Rend is a paid moon, and it is the first one where the threat is deception rather than damage.
Plenty of moons have entities that kill you. Rend has entities that pretend to be your friends while doing it, and that turns the whole run into a verification problem.
What spawns here
| Entity | Base spawn chance | Threat |
|---|---|---|
| Masked | 5.85% | Severe |
| Ghost Girl | 4.68% | Severe |
| Butler | 3.75% | Real |
All three are indoor, and all three exploit the same weakness: a crew that assumes what it is looking at is what it thinks it is.
Masked mimics crewmates. It copies the appearance of someone on your team, it cannot be scanned, and on the radar it shows up as a normal blue employee icon. There is no gear that reveals it, which means the only defence is social.
Ghost Girl is the opposite problem. She is visible only to the player she is haunting. Your teammate may be backing away from something you cannot see at all, and the correct response is to believe them immediately.
Butler is the straightforward one, and it still catches people: it sweeps politely while the group is together and draws its knife the moment someone is alone.
The two rules that make Rend survivable
Rule one: nobody travels alone. Every deception on this moon triggers on isolation. Butler waits for it, Masked approaches it, and Ghost Girl targets it. Two people in a room are dramatically safer than two people one room apart.
Rule two: verify out loud, every time. When you meet someone in a corridor, say their name and wait for an answer. A real crewmate answers. A Masked does not, and it will close the distance while you are deciding whether asking was rude.
These two rules cost almost nothing on other moons and they are the entire answer to Rend. A crew that already does both can farm it. A crew that does neither should not pay for the trip.
The Ghost Girl problem
Ghost Girl is worth separating out because the failure mode is unusual.
She appears to one player, at a distance, and moves closer over time. When she reaches them, she kills instantly. Nobody else can see her, and she cannot be scanned.
If a teammate says they can see her, the answer is not to check. The answer is to walk out with them, now, keeping them in the middle of the group.
The player being haunted should not be the one navigating. Put them between two others and let someone else pick the route.
How to run it
Agree the name-call rule before you land, and make it non-negotiable. It feels silly for the first two minutes and pays for itself the first time nobody answers.
Keep pairs. Not loose pairs in the same region — actual pairs in the same room.
Keep the ship operator on the radar and tell them when the group splits, so the blue icons mean something to the person watching them.
Do not fight Butler if you can avoid it. Killing one makes it burst open and release a swarm of Mask Hornets, which is worse than the Butler was.
What to carry here
This is the honest answer: nothing you can buy solves Rend.
Masked cannot be scanned. Ghost Girl cannot be scanned. A Radar Booster shows you blue employee icons, and a Masked shows up as exactly that. Gear does not tell them apart.
What helps is communication equipment, and it is cheap:
A Walkie-Talkie each, 12 credits. The name-call rule does not work if you cannot hear each other across a facility. At 12 credits this is the best value purchase on the entire moon.
A flashlight each. Not for detection — for not losing each other. Rend pairs need to stay in the same room, and that is harder in the dark.
One shovel, reluctantly. It kills what a shovel kills. It does nothing about the three entities that define this moon.
When to skip it
Skip Rend if your crew does not talk. This is the one moon where silence is not a style preference, it is the cause of death.
Skip it if you cannot yet tell your crewmates apart by name quickly. Masked exploits exactly that uncertainty.
Related guides
- How to beat Masked — the full three-phase behaviour and why scanning fails.
- How to beat Ghost Girl — why only the target can see her and how to escort them out.
- How to beat Butler — why killing it releases a hornet swarm.