Automate the daily
If a duplicant repeats a task, automate it. The freed time compounds across the whole colony.
Tighten the loops
Shorter pipes and rails mean less idle waiting. Compact designs run faster than sprawling ones.
Right duplicant, right job
Assign by trait. A strong digger digs; a smart one runs automation. Matching traits lifts output.
Measure, then cut
Watch what stalls the base and fix that loop. Optimization without measurement is merely rearranging.
Insulate for gain
Sealing heat out of farms means less cooling power spent. That is free capacity elsewhere.
Build the kit
The building database lists sweepers, rails and sensors. Use them to cut hauling.
Shrink the pipe
A shorter pipe holds less stray mass and responds faster. Trim runs when you can.
Batch the tasks
Group builds so duplicants finish one room before starting another. Fewer trips mean more work.
Use the critters
The critter database shows who produces for free. Ranch them and the base runs while you rest.
Watch the load
Automation still needs power and pipe. Size each system so the gain beats the cost it adds.
Trim the pipe
A shorter pipe holds less stray mass and reacts faster. Cut runs wherever you safely can.
Group the tasks
Group builds so duplicants finish one room before the next. Fewer trips mean more work gets done.
Breed free output
Critters that produce without power lift your yield. Ranch them and the base runs while you rest.
Optimization buildings
- Printing Pod (cat Buildings, effect Light Range: 5 tiles)
- Plumbing (Building)
- Decor
- Cell of Interest
- Stations (Building)
- Rocket
- Base (Building)
- Utilities (Building)
- Power (Building)
- Building
- Refinement (Building)
- Overheating
- Radiation Sensor
- Rocketry (Building)
- Piping
- Ventilation (Building)
- Furniture (Building)
- Great Monument (cat Buildings)
Critters that boost output
- Shine Bug
- Critter
- Drecko
- Plug Slug
- Hatch
- Egg
- Critter Morphs
- Pacu
- Puft
- Gassy Moo
- Morb
- Shove Vole
- Pokeshell
- Slickster
- Pip