Antewise

Nine Sols Difficulty Guide

Updated 1 Nov 2026 Source Verified against ninesols.wiki.gg Game Modes page and individual combat pages, November 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Two modes at the start

When you begin a save, Nine Sols offers Standard Mode and Story Mode.

  • Standard Mode is the default: normal player damage, enemy health and damage. Finishing the game on Standard earns the Fight Through Hardship achievement.
  • Story Mode is for players who mainly want the story. It adds sliders you can change any time in the Gameplay options menu.

From Standard you may irreversibly switch to Story Mode through the Gameplay options; doing so only locks you out of the Fight Through Hardship achievement.

Story Mode sliders

SliderRangeDefaultEffect
Attack Multiplier100% – 1000%150%Raises Yi’s dealt damage (up to 10x)
Injury Multiplier1% – 100%25%Lowers damage Yi takes from attacks

The Azure Bow is affected twice by the Attack Multiplier, so at 1000% it deals up to 100x bow damage. Continuous damage such as fire is still noticeable because its duration is unchanged. These sliders are continuous, limited only by on-screen precision.

Easing Standard without leaving it

If you want the achievement but a fight feels impossible, lower the effective difficulty through the build instead:

  • Recovery Jade — Internal Damage regenerates after 3s (not 5s) at 12 HP/s (not 4), so mistakes hurt less.
  • Revival Jade — one free revive at 0 HP with 25% HP back.
  • Last Stand Jade — +20% damage (44% on the bow) below 25% HP.
  • Medicine Pipe upgrades — heal 60→120 HP, 2→8 charges, via Kuafu and Pipe Vials.
  • Transmutes — Unto Life restores 15 HP on a Talisman kill.

Battle Memories

After reaching any ending, Battle Memories unlocks: a boss rematch mode where you refight 8 Sol bosses with all skills, Jades and equipment already unlocked. Those bosses have higher health and damage, and the boost is largest on the early bosses. It is the post-game way to test a finished build.

Frequently asked questions

Is Nine Sols hard?

On Standard it is demanding but fair, built around deflect timing like Sekiro. Story Mode lets you lower the challenge with sliders, so difficulty is adjustable rather than fixed.

What does Story Mode change?

It adds two sliders: Attack Multiplier (100%-1000%, default 150%) and Injury Multiplier (1%-100%, default 25%). The Azure Bow is affected twice, so it can reach 100x damage. You can only miss the Fight Through Hardship achievement.

Can I switch difficulty later?

From Standard you can irreversibly switch to Story Mode in the Gameplay options menu. Battle Memories (boss rematch) is a separate mode unlocked after reaching any ending.

More Nine Sols guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.