Antewise

The Bank in Dead Cells

Updated 30 Oct 2026 Source Access rules, the four-floor and three-pass structure, the gold door with its 2,000-gold minimum and 15-point-curse alternative, the loan mechanic with its 10-curse-per-2,000 repayment penalty, the scroll-count-per-stage tables, the enemy-tier scaling, the shop counts and the Mimic fake-shop behaviour from deadcells.wiki.gg's Bank page and the deadcells.fandom.com entry; the unlock condition, the three new enemies, three weapons, three mutations, the loan/'pay it back' warning and the one-scroll-plus-cursed-chest trade from Motion Twin's own 'Break the Bank' (Update 28) patch notes on dead-cells.com and the same announcement republished by updatemonitor.com. The patch notes name the weapon 'Dagger of Profit' while the original announcement post called it 'Dagger of Cupidity'; both names are given. Verified 30 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

It isn’t an extra biome. It’s a replacement.

The Bank looks like a bonus. It is not — it is a swap, and understanding that before you open the chest is the whole difference between a good Bank and a wasted run.

Motion Twin’s own explanation: if you enter the Bank at the transition after Prisoner’s Quarters, you exit having skipped Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum. The Bank ate them.

That means the timing of your entry decides what you gave up. Enter at a passage with a rich choice of alternatives and you have traded away your best scroll option. Enter at a passage where you did not want what was coming and you have traded away nothing.

How you get in

A flashy chest is guaranteed to appear once per run, in a transition area between biomes — but never before a boss fight.

Two rules that catch people:

You must open it the first time you see it. Walk past it and it will not reappear for the remainder of that run. There is no second chance and no re-roll.

You have to have unlocked it. The requirement is reaching the Hand of the King or The Queen at least once. Do that and the chest starts appearing from your next run out of Prisoner’s Quarters.

The scroll trade, and why it isn’t a loss

Here is the part every guide gets wrong by omission.

The Bank contains one fewer scroll than the best biome it replaced — “best” meaning the one with the most Scrolls of Power on the ground, not counting cursed-chest scrolls.

But it also always contains a guaranteed Cursed Chest.

So the arithmetic, in Motion Twin’s own example: if the best replaced biome has 4 scrolls, the Bank has 3 scrolls plus a Cursed Chest. You can still reach the same total. What changed is the price — the scroll is no longer free, it is behind ten kills.

You are not losing a scroll. You are converting a free scroll into a cursed one. If you can handle the curse, the Bank costs you nothing in stats.

Here is the count by stage:

Replaced stageScrolls in the BankCursed chest
Stage 2 (Promenade / Toxic Sewers / Dilapidated Arboretum)2 Dual Scrolls1
Stage 2.5 (Prison Depths / Corrupted Prison)—1
Stage 3 (Ossuary / Ramparts / Ancient Sewers / Morass)2 Scrolls of Power + 2 Dual Scrolls1
Stage 4 (Stilt Village / Slumbering Sanctuary / Graveyard / Fractured Shrines)2 Scrolls of Power + 1 Dual Scroll1
Stage 5 (Clock Tower / Forgotten Sepulcher / Cavern / Undying Shores)3 Scrolls of Power + 2 Dual Scrolls1

Bonus scrolls and scroll fragments still apply on Boss Stem Cell levels as they normally would.

Stage 2.5 is the one to think about. Prison Depths and Corrupted Prison give you their scrolls without the Bank’s shop access being worth a curse, and the entry there contains only a curse chest — so a Bank entered at that depth is a straight downgrade.

The four floors and three passes

The Bank has 4 floors, three of which need a coloured pass.

PassWhere you get itWhat it opens
Red PassGiven to you at the start by the Bank TellerAccess to the Blue Pass
Blue PassInside the Red floorThe Green Pass and the biome exit
Green PassInside the Blue floorThe platforming puzzle holding the Gentleman’s Outfit blueprint
——The bottom floor, behind a gold door

That last row is the decision. The door opens for a minimum of 2,000 gold, and the price rises with how much gold you are carrying — the richer you are, the more it charges. Alternatively, you can simply break it for 15 curse.

Behind it there is always a food shop.

So the branch is: pay gold you were probably going to spend on a shop anyway, or eat 15 curse — which on a Bank run where you are already carrying 10 from a Cursed Chest is a genuinely dangerous number.

The loan is the trap

The Bank has slot machines that will lend you money.

  • You can borrow 2,000 gold per use, up to a maximum of 20,000.
  • At the end of the biome you have to pay it all back.
  • Any debt you cannot repay costs 10 curse per 2,000 gold.

Borrow 20,000 and spend it, and you are carrying 100 curse — near enough to instant death from a single hit.

The loan exists because the Bank is built to tempt you: gold-scaling doors, gold-scaling weapon crits, and a food shop behind a paywall. The design is “borrow, spend, fail to repay.” Treat the slot machines as a trap unless you have a specific purchase in mind and the discipline to leave the gold alone.

