Antewise

Best Value Scrap Early in Lethal Company

Updated 22 Oct 2026 Source Scrap values and weights computed from; rankings are value divided by weight, not raw price By

The short version

Early on, stop looking at price and start looking at value per pound.

A 73-credit roll of Toilet Paper at 5 pounds beats a 27-credit Yield Sign at 42 pounds, and the difference is the whole game in your first few quotas.

Why weight matters more than price

Your inventory is the real limit, not the scrap value.

Every pound you carry costs stamina, slows the walk back, and makes the moment you meet something on the return trip worse. Heavy hauls are how crews end up running out of stamina in a corridor.

So the ranking below is value divided by weight, which is the number that actually decides what you should pick up.

The best value scrap

From the scrap data, ranked by credits per pound:

ItemAverage valueWeightValue per pound
Toilet Paper735 lbs14.6
Easter Egg373 lbs12.3
Hairdryer797 lbs11.3
Old Phone555 lbs11.0
Coffee Mug455 lbs9.0
Red Soda537 lbs7.6
Egg11919 lbs6.3
Magnifying Glass5111 lbs4.6
Fancy Lamp9321 lbs4.4
Wedding Ring6516 lbs4.1

The top of this table is all small things you walk past while looking for something impressive. That is the habit to break first.

What to leave on the floor

Yield Sign. 27 credits, 42 pounds. It is the worst ratio in the game, and it is large enough to be tempting.

Stop Sign. 35 credits, 24 pounds. Better than the Yield Sign and still a bad trade when the quota is close.

Anything in the low single digits per pound is only worth taking on the way out, with a clear path to the ship and nothing else left to carry.

The early-run rule

For your first few quotas, use one rule and apply it without arguing about it.

Fill the bag with small things first. Clear a room of everything under 8 pounds before you decide whether to touch anything over 20.

Then stop. The temptation is always one more item, and the cost is always paid on the walk back, not in the room.

How many trips a heavy item costs

A heavy item is not one trip, it is two or three.

You carry it to the ship, you walk back empty, and every one of those walks is another chance to meet something. A 42-pound sign that needs its own trip has to beat three or four small items that fit in one load.

That comparison almost never goes the heavy item’s way early, when you have no gear and no stamina to spare.

The Kitchen Knife exception

The Kitchen Knife sells for 35 credits and weighs zero pounds.

It is worth picking up every time you see it, because it costs nothing to carry, it works as a melee weapon, and it sells at the end. Nothing else in the scrap pool gives you all three.

Picking by quota target

The size of the target should change what you pick up, not just how much of it.

With a small target, take only the top of the value-per-pound table and leave as soon as it is covered. Banking early beats filling the bag on a moon you do not know yet.

With a large target, the calculation shifts. Once you have the small items, the heavy ones stop being a bad trade, because the alternative is another full trip through the facility rather than one slow walk back.

So the rule is not “never take heavy scrap”. It is that heavy scrap is the last thing you take, once the cheap weight is gone and the target is still not met.

Mistakes that cost quotas

  • Chasing the biggest number. A high price on a heavy item is usually a worse deal than a modest price on a light one.
  • Filling up near the entrance. The first rooms you clear should be the last ones you fill, because you walk past them on the way out anyway.
  • Carrying a weapon-shaped scrap item. A Yield Sign is 42 pounds of load for damage you probably will not use.
  • Ignoring the walk back. The quota is not cleared when the bag is full. It is cleared when the bag reaches the ship.
  • Looting one more room after the target is met. Bank the haul and go again tomorrow.

Frequently asked questions

What scrap should you prioritise early on?

Light items with a high value per pound. Toilet Paper, Easter Eggs, Hairdryers, Old Phones and Coffee Mugs all return far more per pound than the heavy junk.

Is a high-value item always worth carrying?

No. Yield Sign sells for 27 credits and weighs 42 pounds, which is the worst value per pound in the game. Weight, not price, decides what you should carry.

How much should one diver carry?

Enough to walk back. Every extra pound costs stamina and speed, and the return trip is where most runs are lost.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.