The Company Cruiser is the only vehicle in the game, it costs 370 credits, and it solves a problem nothing else solves: moving two-handed scrap.
A two-handed item cannot be carried with a Jetpack. Before the Cruiser existed, that meant walking — with the item occupying both hands and nothing free to fight with. The Cruiser’s loading bay takes the item, and you drive it home.
That is the entire case for 370 credits. Everything else about the truck is either management or hazard.
What you get
- A red truck with two seats in the cab, and a large loading bay behind it.
- Four headlights on the front bumper.
- A service manual sitting in the loading bay when it arrives.
- The ability to store two-handed scrap in the back and drive it to the ship.
Delivered by dropship, suspended on ropes. The dropship cannot carry items in the same shipment, so ordering a Cruiser means no other delivery that day. If you want both, order one and wait for the next drop.
Controls
| Input | Action |
|---|---|
| W | Gas pedal |
| S | Brake pedal |
| Space | Boost |
Simple to drive, hard to drive well. The wiki’s own strategy section ties the truck’s safety entirely to driver skill, and lists the failure cases: the canyon on 56-Vow, the lake on 61-March, flipping into pits, and driving into Quicksand.
The two rules that get crews killed
Doors. The cab has two doors that open and close freely. Whether they are open can determine whether entities can reach and damage the employees seated inside — and that only applies to the doors on the same side as the attacker. Closing the door on the side where something is standing is not cosmetic.
The old birds. Old Birds’ grab and missile attacks damage employees seated in the Cruiser. The truck is not cover against them.
Entities hit by the truck itself are killed instantly. Employees hit by the truck take variable damage — and if there is a higher platform to catch, the HP loss is little to none.
When the truck is stuck
You can push the Cruiser from any angle. The game applies force through its physics and the truck moves. This is how you get it out of a tight spot without abandoning it.
One detail worth knowing: the push force is lower while the Cruiser is set to Park. Release the brake before you start shoving.
Repairing and boosting
The Weed Killer does two jobs here that its name does not advertise:
- It repairs the Cruiser.
- It gives the Cruiser a turbo boost.
The same 20-credit can is also what clears Vain Shrouds and cures a Cadaver infection. On a truck run, one Weed Killer is doing three jobs at once, which is why crews that buy a Cruiser should buy one.
Buy it or skip it
Buy it if your crew routinely finds two-handed scrap on large moons and loses time walking it out. On Titan or Artifice runs with heavy loot, the truck pays for itself in a handful of days.
Skip it if you play small crews on tight moons, if nobody wants to drive, or if the quota is the priority. 370 credits is more than a full survival kit (138) plus a Teleporter (375 is one upgrade away) — and a truck that nobody drives well is a 370-credit way to lose the day’s scrap in a canyon.
The honest summary: the Cruiser is the best cargo solution in the game and one of the worst emergency solutions. Buy it for what it carries, never for what it survives.
Cruiser, jetpack, or walking: decide by crew and moon
The truck is the best cargo tool and a poor emergency tool. Whether it beats the alternatives depends on who is playing and where you land:
- Crew of 2, tight moon (Experimentation/Assurance): skip the Cruiser. Two divers walking two-handed scrap out is slower but far cheaper than 370 credits, and there is no one to leave on the ship to drive.
- Crew of 3–4, large moon with heavy loot (Titan/Artifice): buy the Cruiser. The loading bay carries the two-handed scrap that would otherwise occupy both hands, and a driver plus a co-pilot clears it faster than a walking chain.
- Any crew that wants vertical or fast repositioning, not cargo: the jetpack (700 credits) moves a person, not scrap. It is the right call only when the bottleneck is reach, not haul weight — and only once the quota is comfortable.
- Solo: neither. You cannot drive and loot, and the jetpack’s risk is borne alone. Walk, or stay on shallow moons.
The buy order guide puts the Cruiser at quota 5+ alongside the teleporter and zap gun, which matches the “only when the quota is solved” rule above.
Related guides
- Store guide — the full price list, truck included.
- Best moons for scrap — where a truck actually earns its keep.
- How to carry heavy scrap — the problem the Cruiser was added to fix.
- Weather guide — Quicksand, and what else kills a driver.
- Weed killer and Vain Shroud — the other two uses for the can in your truck.