Fear replaces Heat
Hades II uses Fear (the Oath of the Unseen) instead of Hades I’s Pact of Punishment. Beat Chronos once to unlock it. Each Vow adds a modifier and a Fear total (caps around 55–67).
The Vows (key ones)
- Vow of Pain — enemy damage +20 / 60 / 100%.
- Vow of Grit — enemy health +10 / 20 / 30%.
- Vow of Frenzy — enemy speed +20 / 40%.
- Vow of Hordes — +20 / 40 / 60% enemies per encounter.
- Vow of Menace — 10 / 25% of enemies come from the next region.
- Vow of Scars — healing only 75 / 50 / 0% effective.
- Vow of Time — region timer 9:00 / 7:00 / 5:00.
- Vow of Void — Arcana Grasp limited to 60 / 40 / 20 / 0%.
- Vow of Hubris — taking a higher-tier Boon charges 3 / 6 Magick per tier above normal.
- Vow of Rivals — the regional Guardian is empowered (1st / 2nd / 3rd / 4th region).
There are 17 Vows in total; these are the ones that shape most runs. Higher Fear earns Nightmare, used to upgrade weapon Aspects.
Climb in steps
Clear a run comfortably at 0 Fear first. Then raise one Vow at a time — each step teaches the new pressure before the next stacks. A Fear level you can clear beats a higher one you wipe on.
Build for survival
High Fear punishes glass cannons. Keep one source of control, one of sustain, and an escape. Damage alone stops carrying you.