Mealwood first
Mealwood needs no fertilizer and grows fast. It is the safety food that keeps a new colony alive.
Then fertilize
A fertilized farm out-produces mealwood but needs fertilizer. Build a loop with pips or a refinery so it never stalls.
Water the farm
Crops need water. Pipe it in and recycle what drains, or your food chain dries up.
Match the eater
Different foods suit different needs. Grow what your duplicants burn, not the prettiest crop.
Keep it clean
Farms hate germs. Seal the room and add a hand sink so sick duplicants do not spoil the harvest.
Build the farm
The building database lists farms, planters and pipes. Place them in the cool clean zone.
Use the critters
The critter database lists species like Hatches that feed farms. Ranch them to close the loop.
Store the surplus
A fridge keeps food from rotting. Stock it so a bad cycle does not starve the base.
Balance the diet
Mix mealwood with better food as you scale. A varied diet keeps duplicants happier and healthier.
Let critters help
Critters like Hatches feed farms and close the loop. Ranch them so the food chain runs on its own.
Chill the stock
A fridge keeps food from rotting. Fill it so a rough cycle does not starve the base.
Spread the plots
Grow a mix so one failed crop cannot starve the base. A spread of food beats a single big farm.
Farming buildings
- Printing Pod (cat Buildings, effect Light Range: 5 tiles)
- Plumbing (Building)
- Decor
- Cell of Interest
- Stations (Building)
- Rocket
- Base (Building)
- Utilities (Building)
- Power (Building)
- Building
- Refinement (Building)
- Overheating
- Radiation Sensor
- Rocketry (Building)
- Piping
- Ventilation (Building)
- Furniture (Building)
- Great Monument (cat Buildings)
Critters tied to food
- Shine Bug
- Critter
- Drecko
- Plug Slug
- Hatch
- Egg
- Critter Morphs
- Pacu
- Puft
- Gassy Moo
- Morb
- Shove Vole
- Pokeshell
- Slickster
- Pip