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The Time Keeper Boss Guide — Dead Cells Clock Room, Second Boss

Updated 30 Oct 2026 Source Dead Cells Wiki (deadcells.wiki.gg) — Bosses page (Time Keeper listed as a second-tier boss in the Clock Room on the route Black Bridge > Stilt Village > Clock Tower > Clock Room, no status immunities) and Biomes page (Clock Room as a second-boss biome). By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Where she is

The Time Keeper is the second boss on the default route: Black Bridge → Stilt Village → Clock Tower → Clock Room. By the time you reach her you are halfway through a run, which is exactly why she feels like a bigger jump than the Concierge did.

Immunities: none

The wiki lists no status immunities for the Time Keeper. Stun, freeze, slow and root all land.

That is the single most exploitable fact about this fight. She is a mobile boss — the frustration of fighting her is the chasing, not the damage — and a control effect converts that chase into a window. If you have been holding a freeze or stun for a boss, this is a good place to spend it.

How the fight is structured

She is a fast, mobile caster-type boss in an arena built around the clock theme. The general shape:

  • She controls space, not just health. Expect hazards and area denial that punish camping in one spot.
  • She moves, so slow heavy weapons spend the fight swinging at where she was.
  • The arena is the fight. Positioning matters more here than raw DPS.

The mistake that loses this fight

Chasing. Players pick a big slow weapon, she relocates, and they spend the fight walking. The fix is not a better weapon — it is either a control effect to stop her moving, or a faster weapon that lets you punish short windows.

The second mistake is standing still during her area attacks. The Clock Room arena telegraphs; if you are not moving between her patterns you will eat the whole thing.

From 1 BC upward

She skips her first phase with any Boss Cell active, opening straight into the faster patterns. Combined with her mobility, that is why 2 BC+ runs often stall here rather than at the Hand of the King.

What to bring

  • A control effect — she has no immunities to save it for.
  • A weapon fast enough to punish short windows, or a ranged option if you have no control skill.
  • A topped-up flask: the passage before a boss arena is the last safe heal in the run.

Frequently asked questions

Where is the Time Keeper in Dead Cells?

In the Clock Room, the second boss arena on the default route: Black Bridge → Stilt Village → Clock Tower → Clock Room. She is the second of the three bosses in a standard run.

Is the Time Keeper immune to status effects?

No — the wiki lists no immunities for her. Stun, freeze and slow all work, which is useful because she is a mobile boss who is otherwise hard to pin down.

Why does the Time Keeper feel so much harder than the first boss?

She is a second-tier boss with a full moveset and an arena that punishes standing still, and by the time you reach her you are two biomes deeper with enemies scaled up. From 1 BC she also skips her first phase.

What should I bring to the Clock Room?

A way to control or close distance. She moves and teleports, so pure slow single-target weapons leave you chasing her, and the arena hazards punish standing in one place.

More Dead Cells guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.