What the Hollow Halls are
The Hollow Halls are Enshrouded’s crypt dungeon series, run through the Collector, Alden Crowley. They are separate from the Ancient Beacon dungeons in Lorian Crimm’s main-story chain — clearing one does not substitute for the other.
1.0 added two new halls to Alden Crowley’s regional crypt progression: Albaneve Summits and Veilwater Basin.
They are designed for groups. You can solo them, but the enemies are harder than almost anything in the open world, and you will frequently meet large packs of undead at once. Area damage helps enormously; if you do not have it, prioritise Hollow Reapers and Hollow Necromancers first.
Step 1: Get the Collector working
Before any keys exist, you need Alden Crowley at your base with a bed.
- Rescue Alden Crowley at the end of the Springlands Hollow Halls.
- Complete “The Collector Needs Shelter” — give him a Sheltered Bed under a roof at your base.
- Clear the older Hollow Halls through Kindlewastes.
He refuses to craft keys without that bed, which is the single most common reason people think the system is broken.
Step 2: The two new Bone Keys
| Key | Recipe | Where it is used |
|---|---|---|
| Albaneve Summits Bone Key | 1× Giant Bones, 1× Silver Bar, 20× Ectoplasm Gems | Albaneve Summits hall |
| Veilwater Basin Bone Key | 1× Gold Bar, 1× Icy Giant Bones, 25× Ectoplasm Gems | Veilwater Basin hall |
Both are crafted at the Collector. Note the dependency: the Veilwater key needs Icy Giant Bones, which only drop inside the Albaneve hall. That fixes the order.
Where the materials come from
- Giant Bones — from Hollow Cyclops enemies in the Revelwood Hollow Halls, or as a reward from bosses in the Albaneve hall.
- Icy Giant Bones — only inside the Albaneve Summits Hollow Hall.
- Silver Bars — smelt Silver Ore with Coal.
- Gold Bars — smelt Gold Ore or Archaic Shards with Coal.
- Ectoplasm Gems — crafted at the Collector from Bonemeal, Water and Ectoplasm.
Take the key inside the hall with you: internal doors need it too, not just the front entrance.
Albaneve Summits Hollow Hall
Entrance: roughly 1,100 m south-east of the Cinder’s Cradle – Sky Islands Ancient Spire, in a straight line. The Spooky Tomb is about 250 m south of the door, and a Flame Shrine roughly 600 m away.
Enemies: Hollow Wretches, Damned, Hounds, Summoners, Reapers and Necromancers, plus Summit Spiders, Summit Spitting Spiders, Summit Bats and the Summit Spider Mama.
Boss: Hollow Titan.
Layout: big and vertical. There are 14 Grappling Points and 13 Updrafts inside — bring a glider and hook or you will lose time to traversal.
Level: the hall is effectively area level 35, despite its level-32 quest marker. Gear up accordingly.
Rewards:
| Reward | Amount |
|---|---|
| Quest completion | 350 XP + Rough Wood Block |
| Chests | 65 total — 7 gold, 7 silver, 51 wooden |
| Return Beacons | 5 |
| Grappling Points | 14 |
| Fixed named loot | Dimweald Axe, Dimweald Hammer, Midnight Tomb Block |
Do not leave without at least one Icy Giant Bones, or you will be running the hall again before you can craft the Veilwater key.
Veilwater Basin Hollow Hall
Entrance: from the Veilwater Basin Ancient Spire, travel east — the entrance is roughly 1,450 m away in a straight line. The Balefire Tower “1000 Miles” stands about 350 m north-west, Old Hag’s Hut around 500 m south, and a Flame Shrine roughly 350 m away. Crabs roam outside.
Enemies: Water Reptiles and Crabs join the Hollow Damned, Wretches, Hounds, Summoners, Reapers and Necromancers.
Boss: Hollow Wispwyvern — drops Ectoplasm Aggregate, Icy Giant Bones, the Hollow Wispwyvern Head, and Legendary Runes.
Level: the hall is effectively level 39, higher than its level-32 quest recommendation.
This is the flooded one. Keen recommends bringing your snorkel, which tells you how much of it is underwater. There is a puzzle and 3 Jump Pads, and in the final stage the objective marker appears in rooms with orange-glowing floor tiles.
Rewards:
| Reward | Amount |
|---|---|
| Quest completion | 400 XP + Rough Wood Block |
| Chests | 50 total — 6 gold, 7 silver, 37 wooden |
| Return Beacons | 5 |
| Fixed armour | 5 Venerable Hollow pieces — Helmet, Chestplate, Gloves, Pants, Boots |
Bring the Underwater Grappling Hook and diving equipment. Also bring a ranged tool for the waterwheel switch.
Two side quests hook into the halls
- Hidden Crafting Recipes — Hollow Halls (recommended level 25, 75 XP). Starts when you find a hidden recipe inside any hall, and asks you to collect them all across each biome’s halls for decorative pieces.
- Red Marble Decoration (recommended level 32). Starts from a note inside the Veilwater Basin hall. Push to the end to find the red marble arch recipe, which rewards the Small Red Marble Arc and the Red Marble Column.
The shared Hollow Halls weapon pool
Both halls draw from a dungeon-specific random loot pool that includes:
Bonescourge Mace, Cursed Mocking Shield, Fool’s Errand, Mandible Crusher, Sacrilegious Steelsword, and others. Chests can also roll named weapons like the Silvershot Bow and Snakespine Wand.
These are chest rolls, not guaranteed drops — not from entering, and not from killing the boss. If you are farming a specific weapon, prioritise accessible high-grade chests and Return Beacons, and leave inventory space for useful drops.
What to bring
- Repaired weapons, food and healing. The halls punish a half-empty health bar.
- Ranged damage and spare ammunition — for the waterwheel switch and for pulling packs apart.
- Glider and Grappling Hook. Non-negotiable in Albaneve’s vertical rooms.
- Cold resistance for Albaneve.
- Underwater Grappling Hook and diving gear for Veilwater.
- AoE damage if you have it.
Ectoplasm economy: spend it in the right order
Some Hollow Halls chests cost Ectoplasm to open. That creates a real trap: spend it all on chests and you will not have enough left to craft the next Bone Key.
Reserve the key materials first, then open chests with the remainder.
Ectoplasm comes in tiers that map to the halls — Ectoplasm Shards from standard Hollow enemies, Ectoplasm Crystal from the Kindlewastes Hollow Halls, Ectoplasm Cluster from the Albaneve Summits hall, and Ectoplasm Aggregate from the Veilwater Basin hall. There are two big time savers:
- Kill every large skeleton, hound and melee enemy. The latter two now drop Ectoplasm too.
- Do not skip the green-glowing bone piles — they are a shard source.
- Destroy Resurrectionists fast. Those bone piles keep reviving undead; axes or explosives work best.
Also worth knowing: Rune Barrier doors need Runes to open. Each barrier’s markings show how many are required — check the floor in front of the door, or enemies with a marker over their heads.
Finally, Ectoplasm used for soups and lotions must be processed first, in the Ectoplasm Press, a workshop device from the Collector unlocked by the “Collector’s Ectoplasm Press” quest. Raw shards, crystals or clusters will not work.