Sweepers save legs
An auto-sweeper pulls items into rails so duplicants never haul by hand. Put one in every production room.
Rails move mass
Transit rails carry ore, food and refined metal across the base. A good rail line is worth more than a second miner.
Smart storage
Filter bins by material so each build pulls exactly what it needs. Chaos storage wastes duplicant trips.
Automate the repeat
If a task repeats, automate it. Free duplicants for digging and building, the work automation cannot do.
Logic where needed
Sensors and shutoffs stop overflow and waste. A simple automation wire pays back fast.
Build the kit
The building database lists sweepers, rails and bins. Place them on a clean rail run.
Start small
One sweeper on the farm removes the worst hauling. Expand automation room by room, not all at once.
Watch the jam
A blocked rail stalls the whole line. Keep paths clear so the system never backs up.
Pair with ranches
The critter database shows who produces the goods. Automate their pickup so nothing sits on the floor.
Begin with one
A lone sweeper on the farm cuts the worst hauling. Grow automation room by room instead of all at once.
Avoid the jam
A stuck rail freezes the whole line. Keep the route clear so material never backs up.
Fetch by rail
Let rails haul the output where duplicants once walked. The saved time goes to real digging.
Automation buildings
- Printing Pod (cat Buildings, effect Light Range: 5 tiles)
- Plumbing (Building)
- Decor
- Cell of Interest
- Stations (Building)
- Rocket
- Base (Building)
- Utilities (Building)
- Power (Building)
- Building
- Refinement (Building)
- Overheating
- Radiation Sensor
- Rocketry (Building)
- Piping
- Ventilation (Building)
- Furniture (Building)
- Great Monument (cat Buildings)
Critters worth automating
- Shine Bug
- Critter
- Drecko
- Plug Slug
- Hatch
- Egg
- Critter Morphs
- Pacu
- Puft
- Gassy Moo
- Morb
- Shove Vole
- Pokeshell
- Slickster
- Pip