Gathering in Enshrouded is not a chore you rush through — it is the engine that funds everything else. And it has a hard gate most new players hit without understanding it: you cannot craft a single metal tool until you have rescued the Blacksmith.
The Blacksmith gate
You start with a basic pickaxe and axe, both crafted by hand. To go further you must:
- Complete the “Find the Sleeping Survivor” quest.
- Summon the Blacksmith using a crafted summoning staff.
- Then every metal tool recipe opens up.
Without the Blacksmith you cannot make the copper pickaxe and copper axe that immediately separate an efficient first 10 hours from a miserable one.
Every pickaxe
| Pickaxe | Damage | Stamina | Durability | Ingredients | Workstation |
|---|---|---|---|---|---|
| Pickaxe | 11 | 6 | 160 | Stone x1, Twigs x4, String x1 | Manual |
| Scrappy | 17 | 6 | 200 | Metal Scraps x8, Shroud Wood x1 | Blacksmith |
| Copper | 25 | 6 | 240 | Copper Bars x8, Hardwood x1 | Blacksmith + Forge |
| Bronze | 32 | 6 | 300 | Bronze Bars x8, Hardwood x1 | Blacksmith + Smithing Tools |
| Iron | 40 | 6 | 300 | Iron Bars x8, Hardwood x1 | Blacksmith + Smithing Tools |
| Steel | 55 | 5 | 300 | Steel Bars x8, Hardwood x1 | Blacksmith + Smithing Tools |
Every axe
| Axe | Level | Damage | Stamina | Durability | Ingredients | Workstation |
|---|---|---|---|---|---|---|
| Axe | 1 | 11 | 6 | 160 | Twigs x4, Stone x1, String x1 | Manual |
| Scrappy | 5 | 17 | 6 | 200 | String x3, Metal Scraps x4, Shroud Wood x1 | Blacksmith |
| Copper | 10 | 25 | 6 | 240 | String x3, Copper Bars x4, Hardwood x1 | Blacksmith + Forge |
| Bronze | 15 | 32 | 6 | 240 | Linen x3, Bronze Bars x4, Hardwood x1 | Blacksmith + Smithing Tools |
| Iron | 20 | 40 | 6 | 300 | Linen x3, Iron Bars x4, Hardwood x1 | Blacksmith + Smithing Tools |
| Steel | 30 | 55 | 5 | 300 | Steel Bars x4, Hardwood x1 | Blacksmith + Smithing Tools |
Note the shape of the curve: stamina cost holds at 6 until Steel, where it drops to 5. That is the tier where chopping stops feeling expensive.
Beyond Steel: the Gilded tools
The Gilded pickaxe is the apex of conventional tool progression. Getting it means:
- Find gold ore — advanced regions such as Dragon Dream Lake and specialised camps.
- Smelt it in a blast furnace at your base, with coal as fuel.
- Craft at the Blacksmith with gold bars, steel bars and advanced timber (typically pollen wood or similar).
Basic → Scrappy → Copper → Bronze → Iron → Steel → Gilded
The skills that multiply everything
| Skill | What it does |
|---|---|
| Lumberjack | Triples wood yield per swing — a single tree becomes a 30-log payday |
| Miner | Bonus yield from heavy ore nodes; pays off Strength pips |
| Mason | Bonus yield on stone; also pays off Strength |
| Quality Gear | Stretches durability across all three tools |
| Fisherman’s Resolve | Caps the gathering engine |
Because Miner and Mason both scale with Strength, Boiled Eggs before an ore run is a real yield increase, not a flavour choice.
The gathering circuit
- Plot a fixed circuit between resource clusters near your base.
- Rotate wood → ore → stone → fish rather than grinding one. Respawn timers stagger, so rotating is strictly faster.
- Stay within 60 seconds of your Flame Altar or a Spire, so fast travel covers the return haul.
Do not strip the resources near your base completely — ore and wood respawn with distance, and leaving some near home saves you daily maintenance trips. Mark your copper and clay on the map; running back to find them later is the single biggest time waste.
What to carry
| Item | Why |
|---|---|
| Pickaxe and axe | The tools themselves |
| Water | Endurance and stamina regen buff for 10 minutes |
| Lockpick | Required to open chests |
| Healing potion | Instant burst heal |
| Blueberries | Health regen over 30 seconds |
| Flame Altar | A forward base and fast travel point |
| Torch | Long-lasting light for dark areas |
For food: Creamy Mushroom Spaetzle (endurance), Boiled Eggs (strength, for ore), Fish Chowder (carry weight) and Chicken Soup (constitution plus HP regen for ambushes).
The tools players forget
| Tool | Use | Cost |
|---|---|---|
| Rake | Creates slopes, levels hills, spreads ground materials | Wood Logs x6, String x2, Stone x2 |
| Construction Hammer | Building | Stone x1 |
| Decay Tool | Removes decay | Bronze Bar x1, Limestone x1, Hardwood x1 |
| Overgrowth Tool | Clears overgrowth | Grilled Penny Bun x2, Goo x3 |
| Torch / Resin Torch / Wax Torch | Light; damage 9 / 11 / 12, durability 50 / 75 / 100 | Twigs, Torn Cloth, Resin, Wax |
| Lockpick | Opens chests | Metal Scraps x2 |
Pacing advice
Do not rush every tier. Rushing to acquire each pickaxe needlessly delays other essential progression. Upgrade when your current tool becomes insufficient for the new area or mineral type — never earlier.
And repair constantly at a Workbench as you farm. A tool that breaks in a Shroud run costs far more than the repair.
Related guides
- Ore Locations — where every ore is
- XP Farming Spots — gathering also levels you
- Best Melee Build — what the materials build
- Crafting Guide — the crafting stations
- How to Get Water in Base — base utilities