requires a Duplicant with t

Stations (Building)

Stations are buildings at which Duplicants can Research, make or use Clothes, operate Rooms or (de)specialize. All station buildings require continous operation by a Duplicant, however there are numerous other such build

Utilities (Building)

Utilities buildings are needed to maintain a subterranean asteroid base. Most buildings in this category are related to heat management. Category:Buildings ru:Постройки/Утилиты

where
category="Utilities"

Ventilation (Building)

Ventilation buildings are needed to organize the flow of gases around the base. ==List of ventilation buildings== Category:Buildings ru:Постройки/Вентиляция

where
category="Ventilation"

Wood Pile

Buildings

Stores a finite supply of Wood, which can be used for construction or to produce Heat.

width
3
height
2
cat
Buildings

Buildings questions players ask

How many buildings are there?

The wiki lists 24 core buildings spanning oxygen, power, food, refinement and transport.

Where do I start?

Oxygen, food and a toilet come first. Power and refining follow once your duplicants are stable.

Do buildings need power?

Most do. Plan a power spine early or your base stalls the moment a machine switches on.

Frequently asked questions

How many buildings are there?

The wiki lists 24 core buildings spanning oxygen, power, food, refinement and transport.

Where do I start?

Oxygen, food and a toilet come first. Power and refining follow once your duplicants are stable.

Do buildings need power?

Most do. Plan a power spine early or your base stalls the moment a machine switches on.

More Oxygen Not Included guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.