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Hades 2 Keepsake Tier List 2026: All 33 Ranked, Plus Swaps

Updated 31 Oct 2026 Source All 33 names, givers and rank 1-4 values read from the Hades Wiki Keepsakes/Hades II page and cross-checked name-by-name against the Fextralife Hades 2 Keepsakes page on 31 October 2026 (33 of 33 names present on both). Mechanic rules — 25 encounters to rank 2, 50 to rank 3, Heroic only via the Cherished Heirloom duo boon, the swap lock, and the Fates' Whim condition — taken from both wikis, which agree verbatim. Tier judgements and the Family A/B/C split are computed from those values, not from any third-party tier list. brokenbuilds.gg/hades-ii/tier-lists/keepsakes is cited only where its own wording is quoted. By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Thirty-three keepsakes, four rarity ranks, one irreversible swap rule. That is the whole system, and almost every tier list gets the strategy wrong for a structural reason rather than a judgement call.

Here is the thing worth knowing before any ranking: the 33 keepsakes are not 33 options. They split into three families that interfere with each other, and one of those families switches itself off the moment you touch another.

  • Family A — the nine Olympian keepsakes (9). Zeus, Hera, Poseidon, Demeter, Apollo, Aphrodite, Hephaestus, Hestia and Ares. All nine have the same effect: that god’s boon is likely to be offered, and you can Rarify one of their Common, Rare or Epic blessings once.
  • Family B — the three Fates’ Whim keepsakes (3). Jeweled Pom, Calling Card, Time Piece.
  • Family C — the twenty-one utility keepsakes (21). Everything else.

9 + 3 + 21 = 33. The interesting part is why A and B cannot coexist.

The rule that invalidates the standard advice

Family B’s keepsakes all begin with the same condition, word for word on both the Hades Wiki and Fextralife:

This night, you have had 0 Change of Fate and avoided Olympian-summoning Keepsakes.

Read the second half again. If you equip an Olympian keepsake at any point in the night, you have no longer avoided Olympian-summoning keepsakes — and the wiki is explicit about the consequence: equipping one “will immediately disable any remaining uses of the Fates’ Whim keepsakes, and will not allow any of those keepsakes to be selected for the rest of the night.”

So the rotation every tier list prints — open with your target god’s keepsake, then swap to Jeweled Pom once the god lock has triggered — cannot work. Jeweled Pom arrives already disabled. The two most-recommended keepsakes in the game are mechanically unable to appear in the same run.

You have to pick a family before region 1, and the pick is permanent for the run:

You commit toYou give upBest when
Family A (one Olympian keepsake early)Jeweled Pom, Calling Card and Time Piece for the entire runYou need a specific god’s boon to make the build function — Hera for King’s Ransom, Hephaestus for omega burst, Apollo for Lucid Gain
Family B (Jeweled Pom and friends)Every god-lock keepsake, and any Change of Fate reroll via ArcanaYour build already works with whatever gods show up, and you want levels and rarity instead of control
Family C onlyNothing, but you also get no god control and no boon levelsSurvival, economy or a specific fix — a second life, max Magick, boss damage reduction

There is a second trap inside Family B. The Fates’ Whim condition also breaks if you have any Arcana Card that references Change of Fate equipped — those have to come off before the keepsake will fire. A run built on Change of Fate rerolls and a run built on Jeweled Pom are the same run trying to do two opposite things.

The five universal S picks

“Universal” means the effect does not depend on your weapon, your god pool or your build plan. Five keepsakes clear that bar.

