Loot in 7 Days to Die is biome-driven, and the 507 items in the data spread across clear groups. Knowing which group drops where lets you target runs instead of wandering. The table samples items grouped by their real data group.
The items by group reference
| Item | Group | Category | Price |
|---|---|---|---|
| 4x4 Truck Chassis | Science | Component | 9000 |
| Robotic Turret Ammo (AP) | Ammo/Weapons | Ammo | 9 |
| Armor Fittings Mod | Mods | Armor Mod | — |
| Advanced Armor Fittings Mod | Mods | Armor Mod | — |
| .44 Magnum Ammo | Ammo/Weapons | Ammo | 10 |
| Arrow Rest Mod | Mods | Weapon Mod | — |
| Armor Plating Mod | Mods | Armor Mod | — |
| 4x4 Truck | Science | Vehicle | 30000 |
| Anvil | Tools/Traps | Crafting Implement | 240 |
| .44 Desert Vulture | Ammo/Weapons | Ranged Weapon | 1500 |
| AP .44 Magnum Ammo | Ammo/Weapons | Ammo | 15 |
| 9mm Ammo | Ammo/Weapons | Ammo | 9 |
| Asphalt | Decor/Miscellaneous | Building Material | — |
| Aloe Cream | Science | Medical Supply | 10 |
| AP 7.62mm Ammo | Ammo/Weapons | Ammo | 16 |
| .44 Magnum | Ammo/Weapons | Ranged Weapon | 1000 |
| Advanced Armor Plating Mod | Mods | Armor Mod | — |
| Armor Pocket Mod | Mods | Armor Mod | — |
| Armor Triple Pocket Mod | Mods | Armor Mod | — |
| Air Filter Land Mine | Science | Trap | 182 |
| Aloe Vera Seed | Resources | Seed | 20 |
| 7.62mm Ammo | Ammo/Weapons | Ammo | 11 |
| Armor Double Pocket Mod | Mods | Armor Mod | — |
| 4x4 Truck Accessories | Science | Component | 9000 |
| Advanced Muffled Connectors Mod | Mods | Armor Mod | — |
| Advanced Bellows | — | Crafting Implement | 500 |
| Antibiotics | Science | Medical Supply | 240 |
| AP 9mm Ammo | Ammo/Weapons | Ammo | 14 |
| Assassin Outfit | Armor | Medium Armor | 1000 |
| Assassin Hood | Armor | Medium Armor | 1000 |
| Assassin Gloves | Armor | Medium Armor | 1000 |
| Assassin Boots | Armor | Medium Armor | 1000 |
| Armor Crafting Kit | — | Component | 186 |
| Armor Quad Pocket Mod | Mods | Armor Mod | — |
| Appliances | Decor/Miscellaneous | Placeable | 156 |
| Apiary | Basics, Building, Food/Cooking | Placeable | 5 |
| Bacon and Eggs | Food/Cooking | Food | 72 |
| Bicycle Chassis | Science | Component | 750 |
| Blueberry Pie | Food/Cooking | Food | 124 |
| Bone Knife | Ammo/Weapons | Melee Weapon | 200 |
| Blade Trap | — | Trap | — |
| Brass | Resources | Basic Resource | 20 |
| Beer | Food/Cooking | Drink | 100 |
| Blueberry Seed | Food/Cooking | Seed | 20 |
| Baked Potato | Food/Cooking | Food | 16 |
| Auto Shotgun | Ammo/Weapons | Ranged Weapon | 1500 |
| Buckshot | Ammo/Weapons | Intermediate Resource | — |
| Boiled Meat | Food/Cooking | Food | 52 |
| Barrel Extender Mod | Mods | Weapon Mod | — |
| Battery Bank | Science | Placeable | — |
| Bicycle | Science | Vehicle | 2500 |
| Bedroll | Basics, Building | Placeable | 10 |
| Barbed Wire Fence | Building | Placeable | — |
| Bandage | Basics, Science | Medical Supply | 5 |
| Building Block | Basics, Building | Building Material | — |
| Auger | Tools/Traps | Tool | 2300 |
| Bipod Mod | Mods | Weapon Mod | — |
| Bandolier Mod | Mods | Armor Mod | — |
| Blackstrap Coffee | Food/Cooking | Drink | 200 |
| Boiled Egg | Food/Cooking | Food | 25 |
| Basic Light Bulb | Building | Placeable | — |
| Barbed Wire Mod | Mods | Weapon Mod | — |
| Bicycle Handlebars | Science | Component | 750 |
| Baseball Bat | Ammo/Weapons | Melee Weapon | 500 |
| Bucket | Tools/Traps | Tool | — |
| Biker Outfit | Armor | Medium Armor | 1000 |
| Athletic Outfit | Armor | Light Armor | 1000 |
| Biker Helmet | Armor | Medium Armor | 1000 |
| Athletic Hat | Armor | Light Armor | 1000 |
| Biker Gloves | Armor | Medium Armor | 1000 |
| Athletic Gloves | Armor | Light Armor | 1000 |
| Biker Boots | Armor | Medium Armor | 1000 |
| Athletic Shoes | Armor | Light Armor | 1000 |
| Black Lung Serum | Food/Cooking | Food | 1000 |
| Brood Box | Resources | Crafting Implement | 500 |
| Brooding Lamp | Resources | Crafting Implement | 240 |
| Claw Hammer | Tools/Traps | Tool | 500 |
| Cement Mixer | Building, Science | Placeable | — |
| Chemistry Station | Food/Cooking | Placeable | — |
| Clay Soil | Resources | Basic Resource | 0.04 |
| Cobblestone Rocks | Resources | Intermediate Resource | — |
| Cigar | Mods | Armor Mod | 1000 |
| Cobblestone Block | Building | Building Material | — |
| Bulletproof Glass Block | Building | Building Material | — |
| Compound Crossbow | Ammo/Weapons | Ranged Weapon | 1000 |
| Chainsaw | Tools/Traps | Tool | 2300 |
| Burning Barrel | Building | Placeable | — |
| Bullet Tip | Ammo/Weapons | Intermediate Resource | 1 |
| Burning Shaft Mod | Mods | Weapon Mod, Tool Mod | — |
| Contact Grenade | Ammo/Weapons | Explosive | 41 |
Showing 90 of 507 items by group.
Groups by biome
Each biome favours certain item groups — tools in one, resources in another, weapons in a third. The group column tells you the broad class; targeting the right biome is faster than random looting.
Valuing the haul
Price shows trader value, so high-price group items are worth the risky biome trip, and the group column tells you which biomes to hit for which loot.