Forgetting oxygen math
New players mine and build but never automate electrolysis. The algae ends and the base goes quiet.
Mixing zones
Dirty and clean in one room spreads germs to food. Separate them from the start.
Over-digging
Every tile opened is heat and gas you must manage. Dig to a plan, not to explore.
No power plan
Machines need power. A base without a power spine stalls the moment a refinery switches on.
Ignoring heat
Refineries cook the room. Insulate them or the farm next door dies.
Plan with the data
The building database shows size and effect. Read it before you place a hot machine.
Skipping the sieve
Polluted water left loose breeds germs. Build a sieve so the loop closes early.
Crowding the base
Too many buildings in one tile fight for space and heat. Spread out by zone.
Forgetting critters
The critter database lists helpers like Hatches. Ignore them and you haul coal by hand forever.
Stay calm
Panic digging kills colonies. Pause, read the meters, then act so one mistake does not cascade into a wipe.
Skip the sieve
Loose polluted water breeds germs fast. Build a sieve so the water loop closes early and clean.
Crowd the base
Too many buildings on one tile fight for space and heat. Spread out by zone from the start.
Ignore the helpers
Critters like Hatches spare you hauling. Overlook them and you carry coal by hand forever.
Buildings often placed wrong
- Printing Pod (cat Buildings, effect Light Range: 5 tiles)
- Plumbing (Building)
- Decor
- Cell of Interest
- Stations (Building)
- Rocket
- Base (Building)
- Utilities (Building)
- Power (Building)
- Building
- Refinement (Building)
- Overheating
- Radiation Sensor
- Rocketry (Building)
- Piping
- Ventilation (Building)
- Furniture (Building)
- Great Monument (cat Buildings)
Critters often ignored
- Shine Bug
- Critter
- Drecko
- Plug Slug
- Hatch
- Egg
- Critter Morphs
- Pacu
- Puft
- Gassy Moo
- Morb
- Shove Vole
- Pokeshell
- Slickster
- Pip