KeepsakeGiverEffect (rank 1 → 4)Why S
Engraved PinMorosAt 0 HP become Doomed: invulnerable 10s, then heal 30 / 45 / 60 / 90 if you clear itA second life that costs nothing and cannot be misplayed. It counts as a Death Defiance, so it does not stack with the Strength Arcana — and unlike other revives it grants no Last Gasp bonus damage
Luckier ToothSchelemeusAt 0 HP automatically restore 51 / 76 / 101 / 151 HP, onceThe bigger raw heal of the two revives, but no invulnerability window. Also counts as a Death Defiance, so the same Strength conflict
Jeweled PomHades & PersephoneFates’ Whim: a random Hades blessing, and most boons arrive at +1 / 2 / 3 / 4 LvThe highest ceiling in the game — the level boost applies to every god, so there is no opportunity-cost cliff when the offered god mismatches your build. Costs you all nine Olympian keepsakes
Adamant ShardHephaestusHephaestus boon likely; Rarify one Common/Rare/Epic blessingHephaestus is the omega-damage god. Rarity is where his percentage scaling lives, so this lifts burst aspects hardest of the nine
Blackened FleeceMedeaAfter 250 damage taken, Ω moves deal +20 / 30 / 40 / 60% damageThe only S-tier damage keepsake that is not a god lock. The 250 threshold accumulates all night and healing does not reset it — but damage reduction does slow it, because only damage actually taken counts

Two more belong in the conversation. Silver Wheel (Hecate) gives +50 / 75 / 100 / 150 max Magick and, unusually, the Magick stays after you unequip it — the single best keepsake to fire-and-forget early. Gorgon Amulet (Athena) is conditional in a way most lists miss: it only activates when you have no Death Defiance at all, which means it is actively anti-synergistic with Engraved Pin, Luckier Tooth and the Death Arcana.

Build-locker A picks

These are not better than the S picks in the abstract — they are the ones a specific build cannot function without.

KeepsakeGiverEffect (rank 1 → 4)Locks in
Iridescent FanHeraHera boon likely; Rarify onceKing’s Ransom is the only boon in the game with three independent multiplicative axes, and it is Hera-exclusive
Moon BeamSeleneSelene reward likely; next Path of Stars grants +3 / 4 / 5 / 7 upgradesEvery Hex build, and nothing else — the Path of Stars is Selene’s alone
Harmonic PhotonApolloApollo boon likely; Rarify onceLucid Gain, which anchors every omega-cast and omega-special build
Silken SashArachne+30 Armor, then +2 / 3 / 4 / 6 Armor after each Location while you have at least 1 ArmorArmor stacking — the only keepsake that grows during the run rather than at a swap
Transcendent EmbryoChaosA random Common / Rare / Epic / Heroic Chaos blessing, replaced every 8 EncountersChaos runs. Unequipping it stops the replacement, which makes the current blessing permanent — a real exploit, not a bug

All 33 keepsakes, ranked

Every keepsake in the game with its actual rank 1 → 4 values. Tiers are assigned from those numbers, not copied from another list.

