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Hades II Keepsakes Guide

Updated 18 Oct 2026 Source hades-2.game-vault.net Keepsakes (cross-checked ggrecon/gameranx); effects are rank-1 values and scale with keepsake rank By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

One slot, timed right

You carry one keepsake at a time. The right one early steers your boon pool. The right one late fixes a hole in your build.

Steer the boon pool

Each Olympian has a keepsake that lifts their offer rate. If you want a Zeus run, wear Zeus early so chain lightning shows up more.

Swap at fountains

Between regions you meet a fountain where you can change keepsake. Start with the god you need, then swap to a defensive or utility one later.

Familiars add a second layer

Hades II adds familiars that act like a passive partner. They are not a keepsake, but they change how aggressive you can play.

Plan the swap

Decide your opening keepsake before the run starts. A planned swap beats a random one when you hit the first fountain.

Point the swap at the gap

Keep a backup keepsake aimed at the hole in your build. If your opening god has not shown by the fountain, swap toward what your run is missing, not a random pull. A keepsake that completes a synergy beats one that stacks a stat you already have.

The keepsakes that matter

Every keepsake is unlocked by gifting Nectar to a character once; they then sit in the Display Case at the Crossroads and upgrade as you clear encounters while wearing them (rank 2 at 25 clears, rank 3 at 75). The table below lists the ones players reach for most, with their base (rank 1) effect — most scale up at higher ranks.

KeepsakeFromBase effect
Evil EyeNemesis+20% damage to the last foe that killed you — strong vs Chronos
Engraved PinMorosAfter you hit 0 HP, become impervious 10s; clear the room to revive with 30 HP
Ghost OnionDoraFully restore HP when leaving a room, up to 50 per night
Luckier ToothSchelemeusAuto-restore health once after falling to 0 HP
Silver WheelHecateAfter using Magick, regen it over 3s (up to 1000/night)
Metallic DropletHermesMove, strike and channel 20% faster for 200s
White AntlerArtemisBelow 30 HP: +20% crit chance
Moon BeamSelene+1 Hex upgrade from the next Path of Stars
Discordant BellEris+0.5% damage per encounter, but take that much more
Lion FangHeracles+30% damage, falling 5% each encounter
Blackened FleeceMedeaAfter 250 damage taken, Ω moves +20% damage
Experimental HammerIcarusRandom Daedalus Hammer upgrade for 10 encounters
Silken SashArachne+20 armor, +2 per cleared room while shielded
Concave StoneEcho25% chance for an extra boon after picking one (once/night)
Transcendent EmbryoChaosRandom Chaos blessing, swapped every 8 encounters
Cloud Bangle / Iridescent Fan / Vivid Sea / Barley Sheaf / Purest Hope / Beautiful Mirror / Adamant Shard / Everlasting EmberZeus / Hera / Poseidon / Demeter / Apollo / Aphrodite / Hephaestus / HestiaMakes that god’s boons more likely and lets you rarify one Common boon per night

For a god-run, wear that god’s keepsake from the first room so their boons show up more; swap to Evil Eye or a defensive pick (Ghost Onion, Silken Sash) before a boss you struggle with.

Frequently asked questions

Can I change keepsake mid-run?

Yes. You swap at the fountains you meet between regions, so you can start with one god's keepsake and switch to another later.

Why equip a god's keepsake early?

A god's keepsake raises how often that god appears. Equip it early to steer your boon pool toward the build you want.

More Hades II guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.