How this tier list is ranked
Picking the best weapons in Dead Cells comes down to five things. Damage, speed, safety, how well a weapon scales with a scroll colour, and how forgiving it stays when a run goes wrong.
Ranking by decision value puts a weapon at the top when it solves a problem you meet on higher Boss Cells. A weapon that needs perfect play sits lower than one that carries a tired run.
The criteria used for every row:
- Damage: how quickly a weapon removes a threat before that threat answers.
- Speed: how much time the animation leaves you to dodge the reply.
- Safety: whether the weapon works from range or behind a shield.
- Scaling: how much the weapon gains from the scroll colour it matches.
- Forgiveness: whether a mistake costs one flask charge or the whole run.
The full tier table
Every weapon below is ranked on those five criteria, not on rarity. The tier shows where the weapon sits once your scrolls are invested.
| Tier | Weapon | Colour | Why it ranks there |
|---|---|---|---|
| S | Hokuto’s Bow | Tactics | Marks a target so every later hit lands harder, lifting the damage of whatever you pair with it. |
| S | Giantkiller | Survival | Adds bonus damage against bosses and elites, so it pays off most in the fights that end runs. |
| S | Cursed Sword | Brutality | A large damage boost traded for a fatal drawback: any hit against you ends the run. |
| S | Blood Sword | Brutality | Stacks bleeding that keeps ticking after you step away, so you damage an enemy while dodging. |
| S | Repeater Crossbow | Tactics | Fires a fast stream of bolts that melts a single target and scales hard with Tactics. |
| S | Katana | Brutality | Closes a gap with a dash-cut, so you strike from range and stay mobile in the same move. |
| A | Ice Bow | Tactics | Freezes on hit, holding a crowd still while your main weapon does the work. |
| A | Twin Daggers | Brutality | Hits hardest from behind, so a dodge past a target turns into bonus damage. |
| A | Rapier | Brutality | Crits when you strike straight after a roll, which turns movement into offence. |
| A | Boomerang | Brutality | Connects on the way out and again on the return, giving each throw two chances to trigger on-hit effects. |
| A | Firebrands | Tactics | Sets enemies alight and leaves burning ground, so a group keeps taking damage after the throw. |
| A | Alchemic Carbine | Tactics | Sprays a poison cloud that damages anything standing in it and tags the target for a follow-up. |
| A | Infantry Bow | Tactics | Rewards close-range fighting with extra damage, matching an aggressive Tactics build. |
| A | Multiple-nocks Bow | Tactics | Fires a spread of arrows, clearing a tight group that a single shot cannot reach. |
| A | Heavy Crossbow | Survival | Slow to fire but covers a wide area, and Survival gear keeps you alive through the wind-up. |
| A | Punishment | Survival | Reflects blocked damage on a clean parry, so a well-timed block answers the attacker. |
| A | Wolf Trap | Survival | Roots an enemy in place, opening a safe window to unload on a dangerous target. |
| A | Powerful Grenade | Brutality | A wide blast that clears a pack of small enemies in one throw. |
| B | Balanced Blade | Brutality | Swings evenly with no gimmick, so it never fails because you misread a situation. |
| B | Whip | Brutality | Long reach that hits an enemy a normal blade cannot touch, at the cost of speed. |
| B | Torch | Brutality | Applies burning on hit and spreads it, but needs you close to keep the fire going. |
| B | Spiteful Sword | Brutality | Crits for a window after you take a hit, which rewards a trade you already survived. |
| B | Quick Bow | Tactics | Fires quickly with light damage, so it chips an enemy down at a steady pace. |
| B | Throwing Knife | Tactics | Cheap ranged bleeding that tags an enemy while you keep your distance. |
| B | Rampart | Survival | Adds a short shield after a parry, covering the moment you commit to a counter. |
| B | Turret | Tactics | Keeps firing while you move, adding damage without asking for attention. |
| C | Rusty Sword | Brutality | The starting blade. It has no upgrade path and should be replaced at the first chest. |
| C | Broadsword | Brutality | Heavy single hits with a long recovery, so a missed swing leaves you open. |
| C | Cudgel | Survival | A reliable block and a plain parry, but it adds little beyond defence. |
| C | Death Orb | Tactics | Steady damage against slow targets, and mobile enemies walk out of it. |
| C | Spartan Sandals | Brutality | Kicks an enemy away or off a ledge, which works in specific rooms and little else. |
S-tier weapons
An S-tier weapon changes how a run plays. You build scrolls, mutations and support gear around it instead of patching its gaps.
