Weapons decide your 7 Days to Die run, and the 165 weapon-type items in the data span melee, ranged and tools. The right weapon for the horde is not the same as the right one for looting. The table lists weapons with real category and price.
The weapons reference
| Weapon | Group | Category | Price |
|---|---|---|---|
| Robotic Turret Ammo (AP) | Ammo/Weapons | Ammo | 9 |
| .44 Magnum Ammo | Ammo/Weapons | Ammo | 10 |
| Arrow Rest Mod | Mods | Weapon Mod | — |
| Anvil | Tools/Traps | Crafting Implement | 240 |
| .44 Desert Vulture | Ammo/Weapons | Ranged Weapon | 1500 |
| AP .44 Magnum Ammo | Ammo/Weapons | Ammo | 15 |
| 9mm Ammo | Ammo/Weapons | Ammo | 9 |
| AP 7.62mm Ammo | Ammo/Weapons | Ammo | 16 |
| .44 Magnum | Ammo/Weapons | Ranged Weapon | 1000 |
| 7.62mm Ammo | Ammo/Weapons | Ammo | 11 |
| AP 9mm Ammo | Ammo/Weapons | Ammo | 14 |
| Bone Knife | Ammo/Weapons | Melee Weapon | 200 |
| Auto Shotgun | Ammo/Weapons | Ranged Weapon | 1500 |
| Buckshot | Ammo/Weapons | Intermediate Resource | — |
| Barrel Extender Mod | Mods | Weapon Mod | — |
| Auger | Tools/Traps | Tool | 2300 |
| Bipod Mod | Mods | Weapon Mod | — |
| Barbed Wire Mod | Mods | Weapon Mod | — |
| Baseball Bat | Ammo/Weapons | Melee Weapon | 500 |
| Bucket | Tools/Traps | Tool | — |
| Claw Hammer | Tools/Traps | Tool | 500 |
| Compound Crossbow | Ammo/Weapons | Ranged Weapon | 1000 |
| Chainsaw | Tools/Traps | Tool | 2300 |
| Bullet Tip | Ammo/Weapons | Intermediate Resource | 1 |
| Burning Shaft Mod | Mods | Weapon Mod, Tool Mod | — |
| Contact Grenade | Ammo/Weapons | Explosive | 41 |
| Compound Bow | Ammo/Weapons | Ranged Weapon | 1000 |
| Bunker Buster | Mods | Tool Mod | — |
| Bullet Casing | Ammo/Weapons | Intermediate Resource | 1 |
| Dart Trap | Tools/Traps | Trap | — |
| Cripple ‘Em Mod | Mods | Weapon Mod | — |
| Exploding Crossbow Bolt | Ammo/Weapons | Ammo | 80 |
| Drum Magazine Mod | Mods | Weapon Mod | — |
| Electric Fence Post | Tools/Traps, Science | Trap | 62 |
| Ergonomic Grip Mod | Mods | Tool Mod, Weapon Mod | — |
| Cooking Pot Mine | Tools/Traps | Trap | 120 |
| Double Barrel Shotgun | Ammo/Weapons | Ranged Weapon | 500 |
| Exploding Arrow | Ammo/Weapons | Ammo | 65 |
| Diamond Blade Tip Mod | Mods | Tool Mod, Weapon Mod | — |
| Gunpowder | Resources, Chemicals | Intermediate Resource | 1 |
| Flaming Crossbow Bolt | Ammo/Weapons | Ammo | 44 |
| Flaming Arrow | Ammo/Weapons | Ammo | 44 |
| Grenade | Ammo/Weapons | Explosive | 41 |
| Fore Grip Mod | Mods | Weapon Mod | — |
| Fortifying Grip Mod | Mods | Weapon Mod, Tool Mod | — |
| Grave Digger Mod | Mods | Tool Mod | — |
| Fireman’s Axe Mod | Mods | Tool Mod | — |
| HiPower .44 Magnum Ammo | Ammo/Weapons | Ammo | 15 |
Showing 48 of 165 weapons.
Melee versus ranged
Melee weapons never run out of ammo but put you in the zombie face; ranged keeps distance but burns scarce ammo. The category column shows which type each weapon is, so you can balance the two for different situations.
Tier by role
A weapon’s value is its role — crowd control, single-target, or utility — and the category column shows which tiers fit your playstyle and resource pool.