Antewise

TZP-Inhalant in Lethal Company

Updated 22 Oct 2026 Source Store price and listed effects taken from the game's item list. By

The TZP-Inhalant costs 120 credits. The store lists what it does: you move faster, you use less stamina, and your voice goes squeaky.

That is a real effect and a real price, and the gap between them is why crews argue about this item.

What it actually solves

Two of the three listed effects point at the same problem: distance.

Facilities are large, the walk back is longer than the walk in, and the scrap that pays a quota is rarely near the entrance. Moving faster and spending less stamina makes that round trip cheaper in time.

That is genuinely useful when the limiting factor on your run is how many trips you can make — not whether you survive them.

What it does not solve

It does not kill anything. It does not light anything. It does not tell you where the exit is.

For 120 credits you could buy four Shovels, or eight Flashlights, or a Radar Booster and a Boombox with change left. None of those make you faster, but all of them solve problems that end runs outright.

Most failed runs do not fail because the crew was too slow. They fail because the crew met something it could not handle, or could not find its way back. Speed answers neither.

The squeaky voice is part of the trade

The store lists the voice change alongside the benefits, which means it is part of what you are buying.

Treat it as a cost rather than a joke. An effect you cannot switch off, applied to the one thing your crew relies on — your voice on the radio — is worth weighing before you spend 120 credits on it.

When it earns its price

  • The quota is already handled. Money spent here is not money taken from survival.
  • The crew runs long routes. On big facilities, saved time on the walk back turns into an extra trip.
  • Somebody is hauling heavy loads. Weight slows you down, and this is the item that answers that specifically.
  • The moon is relatively safe. On a moon where threats are manageable, time becomes the real cost, and time is what this buys.

When to skip it

Skip it while the crew is still dying. Skip it on the first day of a cycle. Skip it if the group cannot yet reliably find its way back to the ship, because the fastest way to be late is to run confidently in the wrong direction.

And skip it if the crew cannot agree on who uses it. An item that helps one player move faster does nothing for the three walking behind them.

Where it sits in the buying order

The TZP-Inhalant is one of the last things to buy, just below the Zap Gun and far below the Jetpack.

Buy in this order: Shovel, lights, Walkie-Talkies, Radar Booster, then either a Stun Grenade or a second Shovel. Everything after that is a comfort purchase for crews whose problem is no longer survival.

The three expensive items, compared

ItemPriceWhat it solves
Jetpack700Height and terrain, at the cost of falling
Zap Gun400Control over one entity at a time
TZP-Inhalant120Speed and stamina on the walk

All three are late purchases, and they are not competing for the same job. The Jetpack changes where you can go, the Zap Gun changes what you can walk past, and the TZP changes how long the trip takes.

If a crew is going to buy one of them, the TZP is the cheapest way to find out whether comfort purchases are worth anything to you. If the run does not feel different, you have learned that for 120 credits instead of 700.

Frequently asked questions

What does the TZP-Inhalant do in Lethal Company?

The store lists three effects: you move faster, you use less stamina, and your voice becomes squeaky.

Is the TZP-Inhalant worth 120 credits?

Not early. It costs eight times a Shovel and solves speed, which is rarely the reason a run fails.

When should a crew buy it?

When the quota is comfortable and the crew is losing time to long walks with heavy scrap rather than to threats.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.