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Company Ranks in Lethal Company: All 5 Tiers and XP

Updated 1 Nov 2026 Source Company Ranks page rank table and notes (XP thresholds, v81 promotion/demotion fix) — lethal-company.fandom.com By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The Company Ranks are the stickers on your suit, and it moves for exactly one reason: the grade you earned on the last mission.

There are five ranks. Getting to the top does not take as long as the numbers suggest.

RankXP required
InternEntry level
Part-Timer50 XP
Employee100 XP
Leader200 XP
Boss500 XP

How the five Company Ranks move

Up: a good grade on a mission pays XP. Better grades pay more, so the rank is a measure of consistency rather than of credits earned. A crew that extracts cleanly with mediocre loot will out-rank a crew that dies rich.

Down: poor grades and failed missions deduct XP. Enough of a deficit and you are demoted — the rank is not a one-way ratchet. Dying with the quota met still costs you.

That two-way movement is the part most players miss. The rank is not an achievement you unlock once. It is a running average of how your last few missions went, which means one disastrous day on Titan can undo a week of clean runs.

The 1,500 XP quirk

Past 1,500 XP there used to be a bug: you would be knocked back down to Intern. That was patched in v81, and passing 1,500 XP now leaves your rank alone.

If you are reading older guides that warn about a reset at 1,500 XP, that advice is out of date. On a current build there is no penalty for going past it.

Why rank matters at all

It does not. There is no stat attached to it, no terminal discount, no unlocked item.

What it does is tell the rest of the lobby something true: how many clean extractions this employee has behind them. In a public lobby, a Boss sticker is a rough proxy for “this person has done the walk-out before”. That is worth more than it sounds on a moon like Titan, where the difference between a crew that survives and one that does not is usually whether anyone knows the route back.

The fast route to Boss

500 XP is reachable in a handful of good days, and the shortest path is not the most profitable one:

  1. Extract, do not gamble. A finished day with average scrap grades better than a dead crew with a full hold.
  2. Do not die on the way out. Failing the mission is the one thing that actively moves you backwards.
  3. Stack easy moons early. Experimentation and Assurance pay less per item, but the grades are consistent — which is what the rank actually measures.

Frequently asked questions

What are all the ranks in Lethal Company?

Five: Intern at entry level, then Part-Timer at 50 XP, Employee at 100 XP, Leader at 200 XP and Boss at 500 XP.

Can you lose ranks in Lethal Company?

Yes. Poor grades and failed missions deduct XP, and enough of a deficit demotes you. The one exception was patched in v81: passing 1,500 XP no longer drops you back to Intern.

How do you earn XP?

By the grade you receive on a mission. Higher grades pay more XP, which is why a clean quota day is worth more than a profitable but messy one.

Do ranks give you any gameplay advantage?

The rank tracks experience and shows it on your suit sticker. It is not a stat, an unlock or a discount in the terminal.

More Lethal Company guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.