Antewise

7 Days to Die Beginner Guide — Your First Week

Updated 20 Oct 2026 Source Synthesized from published 7 Days to Die guides; rewritten in original wording on 20 October 2026 By

Your first week has one job: survive night seven. Every choice about where you settle and what you craft should serve that night, because the horde arrives whether you are ready or not.

Day one

Spawn, gather plant fibre and stone immediately, and craft a stone axe and a bow before anything else.

Pick a settlement near a trader. Traders give quests, and quests give loot faster than scavenging does.

Days two to five

Clear one small building per day through trader quests, and spend the rest crafting. Storage, a campfire and a workbench come first.

Start a base early, even a rough one. Digging out an existing building is faster than building from scratch.

Days six and seven

Spend day six on defence, not looting. Repair blocks, stock ammunition, and clear sightlines around the base.

On horde night, fight from cover with a fallback route. Standing on open ground is how most first weeks end.

Frequently asked questions

How hard is the first blood moon?

Manageable with a solid room and a melee weapon. It gets brutal only if you arrive unprepared.

Should I build or take over a building?

Take over a building first. Reinforcing existing walls costs far fewer materials early on.

What should I craft first?

Stone axe, bow, then a workbench. Everything else depends on those three.

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Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.