Antewise

Nine Sols Combat Guide — Every Move and Damage Number

Updated 1 Nov 2026 Source Verified against ninesols.wiki.gg Combat, Health, Parry, Talisman, Unbounded Counter, Charged Strike, Shadow Strike and Tai-Chi Kick pages, November 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Health and damage types

Yi starts at 120 HP and can reach 240 HP (healing brews from Shennong add 15 each). The HUD shows health in 30-HP segments.

There are two damage types:

  • Direct Damage — the standard type; lowers HP and flashes the bar white.
  • Internal Damage — shown dark red on Yi/bosses, purple on enemies. It stacks up to one less than current HP and regenerates into HP at 4 HP/s after a 5-second delay. Taking Direct Damage instantly converts all your Internal Damage into Direct Damage. A Talisman detonation converts an enemy’s Internal Damage into Direct Damage. The Recovery Jade shortens the delay to 3s and raises regen to 12 HP/s.

Crimson Attacks deal Direct Damage, flash red and black, and cannot be parried. Some have a green aura, which the Tai-Chi Kick can counter.

Deflect (Parry)

A precise deflect cancels the attack, staggers many small enemies, and grants 1 Qi charge. An imprecise deflect blocks half the damage, deals the other half as Internal Damage to Yi, still grants 1 Qi, but does not stagger. Parries cannot block Crimson Attacks.

Immortal Dash

The second defensive tool. The dash animation lasts ~0.27s with invulnerability of about 0.4–0.5s (0.33s into a wall, 0.13s into a spiked wall). Cooldown is 1 second, refreshed early by landing.

Triple Slash

Ground combo of 20 / 20 / 40 damage; the third hit is a finishing blow. In the air Yi lands up to 4 slashes of 20 each; the count refreshes on deflect, Talisman, or (with a slash left) firing the bow.

Talisman and Qi

The Talisman dash attaches a tag and deals 32 Internal Damage, then detonates to convert all Internal Damage to Direct. Spell styles:

  • Qi Blast (default): spends up to 3 Qi; Enhanced Qi Blast makes a 3-Qi blast drop 1 Azure Sand.
  • Water Flow: auto-detonates, costs 2 Qi (Enhanced drops to 1).
  • Full Control: hold to spend up to 5 Qi; Enhanced 5-Qi detonation adds damage and staggers bosses.

Unbounded Counter

Hold the parry ~0.5s, release to strike. Deals 60 Internal Damage (135 with the Leverage skill), can block Crimson Attacks, and grants 1 Qi (2 with Unbounded Drain). Unlocked at the Factory (Machine Room) Anomalous Root Node.

Charged Strike and Air Dash

Charged Strike (Greenhouse node) releases at 320% slash damage = 64 base, and is a finishing blow. Air Dash (Factory Underground node) gives a burst of i-frames; its cooldown refreshes on landing, precise parry, or Talisman attach.

Shadow Strike

Strong attacks deal triple damage to enemies that have not noticed Yi and are hit from behind. It stacks with a finishing blow for up to 3.5x on a kill. Strong attacks include the third Triple Slash, Talisman explosions, Charged Strike, and Azure Bow arrows.

Finishing Blows

If a target’s remaining HP is at or below 1.5x a finishing-blow attack’s damage, that attack deals 50% more and kills. Finishing-blow moves: third Triple Slash, Talisman explosions, Charged Strike, Cloud Piercer arrow.

Frequently asked questions

What is the core combat loop?

Deflect to build Qi, spend Qi on a Talisman to stack Internal Damage, then detonate to convert it all to Direct Damage. It is a rhythm game as much as an action game.

Should I dodge or deflect?

Deflect when you can time it — it negates damage, staggers small enemies and grants a Qi charge. Use the Immortal Dash for Crimson Attacks or when you need to reset distance.

What is Internal Damage?

A temporary damage type shown dark red on Yi and bosses, purple on enemies. It regenerates into HP after a delay (4 HP/s for Yi after 5 seconds) and is converted to Direct Damage by a Talisman detonation.

More Nine Sols guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.