What a Hex is
Hexes — the Gifts of the Moon — come from Selene. Each run you can take one as your big magick-spending ability. They are not boons; they are your strongest button, and each has its own Path of Stars upgrade tree.
The nine Hexes
| Hex | Magick to ready | Effect |
|---|---|---|
| Phase Shift | 130 | Slows all other movement by 50% for 4s. |
| Twilight Curse | 40 | Fires a homing bolt, Morphing up to 5 susceptible foes. |
| Lunar Ray | 30 | Beam dealing up to 800 damage over 2s. |
| Wolf Howl | 50 | Leap and slam a zone for 200 damage. |
| Moon Water | 70 | Restores 15 health, up to 3 times, reset at a fountain. |
| Night Bloom | 60 | Revives the last slain susceptible enemy to fight for you for 12s. |
| Total Eclipse | 90 | After 4s, a massive blast for 1000 damage in the zone. |
| Dark Side | 110 | Transform into an invulnerable living nightmare with its own skills for 5s. |
| Sky Fall | 60 | Shine + 50 damage to random nearby foes, 8 times. |
How to use them
Pick the Hex that fits your build’s tempo. Moon Water sustains a long fight; Total Eclipse and Lunar Ray burst; Night Bloom and Dark Side swing team fights. A Hex that comes online early changes the fight’s tempo more than a late, perfectly timed one you never reach.