- Hokuto’s Bow lifts the damage of whatever you pair with it. A Tactics run can open with a mark and finish with any weapon.
- Giantkiller adds damage against bosses and elites. Those fights decide a high Boss Cell run, so the payoff is largest where it counts.
- Cursed Sword carries a huge damage boost and a brutal drawback. Any hit against you ends the run while it is equipped.
- Blood Sword stacks bleeding that keeps ticking after you step away, so you damage an enemy while you dodge.
- Repeater Crossbow fires a fast stream of bolts that melts a single target and scales hard with Tactics.
- Katana closes a gap with a dash-cut, so you strike from range and keep moving in one motion.
A-tier weapons
An A-tier weapon is strong and readable. It wins fights without demanding a perfect setup or a rare drop.
- Ice Bow freezes on hit, holding a crowd still while your main weapon does the work.
- Twin Daggers hit hardest from behind, so a dodge past a target becomes bonus damage.
- Rapier crits when you strike straight after a roll, which turns movement into offence.
- Boomerang connects twice per throw, giving each use two chances to trigger on-hit effects.
- Firebrands sets enemies alight and leaves burning ground, so a group keeps taking damage after the throw.
- Punishment reflects blocked damage on a clean parry, so a well-timed block answers the attacker.
Best Brutality weapons
Brutality is the red scroll colour. It rewards fast melee, frequent hits and a player who keeps moving.
- Blood Sword, Twin Daggers and Rapier fit a red build, because each one gains from Brutality scrolls and hits quickly.
- Powerful Grenade clears a pack in one throw, covering the moment a crowd surrounds you.
- Cursed Sword sits at the top of the red pool for output, but pair it with a shield if you are still learning.
Best Tactics weapons
Tactics is the purple scroll colour. It favours ranged attacks, traps and damage dealt from a distance.
- Hokuto’s Bow and Ice Bow set up a fight before it starts, marking or freezing whatever you want dead first.
- Repeater Crossbow and Alchemic Carbine carry a purple run on their own damage.
- Turret keeps firing while you move, so a Tactics build adds damage without standing still.
Best Survival weapons
Survival is the green scroll colour. It grants the most health per scroll, so it suits shields and heavy weapons.
- Giantkiller belongs in a green build, because Survival raises health enough to survive the trades its heavy swings demand.
- Punishment and Rampart turn a parry into either damage or cover, which fits a patient green run.
- Heavy Crossbow covers a wide area with one slow shot, and Survival gear keeps you alive through the wind-up.
Best weapons for beginners
Beginner picks share one trait: they work with no condition and no perfect timing.
- Balanced Blade swings evenly with no gimmick, so it never fails because you misread a situation.
- Blood Sword adds bleeding, which keeps damaging an enemy while you back off to learn its pattern.
- Cudgel blocks and parries, and a shield teaches fight timing faster than a damage weapon.
- Throwing Knife and Quick Bow let a new player damage an enemy from a safe distance.
Weapons to avoid
Avoid a weapon that fights your scrolls before you judge its tier. An S-tier blade in the wrong colour deals less than a plain blade that matches.
- Rusty Sword is a starting tool with no upgrade path. Replace it at the first chest.
- Broadsword swings slowly with a long recovery, so a missed hit leaves you open.
- Cursed Sword suits an experienced player. For everyone else, one mistake ends the run outright.
- Spartan Sandals only shine next to a ledge, so it sits low unless the room allows it.
- Death Orb damages slow targets, and a mobile enemy walks out of it.
What to read next
The tier list is a starting point, not a fixed rule. A B-tier weapon in your scroll colour beats an S-tier weapon that scales with a stat you never raise.
Next: Weapon scaling explained, Gear quality and recycling, and Boss strategies.