There are no mounts — these two tools are the whole answer
Let’s settle the most-searched question first. Enshrouded 1.0 has no mounts. There is no horse, no rideable animal, and no item, recipe, skill or quest that enables riding. Taming does not change that: tamed animals become pets and farm animals that live at your base, and the game’s own description is explicit — “Once tame, the animal can be picked up.” They do not carry you anywhere.
(If you searched crafting menus and found “mount,” it was a Wall Mount — one of seven decoration pieces from the Decoration Workbench that hang weapons on a wall, each costing 1 Wood Log and 1 Nail.)
So distance is covered by three things: the Glider, the Grappling Hook, and fast travel between Flame Altars.
All 4 gliders, compared
| Glider | Range | Speed | Stamina / sec | Level | Made at |
|---|---|---|---|---|---|
| Glider | 100% | 10 | 4 | 5 | Workbench |
| Advanced Glider | 150% | 15 | 4 | 10 | Carpenter |
| Extraordinary Glider | 200% | 20 | 5 | 20 | Carpenter |
| Ghost Glider | 250% | 25 | 5 | 30 | Carpenter |
Range climbs from 100% to 250% and speed from 10 to 25 across the four tiers. Note the stamina trade: the bottom two tiers cost 4 stamina per second, the top two cost 5. That is a small price for a lot of extra distance, but it means the best gliders drain you faster on long flights — watch your bar.
Craft costs
| Glider | Materials |
|---|---|
| Glider | 8× Shroud Wood, 2× Animal Fur, 2× String, 2× Shroud Spores (Workbench) |
| Advanced Glider | 6× Shroud Wood, 4× Linen, 4× String, 8× Shroud Sack (Carpenter) |
| Extraordinary Glider | 4× Shroud Wood, 2× Leather, 2× Linen, 15× Shroud Adhesive (Carpenter) |
| Ghost Glider | Found in the Sun Temple; then crafted at the Carpenter |
Two shortcuts worth knowing: the base Glider is also the reward for the Blacksmith’s “Glider” quest (75 XP, recommended level 3), and the Advanced Glider is the reward for the Carpenter’s “A Graceful Flight” quest (100 XP, recommended level 5). The Ghost Glider requires the “Among The Bluejays” and “Enter The Sun Temple” quests.
How to actually fly
- Get as high as you can. A higher starting point means a longer glide, so cliff edges are your friend.
- Jump, then press jump again while airborne — Space on PC — to deploy.
There is no separate deploy action to bind, and the glider lives in the Glider slot on your character screen rather than your action bar.
All 3 grappling hooks
The hook pulls you across gaps and up to anchor points. It is your vertical tool; the glider is your horizontal one.
| Hook | Stamina cost | Notes |
|---|---|---|
| Grappling Hook | 40 | Base version |
| Improved Grappling Hook | 30 | “Requires less stamina. Can be activated at larger ranges.” |
| Underwater Grappling Hook | 30 | Usable underwater |
Craft costs
| Hook | Materials | Made at |
|---|---|---|
| Grappling Hook | 4× Metal Scraps, 7× String, 10× Shroud Spores | Workbench |
| Improved Grappling Hook | 1× Shroud Core, 2× Shroud Liquid, 3× Shroud Spores, 1× Grappling Hook | Carpenter |
| Underwater Grappling Hook | 1× Shroud Radiance, 2× Pink Mushroom Meat, 3× Shroud Relic, 1× Improved Grappling Hook, 2× Gold Dust | Carpenter |
Note that each upgrade consumes the previous tier, so you are not stockpiling hooks.
The Improved Grappling Hook’s recipe is learned during “The Alchemist’s Rumors” quest from the Alchemist. Its range gain is qualitative — the description says “larger ranges” without publishing a unit figure, so treat that as a feel improvement rather than a specific number.
How to use it
- Craft the hook, open your Backpack, select it and choose Equip to put it in an action bar slot.
- Aim at a grapple point — the marked anchors in the world — and use it.
The hook only attaches to marked grapple points, not to arbitrary geometry. A good early example is Braelyn Bridge, where a pull lifts you straight onto a watchtower platform.
Where the traversal points actually are
From the 1.0 server files, the map contains:
| Traversal feature | Count on map |
|---|---|
| Grapple points | 1,249 |
| Updrafts | 134 |
| Jump pads | 178 |
The densest stretch for updrafts is Veilwater Basin, with 47 grapple points and 18 updrafts in a 1,200 × 800 m area.
Skills and settings that change how flying feels
Two Ranger skills and one world setting matter a lot:
- Airborne (Ranger, 1 point × 3 ranks) is the glider skill. In the 1.0 files it changes glider stamina use by 12% per rank — a 36% reduction at rank 3, which directly counters the 5/sec drain on the top tiers.
- Updraft (Ranger, 4 points, active) gives you height when you open the glider, and its duration is adjustable in world settings.
- “Air turbulences while gliding” (world setting, default On) is the 1.0 addition that pushes your glider around. Keen’s readme: “If turned off, the glider will not be affected by air turbulences, just as in previous versions of the game.” The Relaxed preset turns it off.
If 1.0’s drifting glider has been annoying you, that setting is the fix — and it is the single biggest quality-of-life change available.
Fast travel, for the distances a glider cannot cover
Flame Altars are your fast-travel network, and you place them yourself.
- Build a Flame Altar — it costs 5 Stone.
- Interact with it when the “Commune with the Flame” prompt appears.
- Open the world map. The footer reads “Fast Travel to last visited Altar” and the side panel shows your Active Altars count, so you can confirm a new one registered.
The practical upgrade order
- Grappling Hook first. Its recipe unlocks the moment you loot your first Shroud Spore, which means no quest and no rescued survivor. It opens vertical routes you otherwise cannot reach at all.
- Glider second, from the Blacksmith’s quest or the Workbench.
- Advanced Glider when you can run A Graceful Flight.
- Airborne ranks as soon as you are spending real time in the air — the stamina saving compounds with the top tiers.
- Ghost Glider at endgame, via the Sun Temple.
Where to get the awkward materials: Shroud Wood from trees inside the Shroud; Shroud Spores from Fell enemies inside the Shroud; Metal Scraps from Scavenger camps, barrels and pots.