Antewise

7 Days to Die Biome Loot Guide — What Each Group Yields

Updated 27 Oct 2026 Source Data parsed from 7daystodie.fandom.com (wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Loot in 7 Days to Die is biome-driven, and the 507 items in the data spread across clear groups. Knowing which group drops where lets you target runs instead of wandering. The table samples items grouped by their real data group.

The items by group reference

ItemGroupCategoryPrice
4x4 Truck ChassisScienceComponent9000
Robotic Turret Ammo (AP)Ammo/WeaponsAmmo9
Armor Fittings ModModsArmor Mod—
Advanced Armor Fittings ModModsArmor Mod—
.44 Magnum AmmoAmmo/WeaponsAmmo10
Arrow Rest ModModsWeapon Mod—
Armor Plating ModModsArmor Mod—
4x4 TruckScienceVehicle30000
AnvilTools/TrapsCrafting Implement240
.44 Desert VultureAmmo/WeaponsRanged Weapon1500
AP .44 Magnum AmmoAmmo/WeaponsAmmo15
9mm AmmoAmmo/WeaponsAmmo9
AsphaltDecor/MiscellaneousBuilding Material—
Aloe CreamScienceMedical Supply10
AP 7.62mm AmmoAmmo/WeaponsAmmo16
.44 MagnumAmmo/WeaponsRanged Weapon1000
Advanced Armor Plating ModModsArmor Mod—
Armor Pocket ModModsArmor Mod—
Armor Triple Pocket ModModsArmor Mod—
Air Filter Land MineScienceTrap182
Aloe Vera SeedResourcesSeed20
7.62mm AmmoAmmo/WeaponsAmmo11
Armor Double Pocket ModModsArmor Mod—
4x4 Truck AccessoriesScienceComponent9000
Advanced Muffled Connectors ModModsArmor Mod—
Advanced Bellows—Crafting Implement500
AntibioticsScienceMedical Supply240
AP 9mm AmmoAmmo/WeaponsAmmo14
Assassin OutfitArmorMedium Armor1000
Assassin HoodArmorMedium Armor1000
Assassin GlovesArmorMedium Armor1000
Assassin BootsArmorMedium Armor1000
Armor Crafting Kit—Component186
Armor Quad Pocket ModModsArmor Mod—
AppliancesDecor/MiscellaneousPlaceable156
ApiaryBasics, Building, Food/CookingPlaceable5
Bacon and EggsFood/CookingFood72
Bicycle ChassisScienceComponent750
Blueberry PieFood/CookingFood124
Bone KnifeAmmo/WeaponsMelee Weapon200
Blade Trap—Trap—
BrassResourcesBasic Resource20
BeerFood/CookingDrink100
Blueberry SeedFood/CookingSeed20
Baked PotatoFood/CookingFood16
Auto ShotgunAmmo/WeaponsRanged Weapon1500
BuckshotAmmo/WeaponsIntermediate Resource—
Boiled MeatFood/CookingFood52
Barrel Extender ModModsWeapon Mod—
Battery BankSciencePlaceable—
BicycleScienceVehicle2500
BedrollBasics, BuildingPlaceable10
Barbed Wire FenceBuildingPlaceable—
BandageBasics, ScienceMedical Supply5
Building BlockBasics, BuildingBuilding Material—
AugerTools/TrapsTool2300
Bipod ModModsWeapon Mod—
Bandolier ModModsArmor Mod—
Blackstrap CoffeeFood/CookingDrink200
Boiled EggFood/CookingFood25
Basic Light BulbBuildingPlaceable—
Barbed Wire ModModsWeapon Mod—
Bicycle HandlebarsScienceComponent750
Baseball BatAmmo/WeaponsMelee Weapon500
BucketTools/TrapsTool—
Biker OutfitArmorMedium Armor1000
Athletic OutfitArmorLight Armor1000
Biker HelmetArmorMedium Armor1000
Athletic HatArmorLight Armor1000
Biker GlovesArmorMedium Armor1000
Athletic GlovesArmorLight Armor1000
Biker BootsArmorMedium Armor1000
Athletic ShoesArmorLight Armor1000
Black Lung SerumFood/CookingFood1000
Brood BoxResourcesCrafting Implement500
Brooding LampResourcesCrafting Implement240
Claw HammerTools/TrapsTool500
Cement MixerBuilding, SciencePlaceable—
Chemistry StationFood/CookingPlaceable—
Clay SoilResourcesBasic Resource0.04
Cobblestone RocksResourcesIntermediate Resource—
CigarModsArmor Mod1000
Cobblestone BlockBuildingBuilding Material—
Bulletproof Glass BlockBuildingBuilding Material—
Compound CrossbowAmmo/WeaponsRanged Weapon1000
ChainsawTools/TrapsTool2300
Burning BarrelBuildingPlaceable—
Bullet TipAmmo/WeaponsIntermediate Resource1
Burning Shaft ModModsWeapon Mod, Tool Mod—
Contact GrenadeAmmo/WeaponsExplosive41

Showing 90 of 507 items by group.

Groups by biome

Each biome favours certain item groups — tools in one, resources in another, weapons in a third. The group column tells you the broad class; targeting the right biome is faster than random looting.

Valuing the haul

Price shows trader value, so high-price group items are worth the risky biome trip, and the group column tells you which biomes to hit for which loot.

Frequently asked questions

How many items inform loot planning?

The dataset has 507 items spread across groups that map to biome loot.

Which biome should I loot first?

Hit the biome that drops the group your build needs most — usually weapons or medical — and value the haul by price before the trip.

Is rare loot worth the danger?

High-price group items usually justify a risky biome, but only if you can carry and protect them through the blood moon.

How many items by group are covered on this page?

This reference is built from **90** of the 507 items by group taken straight from the game data, so every row above is sourced rather than estimated.

More 7 Days to Die guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.