Health and damage types
Yi starts at 120 HP and can reach 240 HP (healing brews from Shennong add 15 each). The HUD shows health in 30-HP segments.
There are two damage types:
- Direct Damage — the standard type; lowers HP and flashes the bar white.
- Internal Damage — shown dark red on Yi/bosses, purple on enemies. It stacks up to one less than current HP and regenerates into HP at 4 HP/s after a 5-second delay. Taking Direct Damage instantly converts all your Internal Damage into Direct Damage. A Talisman detonation converts an enemy’s Internal Damage into Direct Damage. The Recovery Jade shortens the delay to 3s and raises regen to 12 HP/s.
Crimson Attacks deal Direct Damage, flash red and black, and cannot be parried. Some have a green aura, which the Tai-Chi Kick can counter.
Deflect (Parry)
A precise deflect cancels the attack, staggers many small enemies, and grants 1 Qi charge. An imprecise deflect blocks half the damage, deals the other half as Internal Damage to Yi, still grants 1 Qi, but does not stagger. Parries cannot block Crimson Attacks.
Immortal Dash
The second defensive tool. The dash animation lasts ~0.27s with invulnerability of about 0.4–0.5s (0.33s into a wall, 0.13s into a spiked wall). Cooldown is 1 second, refreshed early by landing.
Triple Slash
Ground combo of 20 / 20 / 40 damage; the third hit is a finishing blow. In the air Yi lands up to 4 slashes of 20 each; the count refreshes on deflect, Talisman, or (with a slash left) firing the bow.
Talisman and Qi
The Talisman dash attaches a tag and deals 32 Internal Damage, then detonates to convert all Internal Damage to Direct. Spell styles:
- Qi Blast (default): spends up to 3 Qi; Enhanced Qi Blast makes a 3-Qi blast drop 1 Azure Sand.
- Water Flow: auto-detonates, costs 2 Qi (Enhanced drops to 1).
- Full Control: hold to spend up to 5 Qi; Enhanced 5-Qi detonation adds damage and staggers bosses.
Unbounded Counter
Hold the parry ~0.5s, release to strike. Deals 60 Internal Damage (135 with the Leverage skill), can block Crimson Attacks, and grants 1 Qi (2 with Unbounded Drain). Unlocked at the Factory (Machine Room) Anomalous Root Node.
Charged Strike and Air Dash
Charged Strike (Greenhouse node) releases at 320% slash damage = 64 base, and is a finishing blow. Air Dash (Factory Underground node) gives a burst of i-frames; its cooldown refreshes on landing, precise parry, or Talisman attach.
Shadow Strike
Strong attacks deal triple damage to enemies that have not noticed Yi and are hit from behind. It stacks with a finishing blow for up to 3.5x on a kill. Strong attacks include the third Triple Slash, Talisman explosions, Charged Strike, and Azure Bow arrows.
Finishing Blows
If a target’s remaining HP is at or below 1.5x a finishing-blow attack’s damage, that attack deals 50% more and kills. Finishing-blow moves: third Triple Slash, Talisman explosions, Charged Strike, Cloud Piercer arrow.