Antewise

7 Days to Die Zombie Guide

Updated 20 Oct 2026 Source Synthesized from published 7 Days to Die guides; rewritten in original wording on 20 October 2026 By

Zombies are not interchangeable. A few types break structures or disable your defences, and those are the ones that decide a horde night.

Basic types

Walkers, runners and heavily armoured variants. Each answers to a different damage type, so carry more than one weapon.

Structural threats

Some zombies damage blocks directly, and demolisher-type enemies destroy walls outright. Killing them before they reach a wall is the entire defence.

Special behaviour

Spitters attack at range and cops explode when damaged. Give both space, and finish cops at distance.

Frequently asked questions

Why did my wall vanish?

A demolisher reached it. Kill that type first, always, before anything else in the wave.

Do zombies dig?

Some path downward when blocked, so a base with no floor defence can be entered from beneath.

How do I handle radiated zombies?

Treat them as armoured and tough. Focus fire and use the highest penetration weapon you have.

More 7 Days to Die guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.