Antewise

Assurance Moon — The Step Up From Experimentation

Updated 22 Oct 2026 Source Entity spawn weights taken from the community wiki's published per-moon tables; values are base spawn chance, not per-run encounter odds. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Assurance is the moon you move to when Experimentation stops paying. It is still free, still survivable, and it introduces the first entity that actively works against you outdoors.

What spawns here

EntityBase spawn chanceThreat
Manticoils50%None
Roaming Locusts23%None
Baboon Hawks10.31%Real
Maneater4.29%Real, and escalating
Tulip Snakes1.5%Minor

The Baboon Hawk figure is the one that matters. At 10.31% it is not guaranteed, but it is common enough that you should plan the walk back around it rather than hope.

What changes on this moon

Baboon Hawks are the first outdoor entity that changes your route instead of just existing near it.

They live in troops, and they only turn hostile when your crew is smaller than their group. A troop of four facing three divers will attack. The same troop facing five divers will posture and back off.

The practical consequence is that splitting up on Assurance is worse than splitting up on Experimentation. On Experimentation, two divers alone outside are fine. On Assurance, two divers alone outside are outnumbered, and that is the trigger.

Baboon Hawks also steal scrap. If one kills you or you drop something on the surface, a hawk can carry it back to its nest. Losing a haul this way is recoverable but annoying, and it is another reason to keep the group tight on the walk back.

Maneater at 4.29% is present but not dominant here. It is worth knowing that this entity becomes permanent once it has cried for a cumulative 17 seconds, so hearing one is a clock, not an ambient noise. On Assurance you will usually have time to leave before that clock runs out.

How to run it

Move as a group of at least four when you are on the surface. If your crew is three people, treat the surface as hostile and keep the trip short.

Do not stop outside to argue about routes. Hawks escalate while you stand still, and the discussion is faster on the ship before you land.

Pick up dropped scrap immediately. If someone dies on the surface, the priority is recovering the item before a hawk reaches it, not looting the facility further.

Keep the same indoor habits you built on Experimentation. The facility is not the reason Assurance is harder; the walk is.

What to carry here

A flashlight each. Unchanged from Experimentation, and still the purchase that matters most.

One shovel, carried by whoever walks at the front. Hawks can be fought, unlike most of what you meet indoors. One person with a shovel at the front of the group handles the surface.

A Radar Booster, 60 credits, once the quota grows. It is not needed on day one. By the time Assurance is your second stop in a cycle, the extra awareness on a hawk-heavy surface starts paying for itself.

Do not buy a weapon for everyone. The instinct after your first hawk fight is to arm up, and four shovels is 120 credits plus carried weight on a moon where the real answer is staying together.

When to skip it

Assurance stops being the right answer when its scrap output no longer touches the quota, or when the weather is bad enough that the hawk risk on the surface stops being academic.

At that point Vow is the natural next step. It is still free, and it pays better.

Do not jump from Assurance straight to a paid moon on the strength of one good run. One good run on a cheap moon is not evidence that your crew handles pressure.

Frequently asked questions

Is Assurance harder than Experimentation?

Slightly. The outdoor entity mix is the same harmless pair plus Baboon Hawks at 10.31 percent, which is the first entity on the free moons that will actively interfere with you.

What spawns on Assurance?

Manticoils at 50 percent, Roaming Locusts at 23 percent, Baboon Hawks at 10.31 percent, Maneater at 4.29 percent and Tulip Snakes at 1.5 percent.

Do Baboon Hawks attack on sight?

No. They attack when your crew is outnumbered by them. Three divers facing a troop of four or more is the situation to avoid.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.