How to read this tier list
There is no single best Jade — only the best fit for your build and your remaining CPU. The game has 28 Jades (plus the Computing Unit) and your Computing Power runs 2 to 10, so most builds hold 4–8 Jades. These tiers rank by how reliably the documented effect helps a typical run, not by rarity.
The six colour groups: green (talisman), yellow (Jin and experience), red (blade and Charged Strike), blue (parry and Unbounded Counter), purple (high-risk, high-reward), blue-green (survivability).
S tier — take if you can afford the CPU
- Recovery (2 CPU, blue-green) — Internal Damage regenerates after 3s instead of 5s, at 12 HP/s instead of 4. Near-mandatory once bosses pressure you.
- Reciprocation (2 CPU, blue) — Unbounded Counter transfers up to 80 Internal Damage to the enemy and heals you the same amount. Huge on any counter build.
- Breather (2 CPU, blue-green) — slash hits convert 5 Internal Damage to HP (14 with both Enhanced Blade skills). Strong sustain.
- Hedgehog (3 CPU, blue) — a precise parry deals 20 Internal Damage to the enemy. Turns defense into offense.
- Qi Blade (3 CPU, red) — the third Triple Slash hit costs 2 Qi and deals 5x = 200 damage. The biggest single hit in the kit.
- Revival (2 CPU, blue-green) — revive once at 0 HP with ~0.5s i-frames and 25% HP. A free second chance.
- Last Stand (2 CPU, purple) — +20% damage below 25% HP (44% on the Azure Bow). Clutch damage when low.
A tier — strong, build-dependent
- Focus (3 CPU, red) — Charged Strike spends 1 Qi for +81.25% damage (116 base, 232 fully upgraded).
- Immovable (2 CPU, red) — Charged Strike charge time drops from 0.95s to 0.5s when standing still.
- Harness Force (1 CPU, red) — a precise parry instantly completes any Charged Strike charge.
- Swift Blade (2 CPU, red) — Triple Slash combo shortens from 1.38s to 0.85s.
- Divine Hand (2 CPU, blue) — a parry within ~0.65s of an Unbounded Counter chains another.
- Iron Skin (3 CPU, purple) — converts 40% of incoming damage to Internal Damage.
- Stasis (2 CPU, green) — lengthens Talisman immobilisation on enemies.
- Mob Quell Yin / Yang (2 CPU each, green) — each lets a Talisman hit one extra target; both together hit three.
- Steely (2 CPU, green) — Talisman detonation cannot be interrupted by attacks.
- Health Thief (2 CPU, red) — Shadow Strike releases a wisp that heals 15 HP.
- Swift Descent (1 CPU, purple) — aerial down-dash with i-frames; cuts Immortal Dash cooldown to 0.75s.
B tier — situational or economy
- Avarice (2, yellow) — +33.3% Jin from kills.
- Cultivation (2, yellow) — +10% experience from all enemies.
- Pauper (1, yellow) — Jin is attracted from 4x farther away.
- Soul Reaper (1, yellow) — reclaim your soul from an enemy with a Talisman explosion.
- Medical (2, blue-green) — Medicine Pipe heals +50% but over 5s, interrupted by Direct Damage.
- Quick Dose (2, blue-green) — Medicine Pipe animation 0.85s to 0.51s.
- Bearing (2, blue) — reduces knockback when parrying.
- Ricochet (1, blue) — imprecise parries deflect projectiles for 2x damage.
- Qi Swipe (3, purple) — +1 Qi cap and precise parries grant 2 Qi, but you take 50% of the parried hit as Internal Damage and lose Breathing Exercise.