How these builds are built
Every Jade here is real, with its documented effect and CPU cost taken from the game’s own Jade data. Computing Power runs 2 to 10, so each loadout is capped at 10 CPU and uses Jades that reinforce the same playstyle rather than a grab-bag of “best” singles. For individual rankings see the Jade tier list; for the budget math see the CPU guide.
Unbounded Counter build (10 CPU)
Built around the parry → Unbounded Counter loop, turning defense into damage.
- Reciprocation (2) — Unbounded Counter transfers up to 80 Internal Damage to the enemy and heals you the same amount.
- Hedgehog (3) — a precise parry deals 20 Internal Damage to the enemy.
- Divine Hand (2) — a parry within ~0.65s of an Unbounded Counter instantly chains another.
- Qi Swipe (3) — +1 Qi cap and precise parries grant 2 Qi, at the cost of taking 50% of the parried hit as Internal Damage.
The drawback is real: Qi Swipe bleeds you, so pair this with a sustain Jade (Breather or Recovery) when you swap one slot. Harness Force (1) is the natural 9→10 filler if you drop Qi Swipe.
Blade / Triple Slash build (10 CPU)
Raw melee pressure through the slash and Charged Strike kit.
- Qi Blade (3) — the third Triple Slash hit spends 2 Qi for 5x = 200 damage.
- Focus (3) — Charged Strike spends 1 Qi for +81.25% damage (116 base, 232 fully upgraded).
- Immovable (2) — standing still charges Charged Strike in 0.5s instead of 0.95s.
- Swift Blade (2) — shortens the full Triple Slash combo from 1.38s to 0.85s.
Harness Force (1) is the clean swap for Immovable if you would rather cancel a charge with a precise parry than stand still.
Talisman build (9 CPU)
Crowd control and bomb-style damage through Talisman attachments.
- Stasis (2) — lengthens how long a Talisman immobilizes an enemy.
- Mob Quell Yin (2) — a Talisman hits one extra target.
- Mob Quell Yang (2) — another extra target; both together hit three enemies.
- Steely (2) — Talisman detonation cannot be interrupted by attacks.
- Soul Reaper (1) — reclaim your soul from an enemy with a Talisman explosion.
Medical (2) is the 9→10 upgrade if you want the Medicine Pipe heal-over-time instead of the soul reclaim.
Survivability build (10 CPU)
Tank the hit, convert it, and keep fighting — good for first Eigong attempts.
- Recovery (2) — Internal Damage regenerates after 3s instead of 5s, at 12 HP/s instead of 4.
- Breather (2) — slash hits convert 5 Internal Damage to HP (14 with both Enhanced Blade skills).
- Revival (2) — revive once at 0 HP with ~0.5s i-frames and 25% HP.
- Iron Skin (3) — converts 40% of incoming damage into Internal Damage.
- Swift Descent (1) — aerial down-dash with i-frames; cuts Immortal Dash cooldown to 0.75s.
Swap Swift Descent for Last Stand (2) if you would rather trade the dodge for +20% damage below 25% HP (44% on the Azure Bow).