Antewise

SteamWorld Dig 2 Upgrades

Updated 30 Oct 2026 Source The complete upgrade tables for all six equipment lines — Pickaxe, Bag, Lamp, Armor, Water Tank and Pressure Bomb — with every tier's required level, gold cost, mod name, mod cog cost and mod effect, the note that every item can be upgraded through money and upgrade cogs found hidden in the world, the level requirements attached to certain tiers, and the unique mods obtained outside the shop (Sharpened Edge from 21 artifacts, Pocket of Freyr from 10 artifacts, Core Diversity from 6 artifacts, Aquatic Regenesis from 28 artifacts, the Ignition Axe from the Combuster's Station Cave, Ultra Composite Armor from The Sun Armory Cave, the Grenade Launcher from the Chamber of Secrets Cave, and the Threeforce Grenade bought for 500 from Clifford Heisenberg at the top of El Machino) from GameFAQs' SteamWorld Dig 2 upgrades page by Frankie_Spankie; the Sky Assailant requirement chain of a level 4 pressure bomb at level 14, 1,400 gold and 3 cogs from the completing-the-rest section of the same guide; the note that Cogs can be removed and reallocated at any time without penalty and the Cog sources from the Shapes.inc abilities and gear page. Verified 30 October 2026. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Your wallet is not the wall

In Dig 2, gold accumulates far faster than it can be spent. The Pressure Bomb line — the most important one in the game — costs a grand total of 1,100 gold to take from the starting tier to the top.

And yet you cannot buy it early. Because the real gate is level:

TierCostLevel required
Osmotic Ticker—1
Scholander Hydrostatic1001
Acid Bomb3001
Bomp Bah Bomb1,00014

You can have the 1,000 gold sitting in your pocket at level 8 and the shop will still refuse you. The same level-14 wall stands in front of the final Water Tank (Nautilus II) and the final Lamp (Sol Invictus).

So the practical rule is: do not hoard. Spend on the cheap early tiers that are actually available, and know that the last rank of each line opens at the same moment.

The one mod you must buy first

Sky Assailant, the Pressure Bomb’s level-4 mod, lets you shoot bombs in mid-air.

That is not a damage upgrade. It is a key. A large share of Dig 2’s secrets sit behind sand blocks in the ceiling that you cannot reach by jumping and cannot hit by throwing. Sky Assailant is the only thing that opens them.

Getting it costs:

  1. A level 4 Pressure Bomb — which requires level 14.
  2. 1,000 gold for the tier itself (1,400 total if you have bought nothing else in the line).
  3. 3 upgrade cogs to unlock the mod.

Do this before you start serious hunting. Otherwise you will find cracked blocks you cannot open, and have to leave and come back.

The Pickaxe

TierLevelCostModCogsEffect
Rusty Pickaxe1————
Iron Pickaxe125Hunter’s Edge1+5 XP per enemy killed with the pickaxe
Bardur-Grip Pickaxe180Resource Roughhouse2Extra damage to resource tiles
Pickaxe Chu1200Bounty Hunter3Cash prize for enemies killed with the pickaxe
Alloy Steel Pickaxe6350Total Recoil1Pushes enemies back further
Tungesten Pickaxe6500Healer3Chance of an extra health orb from pickaxe kills
Barren North Pickaxe6700Return to Sender2Hit projectiles mid-air to reverse them
Templar Bickaxe101,000Mid-Tile Express3Faster swing

Unique: 21 Artifacts → Sharpened Edge (4 cogs) — extra damage to enemies. · Combuster’s Station Cave → Ignition Axe — adds fire and range, and it is what opens Demon’s Crib.

Two of these are secretly money-making mods rather than combat mods. Hunter’s Edge is an XP engine that is available at level 1 for 25 gold, and Bounty Hunter pays you for doing what you were already doing. If you take one early mod, take Hunter’s Edge.

The Bag

TierLevelCostModCogsEffect
Miner’s Pack1————
Shrewhide Pack18Reaper’s Discount2Lose fewer resources when you die
Bag of Holding130Cash on Disposal1Discarding a resource pays you a share
Trojan Sack175Dual Depot2Store two gems per slot
I-Can’t-Believe-It’s-Just-A-Bag1125Portal of Pardon3Instant return to El Machino with no resource loss
Germlin Carry6200Double Rainbow4Chance of two resources from one tile
Elven Tote6300Magnetic Separator2Pulls exposed resources toward you
One Bag to Hold Them All6450Hobo King3Instant cash from low-value resources — does nothing for resources above $7
Mammoth Pack10800Re-Circle of Life1Discarding resources restores health; gems restore more
Bag-Avad Get’a101,500Yuppie Ki-Yay—30% more cash when selling

Unique: 10 Artifacts → Pocket of Freyr (5 cogs) — one extra ore chunk per regular slot.

The bag line is where the money is. Yuppie Ki-Yay is a flat 30% on every sale and costs no cogs at all, which makes it the single best economic mod in the game. Hobo King is the trap of the line — it is worth 3 cogs but explicitly does nothing for anything worth more than $7, so it pays out only on your junk.

Note also that Portal of Pardon is disabled in caves and whenever you are in danger, with the icon showing you when it will not work.

