Antewise

Nine Sols Best Jade Builds — 4 Loadouts That Work

Updated 2 Nov 2026 Source Verified against src/data/ and ninesols.wiki.gg Jades page, November 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

How these builds are built

Every Jade here is real, with its documented effect and CPU cost taken from the game’s own Jade data. Computing Power runs 2 to 10, so each loadout is capped at 10 CPU and uses Jades that reinforce the same playstyle rather than a grab-bag of “best” singles. For individual rankings see the Jade tier list; for the budget math see the CPU guide.

Unbounded Counter build (10 CPU)

Built around the parry → Unbounded Counter loop, turning defense into damage.

  • Reciprocation (2) — Unbounded Counter transfers up to 80 Internal Damage to the enemy and heals you the same amount.
  • Hedgehog (3) — a precise parry deals 20 Internal Damage to the enemy.
  • Divine Hand (2) — a parry within ~0.65s of an Unbounded Counter instantly chains another.
  • Qi Swipe (3) — +1 Qi cap and precise parries grant 2 Qi, at the cost of taking 50% of the parried hit as Internal Damage.

The drawback is real: Qi Swipe bleeds you, so pair this with a sustain Jade (Breather or Recovery) when you swap one slot. Harness Force (1) is the natural 9→10 filler if you drop Qi Swipe.

Blade / Triple Slash build (10 CPU)

Raw melee pressure through the slash and Charged Strike kit.

  • Qi Blade (3) — the third Triple Slash hit spends 2 Qi for 5x = 200 damage.
  • Focus (3) — Charged Strike spends 1 Qi for +81.25% damage (116 base, 232 fully upgraded).
  • Immovable (2) — standing still charges Charged Strike in 0.5s instead of 0.95s.
  • Swift Blade (2) — shortens the full Triple Slash combo from 1.38s to 0.85s.

Harness Force (1) is the clean swap for Immovable if you would rather cancel a charge with a precise parry than stand still.

Talisman build (9 CPU)

Crowd control and bomb-style damage through Talisman attachments.

  • Stasis (2) — lengthens how long a Talisman immobilizes an enemy.
  • Mob Quell Yin (2) — a Talisman hits one extra target.
  • Mob Quell Yang (2) — another extra target; both together hit three enemies.
  • Steely (2) — Talisman detonation cannot be interrupted by attacks.
  • Soul Reaper (1) — reclaim your soul from an enemy with a Talisman explosion.

Medical (2) is the 9→10 upgrade if you want the Medicine Pipe heal-over-time instead of the soul reclaim.

Survivability build (10 CPU)

Tank the hit, convert it, and keep fighting — good for first Eigong attempts.

  • Recovery (2) — Internal Damage regenerates after 3s instead of 5s, at 12 HP/s instead of 4.
  • Breather (2) — slash hits convert 5 Internal Damage to HP (14 with both Enhanced Blade skills).
  • Revival (2) — revive once at 0 HP with ~0.5s i-frames and 25% HP.
  • Iron Skin (3) — converts 40% of incoming damage into Internal Damage.
  • Swift Descent (1) — aerial down-dash with i-frames; cuts Immortal Dash cooldown to 0.75s.

Swap Swift Descent for Last Stand (2) if you would rather trade the dodge for +20% damage below 25% HP (44% on the Azure Bow).

Frequently asked questions

How much Computing Power do I have?

Your Jade System starts at 2 and tops out at 10 by collecting Computing Units. Every build below stays at or under 10 CPU so it is actually equippable.

Should I copy a build exactly?

Use it as a starting loadout, then swap on the margin. A 1-CPU Jade you never trigger is dead weight; a Jade that fires every fight is worth more than a bigger one you rarely use.

More Nine Sols guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.