Where he is and what he gates
The Hand of the King is the third-tier boss in the Throne Room, reached via the High Peak Castle or the Derelict Distillery. At 4 BC and below he is the end of the run.
Beating him awards the Homunculus Rune, which lets you leave your body — and that rune is what opens the Cavern Key path. So even though he is the “final” boss, he is really the gate to everything after: the Giant, the fifth Boss Cell, and eventually the Astrolab and the true ending.
Immunities: stun and slow
The wiki lists him as immune to stun and slow. Freeze and root are not listed as immunities, so a partial control build still has value here — unlike the Giant, where all five fail.
That difference is worth internalising: the Hand of the King is a boss you can partly control, the Giant is one you cannot control at all. Builds that leaned on stun need to swap before the endgame, but they do not need to be abandoned entirely.
How the fight is shaped
He is a full-moveset final boss — long health, multiple phases, and telegraphs that get faster as the fight progresses. The reliable shape of it:
- He skips his first phase from 1 BC upward, so the opening is already the hard pattern.
- He punishes greedy punishes. The recovery windows are shorter than they look; one extra swing is usually a trade you lose.
- The arena is large. Use it. His sweeps are directional and the space is there to be rolled through.
The 5 BC difference
At 5 BC the Throne Room does not end the run. It gains a seventh stage — the Astrolab — which leads to the Observatory and the Collector, the true final boss.
That means at 5 BC you are fighting the Hand of the King as a gateway, with everything the Hell tier takes from you already applied: Malaise on, flask recharges purchasable only, and the Collector replaced by his apprentice in passages. If you are attempting the true ending, budget for the fact that this fight is no longer the finish line.
What to bring
- Damage that does not depend on stun or slow.
- Survival — he is a long fight and the flask economy at higher BC is tight.
- Patience. The most common loss is one extra swing in a punish window.
Related guides
- True ending guide — the Astrolab and Observatory
- Boss Cell progression 0–5 BC
- How to get every rune — the Homunculus Rune