What’s actually in there

Four Bank-only enemies:

EnemyWhat it does
Agitated PickpocketWants your gold, and has the claws to take it
Gold GorgerCollects gold as it grows — do not let it reach its final form
Golden KamikazeThe bat you already know, but it drops more money
MimicPoses as a shopkeeper

That last one is a specific mechanic: the Bank has fake shops that look exactly like normal shops. Buy something from one and the shopkeeper reveals itself as a Mimic and attacks you.

On top of those four, the Bank spawns enemies from every biome it replaced. Enter after Prisoner’s Quarters and you will face a mix of Promenade, Toxic Sewers and Arboretum enemies in the same rooms — combinations that never occur anywhere else in the game. Its enemy tier also scales one step higher than the biomes it stands in for.

Shops: 2 weapon/skill shops and 1 food shop.

Six exclusive blueprints

BlueprintWhere
Dagger of ProfitAgitated Pickpockets
Robber OutfitAgitated Pickpockets
Gold DiggerGold Gorgers
Midas’ BloodGold Gorgers
Money ShooterGolden Kamikazes
Gold PlatingMimics
Get Rich QuickMimics
Gentleman’s OutfitThe green-pass platforming puzzle

Note the naming: the weapon is Dagger of Profit in the patch notes, but the original announcement called it Dagger of Cupidity. Same item, renamed before release.

The three weapons, all of which make gold a combat resource:

  • Gold Digger — gives gold on hits, and critical hits if you are carrying a lot.
  • Dagger of Profit — critical hits for 3 seconds after you pick up gold.
  • Money Shooter — literally fires your gold. When you run out of gold, you run out of shots.

The three mutations:

MutationEffect
Midas’ BloodGain gold when you lose health
Gold PlatingYou lose gold instead of health when hit
Get Rich QuickStack bonus gold by killing enemies while you have a speed boost, then cash it in when the boost ends

Gold Plating is the one worth thinking about carefully. Turning damage into gold loss is strong right up until you are hit with an empty purse — and it does nothing for the hits that would have killed you outright.

When to go in

Go in when:

  • The passage you are at has alternatives you did not want.
  • You can handle ten kills under a curse — that is the entire cost of the scroll.
  • You want the exclusive blueprints and you are hunting them deliberately.
  • You have gold spare and a specific thing to buy behind the door.

Skip it when:

  • You are at a stage 2.5 passage — the entry has only a curse chest and nothing to show for it.
  • You are already cursed, or you cannot take 10 more.
  • You are on a run where the biome you are skipping was going to be your best scroll source and you are not confident clearing a curse.
  • You are low on gold and the door will charge you the 2,000 minimum anyway.

And remember: the chest appears once. Skipping it is permanent for that run. If you are not sure, the chest does not expire by standing next to it — take the five seconds to decide.

The whole thing in four lines

The Bank replaces the next biomes rather than adding to them. It costs one scroll and pays it back behind a guaranteed Cursed Chest. Never borrow more than you can repay, at 10 curse per 2,000. And open the chest the first time you see it, because you will not get another.

Frequently asked questions

How do you get to the Bank in Dead Cells?

A flashy chest is guaranteed to appear once per run in a Passage between biomes — but never before a boss fight. Open it then and there to enter. If you walk past it, it will not reappear for the rest of that run.

How do you unlock the Bank in Dead Cells?

Reach the Hand of the King or The Queen at least once. After that the Bank chest starts appearing the next time you set out from Prisoner's Quarters.

Is the Bank worth it in Dead Cells?

It is scroll-neutral if you take the curse. The Bank always contains one fewer scroll than the best biome it replaced, but it also always contains a guaranteed Cursed Chest — so the same total is there, you just have to accept a curse to reach it. What you actually gain is gold, exclusive blueprints and a food shop; what you pay is the missing scroll until you clear the curse.

What is the gold door at the bottom of the Bank?

It blocks the bottom floor, and it costs a minimum of 2,000 gold to open — the price scales up with how much gold you are carrying. You can instead smash it, which costs you 15 curse. There is always a food shop behind it.

What happens if you can't repay the Bank loan?

You take 10 curse for every 2,000 gold of debt you cannot pay back. You can borrow 2,000 at a time up to 20,000 in total, and the debt is settled at the end of the biome — so do not spend it all before then.

Does the Bank give you an extra biome?

No, and this is the thing to understand before you enter. The Bank replaces the biomes that would have come next. Enter it at the transition after Prisoner's Quarters and you skip Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum entirely.

What can you get in the Bank in Dead Cells?

Three weapons (Gold Digger, Dagger of Profit, Money Shooter), three mutations (Midas' Blood, Gold Plating, Get Rich Quick), the Robber Outfit blueprint and the Gentleman's Outfit blueprint behind the green-pass platforming puzzle.

Is the Bank harder than the biome it replaces?

Slightly. Its enemy tier scales one step above the biomes it stands in for, and the enemy pool is a blend of everything from the biomes it replaced plus four Bank-only enemies — which means you face combinations that never appear together anywhere else.

More Dead Cells guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.