TierKeepsakeGiverEffect (rank 1 → 4)
SEngraved PinMorosAt 0 HP become Doomed (10s invulnerable); clear it for 30 / 45 / 60 / 90 HP
SLuckier ToothSchelemeusAt 0 HP restore 51 / 76 / 101 / 151 HP, once per night
SJeweled PomHades & PersephoneFates’ Whim: random Hades blessing + most boons at +1 / 2 / 3 / 4 Lv
SAdamant ShardHephaestusHephaestus boon likely; Rarify one Common / Rare / Epic blessing
SBlackened FleeceMedeaAfter 250 damage taken, Ω moves deal +20 / 30 / 40 / 60%
SSilver WheelHecate+50 / 75 / 100 / 150 max Magick; persists after unequipping
AKnuckle BonesOdysseusNext Guardian loses 5 / 10 / 15 / 25% max HP; you take −10% from Guardians
AGorgon AmuletAthenaOnly with no Death Defiance: Athena may appear once with Common / Rare / Epic / Heroic boons
AIridescent FanHeraHera boon likely; Rarify one Common / Rare / Epic blessing
AMoon BeamSeleneSelene reward likely; next Path of Stars grants +3 / 4 / 5 / 7 upgrades
AHarmonic PhotonApolloApollo boon likely; Rarify one Common / Rare / Epic blessing
ACloud BangleZeusZeus boon likely; Rarify one Common / Rare / Epic blessing
AVivid SeaPoseidonPoseidon boon likely; Rarify one Common / Rare / Epic blessing
ABarley SheafDemeterDemeter boon likely; Rarify one Common / Rare / Epic blessing
ABeautiful MirrorAphroditeAphrodite boon likely; Rarify one Common / Rare / Epic blessing
AEverlasting EmberHestiaHestia boon likely; Rarify one Common / Rare / Epic blessing
ASword HiltAresAres boon likely; Rarify one Common / Rare / Epic blessing
ASilken SashArachne+30 Armor, then +2 / 3 / 4 / 6 Armor after each Location
AWhite AntlerArtemis+20 / 25 / 30 / 50% critical chance for one region, max HP locked to 30
ATranscendent EmbryoChaosRandom Common / Rare / Epic / Heroic Chaos blessing, replaced every 8 Encounters
AGold PurseCharon+100 / 125 / 150 / 200 Gold at the start of the night
BMetallic DropletHermesMove, strike and channel 20% faster for 200 / 250 / 300 / 400 seconds
BLion FangHeracles+30 / 40 / 50 / 70% damage, losing 5% of that bonus per Encounter
BConcave StoneEcho25 / 50 / 75 / 100% of the time, take one extra random boon after choosing one, once
BFig LeafDionysus1 / 2 / 3 / 4 Regions may contain one foe-free Encounter; 37% per skippable room
BAromatic PhialNarcissusFountains restore +20% HP; the next makes one random Common boon Rare / Epic / Heroic
BCrystal FigurineCirceAfter the next Guardian, activate 2 random inactive Arcana Cards of rank 1 / 2 / 3 / 4
BCalling CardZagreusFates’ Whim: Rarify Olympian blessings up to 2 / 4 / 6 / 8 times
BTime PieceChronosFates’ Whim: purge most rewards for Gold up to 2 / 3 / 4 / 5 times
BDiscordant BellErisAfter each Encounter, +0.5 / 0.75 / 1 / 1.5% damage dealt — and the same amount taken
BEvil EyeNemesis+20 / 25 / 30 / 40% damage to the last foe that vanquished you
BExperimental HammerIcarusOne random Daedalus Hammer for 10 / 15 / 20 / 30 Encounters
CGhost OnionDoraOn exiting a Location, fully restore HP up to 50 / 75 / 100 / 150 total for the night

That is the complete roster — 6 in S, 15 in A, 11 in B, 1 in C. If a list you are reading ranks fewer than 33 keepsakes, it is describing an older patch.

Three notes on the tiers

Discordant Bell is the most mis-ranked keepsake in the game. Its numbers look tiny — 1.5% at rank 4 — but the effect persists after you unequip it and keeps climbing with every encounter cleared for the rest of the night. Equip it in region 1, swap it out at the first boundary, and it has already paid for itself. The catch is that you take the same percentage increase, so it is a damage race you have to be winning.

Ghost Onion is the only C, and it is not bad — it is redundant. It heals up to 150 across the night, which sounds comparable to Luckier Tooth’s 151. The difference is that Ghost Onion heals slowly and only on Location exits, so it does nothing in the fight that actually ends your run. Healing that arrives after the danger has passed is not the same resource as healing that arrives at 0 HP.

Experimental Hammer’s real value is not the hammer. The temporary upgrade it grants does not appear in your Daedalus Hammer selection pool, so if you dislike what it gives you, you have effectively removed one option from the pool and improved your odds of drawing what you want. That interaction is worth more on hammer-dependent builds than the ten encounters of random upgrade.

The swap schedule

You get one swap per region boundary, so at most three per run. Spend them in this order:

  1. Region 1 — commit to a family. Olympian keepsake for your target god (Family A), or Jeweled Pom (Family B). Not both; not in sequence.
  2. After the region 1 Guardian — the multiplier. Family A swaps to Blackened Fleece or Silken Sash. Family B swaps to Calling Card if you want rarity more than levels.
  3. After the region 2 Guardian — the insurance. Engraved Pin or Knuckle Bones. By now you know which boss is the problem.
  4. Before the final Guardian — nothing new. Equipment you have not used by region 4 is not a plan, it is a hope.

If you cannot name the boon you are swapping toward, equip Silken Sash plus Luckier Tooth instead. Armor that keeps growing and a free revive beat a god rotation you did not plan, and neither of them cares what the game offers you.

