One slot, timed right
You carry one keepsake at a time. The right one early steers your boon pool. The right one late fixes a hole in your build.
Steer the boon pool
Each Olympian has a keepsake that lifts their offer rate. If you want a Zeus run, wear Zeus early so chain lightning shows up more.
Swap at fountains
Between regions you meet a fountain where you can change keepsake. Start with the god you need, then swap to a defensive or utility one later.
Familiars add a second layer
Hades II adds familiars that act like a passive partner. They are not a keepsake, but they change how aggressive you can play.
Plan the swap
Decide your opening keepsake before the run starts. A planned swap beats a random one when you hit the first fountain.
Point the swap at the gap
Keep a backup keepsake aimed at the hole in your build. If your opening god has not shown by the fountain, swap toward what your run is missing, not a random pull. A keepsake that completes a synergy beats one that stacks a stat you already have.
The keepsakes that matter
Every keepsake is unlocked by gifting Nectar to a character once; they then sit in the Display Case at the Crossroads and upgrade as you clear encounters while wearing them (rank 2 at 25 clears, rank 3 at 75). The table below lists the ones players reach for most, with their base (rank 1) effect — most scale up at higher ranks.
| Keepsake | From | Base effect |
|---|---|---|
| Evil Eye | Nemesis | +20% damage to the last foe that killed you — strong vs Chronos |
| Engraved Pin | Moros | After you hit 0 HP, become impervious 10s; clear the room to revive with 30 HP |
| Ghost Onion | Dora | Fully restore HP when leaving a room, up to 50 per night |
| Luckier Tooth | Schelemeus | Auto-restore health once after falling to 0 HP |
| Silver Wheel | Hecate | After using Magick, regen it over 3s (up to 1000/night) |
| Metallic Droplet | Hermes | Move, strike and channel 20% faster for 200s |
| White Antler | Artemis | Below 30 HP: +20% crit chance |
| Moon Beam | Selene | +1 Hex upgrade from the next Path of Stars |
| Discordant Bell | Eris | +0.5% damage per encounter, but take that much more |
| Lion Fang | Heracles | +30% damage, falling 5% each encounter |
| Blackened Fleece | Medea | After 250 damage taken, Ω moves +20% damage |
| Experimental Hammer | Icarus | Random Daedalus Hammer upgrade for 10 encounters |
| Silken Sash | Arachne | +20 armor, +2 per cleared room while shielded |
| Concave Stone | Echo | 25% chance for an extra boon after picking one (once/night) |
| Transcendent Embryo | Chaos | Random Chaos blessing, swapped every 8 encounters |
| Cloud Bangle / Iridescent Fan / Vivid Sea / Barley Sheaf / Purest Hope / Beautiful Mirror / Adamant Shard / Everlasting Ember | Zeus / Hera / Poseidon / Demeter / Apollo / Aphrodite / Hephaestus / Hestia | Makes that god’s boons more likely and lets you rarify one Common boon per night |
For a god-run, wear that god’s keepsake from the first room so their boons show up more; swap to Evil Eye or a defensive pick (Ghost Onion, Silken Sash) before a boss you struggle with.