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How to Get Every Rune in Dead Cells

Updated 30 Oct 2026 Source Dead Cells Wiki (deadcells.wiki.gg) — Runes and upgrades, Biomes and Bosses pages. Every rune name, biome, guardian and unlock listed below is taken from the wiki rune table; the recommended order follows the rune dependency chain (which runes gate which biome exits). By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Why runes are the real progression

Runes are the only permanent upgrades in Dead Cells that change where you can go. Weapons and mutations reset every run; runes do not. Each one is dropped once by a specific elite enemy or boss in a specific biome, and once you have it, whole branches of the map open up permanently.

That makes them the answer to almost every “how do I get to X” question in the game. If a door, a vine, a coffin or a cracked floor will not react, you are missing a rune — not a key.

Every rune, where it drops and what it opens

RuneBiomeGuarded byWhat it actually unlocks
Vine RunePromenade of the CondemnedElite Undead Archer (a hall under an overpass)Climbing vines grow from plant clumps — opens Toxic Sewers, Ramparts
Customization RuneRampartsElite Undead Archer or Zombie (room near the entrance)Custom Mode — lets you lock a weapon/skill pool and strip the parts you hate
Challenger’s RuneBlack BridgeBoss The ConciergeDaily Run mode
Teleportation RuneToxic SewersElite Slasher (room with an elite enemy)Teleport coffins — opens Ossuary, Forgotten Sepulcher, Dilapidated Arboretum, Morass of the Banished
Ram RuneOssuaryElite Slasher (special elite room)Ground-pound glowing floor runes — opens Ancient Sewers
Spider RuneSlumbering SanctuaryElite Caster (room with an elite enemy)Wall-cling and wall-jump — opens Prison Depths, Corrupted Prison, Graveyard
Explorer’s RuneForgotten SepulcherTwo Dark Trackers (after two elite rooms, at the end of the biome)Reveals the whole map and its points of interest once most of the level is explored
Homunculus RuneThrone RoomBoss The Hand of the KingLeave your body — opens the Cavern and the Cavern Key path
DashRichter ModeOn a pedestal near the startDodge roll (airborne-capable), Richter Mode only
High JumpRichter ModeOn a pedestal on the right of the mapHigh jump (↑ + jump mid-air), Richter Mode only

Two of these are not part of the main island: Dash and High Jump only exist inside Richter Mode (the Castlevania-flavoured mode), sitting on pedestals rather than behind elites.

The unlock order that actually works

The runes are not independent — they form a chain, and doing them out of order is the single biggest reason players get stuck. This is the dependency order:

  1. Vine Rune — first, always. It is on the very first route out of the Prisoners’ Quarters and it gates the Toxic Sewers.
  2. Teleportation Rune — second. It opens more exits than any other rune (Ossuary, Forgotten Sepulcher, Dilapidated Arboretum, Morass of the Banished). Nearly every “which way should I go” decision after this point exists because of it.
  3. Ram Rune — third. Ossuary is reachable only with Teleportation, and Ram opens the Ancient Sewers.
  4. Spider Rune — fourth, and the one people get stuck on. The Slumbering Sanctuary is entered from the Black Bridge or from the Insufferable Crypt, and the Insufferable Crypt route itself needs Ram to open the Ancient Sewers. So if Sanctuary will not open, you are missing Ram.
  5. Challenger’s Rune — free alongside the first Concierge kill on the Black Bridge.
  6. Explorer’s Rune — once you have Teleportation and can reach the Forgotten Sepulcher. Note it needs two elite rooms cleared, not one.
  7. Homunculus Rune — last, because it drops from the Hand of the King in the Throne Room, which is the end of a full run.

The practical rule: Vine → Teleportation → Ram → Spider is the spine of the whole game. Get those four and the map is basically yours.

Where players actually get stuck

“I can’t find the elite.” Rune rooms spawn an elite enemy the moment you enter, and the room stops generating once the rune is collected. If you have swept a biome and no elite appeared, either you already own that rune or you are in the wrong biome — check the table above.

“The Spider Rune room isn’t there.” The Slumbering Sanctuary elite is in a room with a dropdown and a banner. The biome itself is only reachable from Black Bridge, Nest or Insufferable Crypt; coming from the Insufferable Crypt side requires the Ram Rune first.

“Explorer’s Rune won’t drop.” It is behind two elite rooms at the end of the Forgotten Sepulcher, and the Forgotten Sepulcher is itself a darkness biome — you are racing the light while clearing both rooms.

“Homunculus didn’t drop.” It is awarded automatically for defeating the Hand of the King, not picked up off the floor. If you beat the Hand and did not get it, you were in a run that could not award it (see below).

What runes do not do

  • They are not bought from the Collector. The Collector sells flask, gold-reserve and forge upgrades with cells; runes are only ever dropped by elites and bosses.
  • They are not lost on death. A run that falls apart one room after a rune pickup is still a permanent win.
  • They do not need to be carried anywhere. Pickup is instant — there is no “return it to the Collector” step.

Frequently asked questions

How many runes are there in Dead Cells?

Ten in total — eight in the base game (Vine, Customization, Challenger's, Teleportation, Ram, Spider, Explorer's and Homunculus) plus two that only exist in Richter Mode (Dash and High Jump). The eight base runes are the ones that gate the map.

Which rune should I get first in Dead Cells?

Vine Rune, from an elite Undead Archer in the Promenade of the Condemned. It is on the very first route you can walk and it gates the Toxic Sewers, which in turn gates the Teleportation Rune — the single most important rune in the game.

Why can't I reach the Slumbering Sanctuary for the Spider Rune?

The Slumbering Sanctuary is reached from the Black Bridge or the Insufferable Crypt, and going in from the Insufferable Crypt side means you already needed the Ram Rune to open the Ancient Sewers. If the path will not open, you are missing Ram, not Spider.

Do I keep runes when I die?

Yes. Runes are permanent unlocks tied to the save slot, not to a run. Once you pick one up it stays with you forever, even if you die one room later — which is exactly why a bad run is still a good time to detour for a rune.

More Dead Cells guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.