How to read this index
This page lists notable weapons with plain-language notes. Numbers are described, not quoted, until we verify them against the game’s own data.
Use it to scan what a weapon might do before a run. Treat every entry as a description, not a promise.
| Weapon | Type / notes (plain language) |
|---|---|
| Rusty Sword | Starting melee blade. Plain swings with no special effect, useful only until something better drops. |
| Balanced Blade | Melee blade with steady, even swings. A safe pick when you want no gimmick. |
| Blood Sword | Melee blade that inflicts bleeding on hit. Damage keeps ticking after you step back. |
| Broadsword | Slow, heavy melee blade. Big single hits but a long recovery between swings. |
| Twin Daggers | Fast paired blades. They deal extra damage when you strike from behind. |
| Cursed Sword | Melee blade with huge damage and a fatal drawback. Any hit you take kills you while it is equipped. |
| Frantic Sword | Melee blade that hits harder when your health is low. It rewards risky play. |
| Whip | Melee weapon with long reach. It can strike enemies a normal blade cannot touch. |
| Boomerang | Ranged weapon that flies out and returns. It hits on the way back as well. |
| Throwing Knife | Light ranged weapon that causes bleeding. Good for tagging enemies at a distance. |
| Infantry Bow | Ranged bow with strong close-range damage. It rewards fighting enemies up close. |
| Quick Bow | Ranged bow that fires fast. Lower damage per shot but a steady stream. |
| Ice Bow | Ranged bow that freezes enemies on hit. Useful for setting up a follow-up attack. |
| Hokuto’s Bow | Ranged bow that marks a target. Marked enemies take extra damage from later hits. |
| Firebrands | Ranged weapon that sets enemies alight. Damage continues after the throw. |
| Cudgel | Shield that blocks and can be raised to parry. A reliable defensive tool. |
| Punishment | Shield that reflects blocked damage back at the attacker. Parrying turns defence into offence. |
| Rampart | Shield that adds a short protective effect when you parry. It covers the moment after a block. |
| Spiked Shield | Shield that deals damage on a successful parry. It turns a block into a counter. |
| Powerful Grenade | Thrown grenade with a wide blast. It clears groups of small enemies. |
| Wolf Trap | Deployable trap that roots enemies in place. It holds a target still for a follow-up. |
| Turret | Deployable device that fires on nearby enemies. It keeps working while you move. |
| Death Orb | Slow projectile that deals steady damage. Good against enemies that stand still. |
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