Antewise

Vow Moon — Where Maneater Becomes the Problem

Updated 22 Oct 2026 Source Entity spawn weights taken from the community wiki's published per-moon tables; values are base spawn chance, not per-run encounter odds. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Vow is the last of the free moons worth farming seriously, and it has one defining feature: this is the Maneater moon.

What spawns here

EntityBase spawn chanceThreat
Manticoils51.81%None
Roaming Locusts20.73%None
Maneater13.98%Severe if ignored
Baboon Hawks9.44%Real
Tulip Snakes1.55%Minor
Old Bird0.43%Severe, but rare here

Maneater at 13.98% is the highest figure for that entity on any free moon. It is more than three times the Assurance rate, and that difference is the whole reason Vow feels like a step up.

The Maneater clock

Maneater is not an ambush predator. It is a timer.

It starts as an infant. When it cries, that crying accumulates, and at 17 cumulative seconds it becomes an adult. The change is permanent — there is no way to calm it back down or undo the transformation.

An adult Maneater is the reason crews abandon facilities on Vow. It is not something you fight past with a shovel. It is something you leave.

So the rule on Vow is worth saying out loud before every landing: when you hear a Maneater crying, you have a limited window. That window is for walking out with what you are already carrying.

Not for finishing the room. Not for the item you saw on the shelf. The crying is the game telling you the clock started, and crews that treat it as background noise are the ones that describe Vow as unfair.

Two details make this manageable:

  • It imprints on the first player it sees, and likes that player at 100%. Everyone it sees afterwards is liked at 50%. The imprinted player should be the one who talks least and walks most.
  • Picking it up resets its follow timer. This sounds like a solution and is not. It resets the timer toward you, and it puts a 21-pound infant in your hands instead of scrap.

How to run it

Agree the Maneater rule before you land. Whoever hears it calls it, and the crew starts moving out without discussion.

Keep the group at four or more on the surface. Baboon Hawks at 9.44% are slightly less common than on Assurance, but the outnumber rule is unchanged.

Loot in one direction rather than doubling back. Vow’s facility is larger than Experimentation’s, and the temptation to return to a room you passed is how crews end up deep inside when the crying starts.

Leave the heaviest scrap for last. If you have to abandon a run, you want the thing you drop to be the thing you picked up most recently, not the thing you have been lugging for ten minutes.

What to carry here

A flashlight each. Vow’s facility is larger than Assurance’s, and unlit rooms are where the indoor entities get their opening.

One shovel. It handles Hoarding Bugs and Bunker Spiders. It does not solve Maneater — an adult one is not a fight, and an infant one should not be picked up.

A Radar Booster. Vow is the first free moon where the facility is big enough that losing track of each other is a real risk, and the crying clock means you cannot spend time regrouping.

Leave heavy scrap weapons behind. A Yield Sign is 42 pounds of load for damage you will not use against the thing that actually threatens this moon.

When to skip it

Skip Vow when you are not yet willing to abandon a facility on a sound cue. A crew that will not leave will lose more here than it gains, and the same crew will do fine on Assurance.

Skip it in bad weather too. Fog removes the sightlines you need to spot a troop before it spots you, and Vow’s surface is long enough for that to matter.

Frequently asked questions

What spawns on Vow?

Manticoils at 51.81 percent, Roaming Locusts at 20.73 percent, Maneater at 13.98 percent, Baboon Hawks at 9.44 percent, Tulip Snakes at 1.55 percent and Old Bird at 0.43 percent.

Why is Vow harder than Assurance?

Maneater. It goes from 4.29 percent on Assurance to 13.98 percent on Vow, which is the highest figure for that entity on any free moon.

Is Vow worth it?

Yes, once you can handle Maneater. It is free, it pays better than Experimentation and Assurance, and it is the last cheap moon before you start spending credits on travel.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.