Main story path
The game presents the Sols in roughly this order. Each entry lists the Sol Seal (where one exists) and the location the fight takes place in.
| # | Boss | Sol Seal | Location |
|---|---|---|---|
| 1 | Goumang | Equality | Agricultural Zone |
| 2 | Yanlao | Legacy | Warehouse Zone |
| 3 | Jiequan | Discipline | Transmutation Zone |
| 4 | Lady Ethereal | Benevolence | Cortex Center / Dream |
| 5 | Fengs (Fuxi & Nuwa) | — | Nobility Hall / Banquet Hall |
| 6 | Ji | Insight | Grotto of Scriptures |
| 7 | Eigong | Knowledge | Research Institute (final) |
Goumang and Yanlao are both reachable from the early game, so you can take them in either order. After Jiequan, Lady Ethereal, the Fengs and Ji fall in sequence, and defeating them gives Kuafu and Ruyi the parts for the Super Mutant Buster, which opens the path to Eigong.
Optional and branching bosses
These are not required to reach the ending, but they carry loot and lore:
- General: Yingzhao — Radiant Pagoda. A centaur-like biological weapon guarding Kuafu’s Sol; gains new follow-ups in phase two.
- Xingtian — Boundless Repository. Unleashed by Yanlao during the story; a Battlelord with no self-awareness.
- Kanghui — Prison. An optional side fight; defeating him grants the Noble Ring. At 1820 HP, dropping him to half (910 HP) opens the nearby liquid banks.
How to prepare per boss
Each Sol’s Seal is a hint about the fight’s theme: Equality (Goumang) is about agriculture and crowds, Discipline (Jiequan) about transmutation and heavy hits, Knowledge (Eigong) about Qi-blade mastery. Read the boss database entry, then spend your CPU on Jades that answer that specific shape — a parry-heavy boss rewards blue Jades, a crowd boss rewards green (Talisman) Jades.