The numbers at a glance
| Metric | Value |
|---|---|
| Equippable Jades | 28 |
| Computing Unit (separate item) | 1 |
| CPU cost 1 | 5 Jades |
| CPU cost 2 | 18 Jades |
| CPU cost 3 | 5 Jades |
| Computing Power range | 2 → 10 |
Jade colours map to their effect: green = Talisman, yellow = Jin and experience, red = blade and Charged Strike, blue = parry and Unbounded Counter, purple = high-risk/high-reward, blue-green = survivability and HP recovery.
Green — Talisman (4)
- Stasis (2) — Talisman attachment immobilises enemies longer.
- Mob Quell Jade - Yin (2) — Talisman hits one extra target (3 with Yang).
- Mob Quell Jade - Yang (2) — Talisman hits one extra target (3 with Yin).
- Steely (2) — Talisman detonation cannot be interrupted by attacks.
Yellow — Jin and experience (4)
- Pauper (1) — Jin attracted from 4x farther away.
- Soul Reaper (1) — reclaim your soul from an enemy with a Talisman explosion.
- Avarice (2) — +33.3% Jin from kills.
- Cultivation (2) — +10% experience from all enemies.
Red — blade and Charged Strike (6)
- Immovable (2) — Charged Strike charge time 0.95s → 0.5s when still.
- Harness Force (1) — precise parry completes any Charged Strike charge.
- Swift Blade (2) — Triple Slash combo 1.38s → 0.85s (costs 5 Internal per slash).
- Qi Blade (3) — third Triple Slash hit costs 2 Qi, deals 5x = 200 damage.
- Health Thief (2) — Shadow Strike heals 15 HP.
- Focus (3) — Charged Strike spends 1 Qi for +81.25% damage (116 base).
Blue — parry and Unbounded Counter (5)
- Hedgehog (3) — precise parry deals 20 Internal Damage to the enemy.
- Reciprocation (2) — Unbounded Counter transfers up to 80 Internal to the enemy and heals you.
- Bearing (2) — reduces knockback when parrying.
- Divine Hand (2) — parry within ~0.65s of an Unbounded Counter chains another.
- Ricochet (1) — imprecise parries deflect projectiles for 2x damage.
Purple — high-risk, high-reward (3)
- Qi Swipe (3) — +1 Qi cap, precise parry grants 2 Qi, but you take 50% of the parried hit as Internal and lose Breathing Exercise.
- Swift Descent (1) — aerial down-dash i-frames; Immortal Dash cooldown 1s → 0.75s.
- Last Stand (2) — +20% damage below 25% HP (44% on the bow).
Blue-green — survivability and HP (6)
- Iron Skin (3) — converts 40% of incoming damage to Internal Damage.
- Breather (2) — slash hits convert 5 Internal Damage to HP (14 at full upgrade).
- Recovery (2) — Internal Damage regenerates after 3s (not 5s) at 12 HP/s (not 4).
- Medical (2) — Medicine Pipe heals +50% but over 5s, interrupted by Direct Damage.
- Quick Dose (2) — Medicine Pipe animation 0.85s → 0.51s.
- Revival (2) — revive once at 0 HP with 25% HP and ~0.5s i-frames.
The Computing Unit
The Computing Unit is not a Jade but the item that raises your Computing Power by 1 (max 10). Found as treasure or bought from Chiyou, it is the bottleneck on every build — prioritise it before specific Jades.