Four common mistakes

  1. Swapping back. You cannot. The swap is permanent in both directions — once a keepsake is off, it is off for the night, and that includes the one you just took off.
  2. Taking Blackened Fleece in region 1. The 250-damage threshold takes time to reach, so the keepsake does nothing during the region where you least need help and everything during the region where you do. That is the wrong order.
  3. Running Gorgon Amulet next to a Death Defiance. The keepsake silently never fires. If you have the Death Arcana, Toula, or Chaos’s Defiance, Gorgon Amulet is a dead slot.
  4. Expecting Olympian keepsakes to work in every room. They guarantee a god’s boon only where a boon is already the reward. Shop boons, mystery boons and Charon’s offers ignore them unless four or more Olympians are eligible.

Player-type starting points

PlayerStart withLong-term priority
NewSilver Wheel or Luckier ToothMeet two or three gods, then unlock Kindred Keepsakes so you can swap at all
CasualLuckier Tooth, then Silken Sash at the first boundaryOne defensive keepsake plus one Olympian covers most builds
OptimizerOlympian keepsake for the target god, Family A all runRank your two most-used Olympian keepsakes to rank 3 (50 encounters each)
CompletionistRotate honestly — equip each keepsake for 25 encountersQuickening of Sentimental Value halves that to 13; do not bother pushing anything to Heroic without Cherished Heirloom
  • Best boons in Hades 2 — what the Olympian keepsakes are actually locking in
  • Best Duo Boons — all 37 Duos, including Cherished Heirloom, the only route to a Heroic keepsake
  • Best Arcana builds — Grasp budgets, and which cards break the Fates’ Whim condition
  • Best Vows — the Fear settings that change how much a second life is worth
  • Familiars guide — the other slot you equip before a run, ranked

Frequently asked questions

How many keepsakes are in Hades 2?

33. Each has four rarity ranks, but only three are reachable by playing: rank 1 is default, rank 2 arrives after 25 encounters with the keepsake equipped, and rank 3 after 50. The Heroic rank exists only while the Cherished Heirloom duo boon from Demeter and Hera is active.

What is the best keepsake in Hades 2?

Engraved Pin for most runs, because a second life is the only effect that cannot be wasted. Jeweled Pom has the highest ceiling — most boons arrive at +1 to +4 levels — but it only works while you meet the Fates' Whim condition, and equipping any Olympian keepsake kills that condition for the rest of the night.

Can I re-equip a keepsake after swapping away from it?

No. Once you swap away from any keepsake, it is locked for the rest of that run — not just god keepsakes, all of them. This makes the rotation a real decision: equipping Luckier Tooth in region 1 means it is unavailable in region 3.

What is the Fates' Whim condition?

Three keepsakes — Jeweled Pom, Calling Card and Time Piece — only function while you have used zero Change of Fate rerolls and equipped no Olympian-summoning keepsake that night. Equipping one Olympian keepsake disables all remaining uses of those three, and you cannot select them again for the rest of the run.

Do god keepsakes work in every room?

Only where a boon is already the reward. They guarantee and rarify that god's boons but do not create boons — hammer rooms, Charon's shop, Chaos gates and resource rooms are unaffected. They also do not apply to shop boons or mystery boons unless four or more Olympians are eligible.

What is the best keepsake for a beginner?

Luckier Tooth or Silver Wheel. Luckier Tooth restores 51 to 151 health at 0 HP, which is a free Death Defiance that does not consume your charges; Silver Wheel gives +50 to 150 max Magick and keeps working even after you unequip it.

What makes White Antler worth using?

It is +20 to +50 percent critical chance for one region in exchange for locking your max health to 30. That is a good trade on a dodge-heavy build in a short region and a bad one anywhere you expect to get hit, so the value is entirely in when you equip it.

How do I rank up keepsakes faster?

Equip one and clear encounters with it — 25 for rank 2, 50 for rank 3. The Quickening of Sentimental Value incantation halves those to 13 and 25. Nothing else speeds it up, and Bond is not involved.

More Hades II guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.