The Lamp

TierLevelCostModCogsEffect
Broken Lamp1————
Rock-Bottom Lamp16———
Miner’s Brite120Larger Than Light1Bigger light radius
Modified Carbide Lamp150Flames of Kubera1Pickups emit light, so they are easier to find
Lodestar1100Gordon Reflexes2Chance of auto-dodging falling rocks
Lantern6150Summoner2Chance of an extra light orb from enemies
Pharos Light6250Spotless Mind3Light never drops below 50%
Sol Invictus14500Eye for Weakness3See the weak parts of walls when you shine on them

Eye for Weakness is the sleeper pick of the whole game. Lights up the weak parts of walls — which is precisely the information you need when you are hunting for a hidden block and do not know which one is breakable.

The Armor

TierLevelCostModCogsEffect
Plate Armor1————
Sturdy Armor325Cougar Paws2Reduces fall damage
Hard Armor375Karma Plates1Damages anything that injures you by touch
Tempered Armor3150Vidar Boots3Brief acid and lava resistance
Famed Armor6250Aramid Armor3Deflects the first projectile; 30s recharge
Doom Armor6400———
Full Moon Armor6600———
Phoenix Armor101,200True Survivor5First lethal damage instead restores full HP; resets in town

Unique: The Sun Armory Cave → Ultra Composite Armor — reduces damage taken. · 6 Artifacts → Core Diversity (1 cog) — small chance of 3 Rainbow Orbs per enemy defeated.

True Survivor is the best defensive mod in the game and it costs 5 cogs, the joint-highest in the game. It is a full-HP revival that recharges for free every time you visit town — which, if you are teleporting back to sell regularly, is constantly.

Note that Vidar Boots is worth building toward before you enter Vectron: the lava and acid there will otherwise end runs.

The Water Tank

TierLevelCostModCogsEffect
Plain Jar1————
Melville Regulator175Pump Up The Jam1Absorbs water faster from pools
The Notorious W.E.T.1300———
The Cisterns of Mercy6650Storm Chaser1Turns Light Orbs into Water Orbs
Nautilus II141,400Moisture Vaporator5Constantly replenishes water from moisture

Unique: 28 Artifacts → Aquatic Regenesis (5 cogs) — regenerates life while standing in water.

Water is the fuel for your Pressure Bomb, your Jetpack and your Jackhammer, so the tank is a combat stat disguised as a utility. Moisture Vaporator at 5 cogs removes refilling from the game entirely, and it is the reason the level-14 Water Tank is worth the wait.

The Pressure Bomb

TierLevelCostModCogsEffect
Osmotic Ticker1—Molotov Vaccination1Bombs stop hurting you
Scholander Hydrostatic1100Wet Wet Wet Bomb3Extra water orb from tiles destroyed by bombs
Acid Bomb1300Buster Shells1Shatters harder rocks
Bomp Bah Bomb141,000Sky Assailant3Shoot bombs mid-air

Unique: Chamber of Secrets Cave → Grenade Launcher — hold the button to lob a grenade in an arc. · 500 gold from Clifford Heisenberg at the top of El Machino → Threeforce Grenade (3 cogs) — charged shots fire three.

Every tier here has a purpose, and they are not competing:

  • Molotov Vaccination first, because the alternative is blowing yourself up in a corridor.
  • Buster Shells for the harder rock types.
  • Sky Assailant for everything hidden.

The four unique mods you cannot buy

ModSource
Ignition AxeCombuster’s Station Cave
Ultra Composite ArmorThe Sun Armory Cave
Grenade LauncherChamber of Secrets Cave
Threeforce Grenade500 gold from Clifford Heisenberg, at the top of El Machino

And four more behind the artifact collection:

ModArtifacts neededCogs
Core Diversity61
Pocket of Freyr105
Sharpened Edge214
Aquatic Regenesis285

These are the last things you will unlock in the game, and the 28-artifact one is a genuine completionist target rather than a build piece.

Cogs are free to move

Cogs come from hidden alcoves and Challenge Caves, and you slot them at any workbench in El Machino. They can be removed and reallocated at any time, with no penalty.

There is therefore no such thing as a wrong build. Slot Hunter’s Edge and the money mods when you are farming, then pull them out for True Survivor before a boss.

Frequently asked questions

What is the best upgrade in SteamWorld Dig 2?

The Sky Assailant mod for the Pressure Bomb. It lets you shoot bombs in mid-air, which is the only way to open the cracked ceiling blocks that hide a large number of secrets. Get it before you start backtracking.

How do I get the Sky Assailant mod in SteamWorld Dig 2?

You need a level 4 Pressure Bomb, which requires level 14. That costs 1,100 gold across the tiers (100 + 300 + 1,000, plus the free starting tier) — or 1,400 if you have bought nothing else — and then 3 upgrade cogs to unlock the mod.

What is the level requirement in SteamWorld Dig 2?

Several tiers are gated by Dorothy's level, not by gold. Level 6 unlocks the second rank of most lines, level 10 the third, and level 14 the final rank of the Pressure Bomb, the Water Tank and the Lamp. Gold piles up while you wait for the level.

What are unique mods in SteamWorld Dig 2?

Four mods that are not sold in any shop. The Ignition Axe from the Combuster's Station Cave, Ultra Composite Armor from The Sun Armory Cave, the Grenade Launcher from the Chamber of Secrets Cave, and four more gated behind collecting artifacts — 6, 10, 21 and 28 of them.

How many artifacts do I need for the unique mods in SteamWorld Dig 2?

Core Diversity at 6, Pocket of Freyr at 10, Sharpened Edge at 21, and Aquatic Regenesis at 28. The collection mods are the last things you will unlock.

Can I move cogs between items in SteamWorld Dig 2?

Yes, at any time and with no penalty. There is no permanently wrong allocation, so reslot them for whatever you are doing — ore sweeping or boss fighting.

More SteamWorld guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.