Antewise

Nine Sols All Jades — 28 Jades by Colour and CPU

Updated 1 Nov 2026 Source Verified against ninesols.wiki.gg Jades page (colour groups, CPU costs) and src/data/, November 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The numbers at a glance

MetricValue
Equippable Jades28
Computing Unit (separate item)1
CPU cost 15 Jades
CPU cost 218 Jades
CPU cost 35 Jades
Computing Power range2 → 10

Jade colours map to their effect: green = Talisman, yellow = Jin and experience, red = blade and Charged Strike, blue = parry and Unbounded Counter, purple = high-risk/high-reward, blue-green = survivability and HP recovery.

Green — Talisman (4)

  • Stasis (2) — Talisman attachment immobilises enemies longer.
  • Mob Quell Jade - Yin (2) — Talisman hits one extra target (3 with Yang).
  • Mob Quell Jade - Yang (2) — Talisman hits one extra target (3 with Yin).
  • Steely (2) — Talisman detonation cannot be interrupted by attacks.

Yellow — Jin and experience (4)

  • Pauper (1) — Jin attracted from 4x farther away.
  • Soul Reaper (1) — reclaim your soul from an enemy with a Talisman explosion.
  • Avarice (2) — +33.3% Jin from kills.
  • Cultivation (2) — +10% experience from all enemies.

Red — blade and Charged Strike (6)

  • Immovable (2) — Charged Strike charge time 0.95s → 0.5s when still.
  • Harness Force (1) — precise parry completes any Charged Strike charge.
  • Swift Blade (2) — Triple Slash combo 1.38s → 0.85s (costs 5 Internal per slash).
  • Qi Blade (3) — third Triple Slash hit costs 2 Qi, deals 5x = 200 damage.
  • Health Thief (2) — Shadow Strike heals 15 HP.
  • Focus (3) — Charged Strike spends 1 Qi for +81.25% damage (116 base).

Blue — parry and Unbounded Counter (5)

  • Hedgehog (3) — precise parry deals 20 Internal Damage to the enemy.
  • Reciprocation (2) — Unbounded Counter transfers up to 80 Internal to the enemy and heals you.
  • Bearing (2) — reduces knockback when parrying.
  • Divine Hand (2) — parry within ~0.65s of an Unbounded Counter chains another.
  • Ricochet (1) — imprecise parries deflect projectiles for 2x damage.

Purple — high-risk, high-reward (3)

  • Qi Swipe (3) — +1 Qi cap, precise parry grants 2 Qi, but you take 50% of the parried hit as Internal and lose Breathing Exercise.
  • Swift Descent (1) — aerial down-dash i-frames; Immortal Dash cooldown 1s → 0.75s.
  • Last Stand (2) — +20% damage below 25% HP (44% on the bow).

Blue-green — survivability and HP (6)

  • Iron Skin (3) — converts 40% of incoming damage to Internal Damage.
  • Breather (2) — slash hits convert 5 Internal Damage to HP (14 at full upgrade).
  • Recovery (2) — Internal Damage regenerates after 3s (not 5s) at 12 HP/s (not 4).
  • Medical (2) — Medicine Pipe heals +50% but over 5s, interrupted by Direct Damage.
  • Quick Dose (2) — Medicine Pipe animation 0.85s → 0.51s.
  • Revival (2) — revive once at 0 HP with 25% HP and ~0.5s i-frames.

The Computing Unit

The Computing Unit is not a Jade but the item that raises your Computing Power by 1 (max 10). Found as treasure or bought from Chiyou, it is the bottleneck on every build — prioritise it before specific Jades.

Frequently asked questions

How many Jades are there in Nine Sols?

28 equippable Jades plus the Computing Unit that raises your Jade System's computing power. They split into six colour groups by effect.

What does CPU cost mean on a Jade?

CPU (Computing Power) is the budget a Jade consumes when equipped. Costs run 1 to 3; the set is 5 at 1 CPU, 18 at 2 CPU, and 5 at 3 CPU.

How should I read this reference?

Use the colour group to pick a role, then the CPU cost to check it fits your budget. The best-jades tier list ranks them by how useful the effect is in a real run.

More Nine Sols guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.