Antewise

Lethal Company Store — All 13 Items and Real Prices

Updated 31 Oct 2026 Source Lethal Company wiki Items page (Store Items table: 13 items with prices and descriptions), read 31 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The full price list

Thirteen items, straight from the wiki table. Prices are credits.

ItemPriceWhat it does
Walkie-Talkie12Map-wide communication. Uses battery charge; has a large charge
Flashlight15Light source. Uses battery charge; has a low charge
Lockpicker20Opens locked doors, takes 30 seconds
Pro-Flashlight25Larger battery than the normal flashlight
Shovel30Deals damage to monsters — but not the Coilhead, Ghost Girl, Giant, Earth Leviathan or Jester
Stun Grenade30Flash-bang that disrupts monsters for a short time
Spray Paint50Sprays a line of paint
Boombox60Plays music, and counts as a sound source
Extension Ladder60Drops a horizontal ladder you can climb
Radar-booster60While active it shows on the ship monitors and can be pinged or flashed from the terminal
TZP-Inhalant120Faster movement, less stamina used, squeaky voice
Zap Gun400Scans for monsters and stuns them, uses battery charge
Jetpack700Lets you fly, uses battery charge

What the price spread tells you

The list is not evenly distributed. Ten of the thirteen items cost 60 or less, and the two big-ticket items cost more than everything else combined:

  • Everything at 60 or below adds up to 302 credits for ten items.
  • Zap Gun alone: 400.
  • Jetpack alone: 700 — more than all ten cheap items together.

That shape is the whole purchasing argument. A crew that never buys a Jetpack can still field light, comms, a lockpicker, a stun and a ladder for under a fifth of the price, and that kit answers most of what kills new crews. The expensive tools are multipliers on top of a working baseline, not substitutes for one.

The three that are strictly better value

Walkie-Talkie at 12 is the cheapest item in the game and the only one that changes coordination rather than capability. One per crew minimum.

Pro-Flashlight at 25 versus Flashlight at 15 buys a larger battery for 10 credits. That is the cheapest upgrade ratio in the list — if you are buying light at all, the 10-credit step is worth taking before any second flashlight.

Stun Grenade at 30 is the cheapest way to stop a monster. It is not a kill, but a short disruption is usually enough to leave a room.

What the descriptions quietly rule out

Two entries carry hard limits that are easy to miss:

  • Shovel (30) deals damage to monsters except the Coilhead, Ghost Girl, Giant, Earth Leviathan and Jester. Against those five, a shovel is a wasted slot — no amount of swinging helps.
  • Boombox (60) counts as a sound source. That is a warning as much as a feature: what makes it fun is what makes it attract things.

The Lockpicker’s 30 seconds is the third hidden constraint. Thirty seconds standing at a door is a long time on a moon with anything roaming, so plan the door before you start the timer, not during it.

A buying order that does not waste credit

  1. Walkie-Talkie (12) — comms before anything else.
  2. Pro-Flashlight (25) — skip the basic flashlight unless you need two lights.
  3. Stun Grenade (30) — the cheap answer to a bad room.
  4. Shovel (30) or Extension Ladder (60) — pick based on whether your deaths are monsters or geometry.
  5. Zap Gun (400) — only once the crew has a reliable cheap kit and credits are otherwise idle.
  6. Jetpack (700) — last. It changes movement, not survival.

Everything above is price reasoning, not a tier list. For how each tool behaves in hand — battery drain, what stuns what — see the equipment guide, and for which monsters a shovel cannot touch, the monster database.

Decorations, and the one that hurts

Everything above is gear or a ship upgrade. The store also sells decorations, which are permanent for the run the way upgrades are, and which do nothing — with one exception.

DecorationPriceEffect
Cozy Lights140 ▮Cosmetic (cannot be stored)
Purple Suit70 ▮Cosmetic
Green Suit60 ▮Cosmetic
Hazard Suit90 ▮Cosmetic
Bee Suit110 ▮Cosmetic
Bunny Suit200 ▮Cosmetic, plays a boing on jump, no jump boost
Pajama Suit900 ▮Cosmetic
Electric Chair140 ▮Deals damage

The Electric Chair

Added in Update 70, the chair is the only decoration that can kill you.

  • Sit in it, or get strapped in — the straps lock.
  • If you are locked in while the ship is landing, you are teleported out automatically, so it cannot strand you.
  • Lightning striking the ship during a storm, or a player firing the Zap Gun at it, electrifies the chair.
  • An active chair deals 10 damage per tick, up to a maximum of 110 to whoever is sitting in it.

110 total is enough to kill. It is also slow enough that a player who notices can get out, which makes the chair a prank rather than a trap — and 140 credits is a lot to pay for a prank when the same money buys a Belt Bag with 15 slots.

Practical note: during a storm, nobody sits in the chair. That is the entire strategy.

Frequently asked questions

How much does the Jetpack cost in Lethal Company?

700 credits — the most expensive store item by a wide margin, and 300 more than the Zap Gun at 400.

What is the cheapest useful item in the store?

The Walkie-Talkie at 12 credits. It gives map-wide communication and uses battery charge, and at that price there is no reason for a crew to be without one.

Which items are under 100 credits?

Ten of the thirteen: Walkie-Talkie 12, Flashlight 15, Lockpicker 20, Pro-Flashlight 25, Shovel 30, Stun Grenade 30, Spray Paint 50, and Boombox, Extension Ladder and Radar-booster at 60 each.

Does the Shovel work on every monster?

No. The wiki's own description excludes the Coilhead, Ghost Girl, Giant, Earth Leviathan and Jester — hitting those with a shovel does nothing.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.