Perk points are the scarce resource. Spending them widely leaves a character who is average at everything and helpless on day seven.
Spend narrow, not wide
Pick one weapon line and one crafting line and push both deep. Depth unlocks crafting tiers that breadth never reaches.
Early value perks
Anything that improves harvesting, stamina or carrying capacity pays back within the first few days, before combat even matters.
What to delay
Vehicle perks and luxury crafting can wait. Neither helps you survive the first two hordes.