The air loop
Algae diffusers are a start, but electrolysis is the real answer. Automate it before your algae runs dry.
The water loop
Water feeds oxygen and farms. Recycle toilet and shower water so the supply does not drain.
Food before fancy
A farm that feeds the colony matters more than a fancy refinery. Feed duplicants first, automate later.
Waste is a system
Sewage and polluted water need a home. Build the bathroom and the treatment before the base backs up.
Watch the trend
If oxygen dips each cycle, a loop leaks. Fix the loop before you dig more.
Build the spine
The building database lists the air and water kit. Place it before you expand the base.
Keep a buffer
Store spare oxygen and water so a hiccup does not become a wipe. A small tank buys time.
Vent the bad air
Carbon dioxide and other gases sink. Pump them out or your duplicants slow and sicken.
Feed the chain
The critter database shows species that produce food. Ranch a few to steady the diet.
Clear the gas
Stale gas settles in low rooms and drags the pace of work. Clear it out before duplicants breathe it too long.
Keep a stock
A small reserve of oxygen and water rides out a bad cycle. Tuck it near the base core for quick access.
Mind the diet
Count what the colony eats each cycle. A farm that trails the mouths will eventually starve them.
Life-support buildings
- Printing Pod (cat Buildings, effect Light Range: 5 tiles)
- Plumbing (Building)
- Decor
- Cell of Interest
- Stations (Building)
- Rocket
- Base (Building)
- Utilities (Building)
- Power (Building)
- Building
- Refinement (Building)
- Overheating
- Radiation Sensor
- Rocketry (Building)
- Piping
- Ventilation (Building)
- Furniture (Building)
- Great Monument (cat Buildings)
Critters tied to survival
- Shine Bug
- Critter
- Drecko
- Plug Slug
- Hatch
- Egg
- Critter Morphs
- Pacu
- Puft
- Gassy Moo
- Morb
- Shove Vole
- Pokeshell
- Slickster
- Pip